Difference between pages "Door H" and "Back to Camp"

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Continued from '''[[Slowly Healing]]'''.
Continued from [http://adventure.alexissmolensk.com/index.php/Dire_Wolf_Battle Dire Wolf Battle]
 
  
'''The DM:''' I have Lexent in 2228 and Vafrandir in 2127.  I need to know where Marcule and Pandred are.  Assume the movements you made with the chest have been done. I'm judging the chest has been moved off the map.
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'''The DM:''' It is still July 4th; the sky is covered by puffy clouds, there is no rain and the temperature remains cool and comfortable.
  
'''[[Pandred]]''': I said I was on the door, so 2027 sounds right.
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'''[[Lexent]]:''' "Vafrandir, would you be willing to assist me? I can't carry all that much by myself."
  
'''[[Lexent]]''' Alexis, would you object to me placing links to 'previous' pages (and 'next' ones where they don't exist) throughout the campaign?
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'''[[Vafrandir]]:''' I'm with you! Off we go.
: '''The DM:''' Nope.  I'm just lazy.
 
  
'''The DM:''' I’ll put Marcule in 2128. Action?
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'''[[Vafrandir]]:''' To be clear, we intend to move camp closer.
  
'''[[Pandred]]''': I open H.
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'''[[Lexent]]:''' Indeed.
  
[[File:Barracks (a).jpg|right|560px]]
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'''The DM:''' Splitting the party, I roll and no ill-happenstance results from it.  Marcule is able to get Pandred down the mountain, and might even be able to signal somehow with a spell or something (no idea) to let you know they’re coming.  Together, without needing to say so, you make an agreement about some place you saw that morning, so you know just where to meet with each other.  However, none of you are a ranger, so I will need a wisdom check from every person in the party.
  
'''The DM:''' Immediately, the party hears the snap and the rattle of a hundred bone joints snapping into action.  The image says it all.  Apparently, they’ve been activated by the movement of the door.
+
'''[[Vafrandir]]:''' I roll a 1.
: The line of black dots are columns separating an anti-chamber from the barracks beyond.  On first glance, you count seven skeletons.  There are more.
 
  
'''[[Pandred]]''': Door shut, door shut!
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'''[[Lexent]]:''' '''14'''
  
'''The DM:''' The door is shut, but let me remind you, these doors don’t latch and they open into the hall; not that secure.
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'''The DM:''' You both find your way back to the camp, and to the agreed-upon meeting place.
  
:'''[[Lexent]]''' So they just rest against the frames?
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'''Marcule:''' I will do my best to take care of Pandred.
  
'''[[Vafrandir]]:''' Pandred, back up and let them come to us, if they will.
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'''The DM:''' That place ... do you want it to have any special characteristics, commensurate with the area?  It's alpine tundra, so there are no trees.  Here are some suggestions of what an [https://wiki.alexissmolensk.com/index.php/Alpine_(range) alpine range] offers.  Note the "Features" section.
 +
: Rolling dice, I do indicate the presence of a single hot spring, so that's probably going to win the choices.  No "chalets" obviously.
  
'''[[Pandred]]''': My thought exactly. Trying to configure us to maximize our frontage and minimize theirs. Alexis, how do those half-hexes work? Can they be fought from/moved through? Is there a penalty?
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'''[[Vafrandir]]:''' Yes, a hot spring gets my vote. Preferably against a rock face to help shield from wind as well.
:'''P''': Regardless I step into 2028.
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:'''[[Lexent]]:''' Your first sentence is almost word for word what I was writing. Hot spring, please.
  
'''The DM:''' Your actual size in the hex is exaggerated, to give the impression of the space you control.  In actual size, you’re about 2 ft. in diameter, with clothes and armour and whatnot.  The hex being 5 ft. in diameter, you can technically fight in a corner hex.  However, an open door in the same hex is a -2 penalty, because your weapon’s swing will get hampered by the door’s presence.
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'''The DM:''' That’s a safe bet, Vafrandir.  The hot spring is little more than a trickle; it makes a pool only one foot in diameter before tricking about fifty yards downhill through an inch-wide crack in the rock surface, where it apparently returns to the subsurface. The pool is about 4 yards from the rock face, which is 18 feet high and forms an angle, 20 feet north-south and 10 ft. east west, with the hypotenuse towards the southwest.   Stretching south and west is a small plain of glacial debris, with stones ranging from fist size to gnome-sized.
:'''P''': I was thinking more in line with what would be 1927 and similar, where the space depicted is pretty much exactly 2 feet or so.
 
:: '''The DM:''' I’ll accept 1927.
 
:::'''[[Lexent]]''' Which probably means they could also move to and fight from such hexes.
 
:::: '''The DM:''' As an afterthought, however, I don't believe 1927 can attack 1926; too slim a connection.
 
::::: '''Pandred''': I want to stay in 2028, I just wanted to know if that row of hexes was something I should be aware of for the skeletons.
 
:::::: '''The DM:''' It is available to them.
 
  
'''[[Lexent]]''' I move to 2126.
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'''The DM:''' “small plain” = 500 yards across, tailing out where the slope breaks into 10 foot wide gulleys and ponds on the southwest edge.
  
'''The DM:''' Because of the distance between you, there’s no initiative to roll yet.  I will roll initiative when the [[https://wiki.alexissmolensk.com/index.php/Melee first melee contact]] occurs.
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'''[[Lexent]]:''' The perfect size for resting an ankle.
  
'''[[Lexent]]''' Then I suppose we must wait for that to occur. I wait for the door to open.
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'''The DM:''' the temperature of the hot spring would be 65-70 degrees C; though of course no measurement of that kind would be comprehensible to the characters.
  
'''The DM:''' Marcule is most likely holding his ground here; I’m going to move the skeletons and set up the next imagePandred, you opened the door; give me an initiative roll: d6.
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'''The DM:''' Let’s see; you can’t get the cart onto the glacial plainThe best you can do is park it 250 yards from the hot spring.  The terrain is too rough for the wheels otherwise.
  
'''[[Pandred]]''': '''4'''.
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'''The DM:''' Marcule and Pandred, I need those wisdom checks.  We’ll pick this up Friday, as agreed.  Out (but I’ll check back in half an hour).
  
== Round 1 ==
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'''[[Lexent]]:''' That seems a manageable distance. How much farther from the abrasion zone of the cirque are we now than at the previous camp?
[[File:Barracks (b).jpg|right|350px]]
 
  
'''The DM:''' I roll a 1 for initiative. The first goblin skeleton expends an AP getting the door open, entering 2026, where the door will hamper it.  The second reaches 2027.  The rest are flowing in behind.  Because of their weight, there’s no danger of their overbearing the party.  The party can attack.
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'''Pandred''': 13 on my check. Missed it by 1.
  
'''The DM:''' Incidentally, the skeletons do not have weapons.
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'''The DM:''' In.  I need that wisdom check from Marcule, so I'll have to roll it.
  
'''[[Lexent]]''' I attack the skeleton  in 2026. '''Attack: 3.''' Damage: 4.
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'''[[Lexent]]:''' In.
  
'''Marcule:''' I back up one.
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'''The DM:''' Marcule rolls a 12, missing his wisdom by 1.  With both players missing, you get lost ... for an hour.  But that will push you over the top of exhaustion, so its a 2% malady check for each of you.  And you're fine.  The pair stagger into the newly made camp, very tired, with Marcule's shoulders aching from supporting Pandred, who is just in steady pain.
  
'''The DM:''' Don’t roll damage unless you hit AC 7.  Marcule, 2229.
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'''[[Vafrandir]]:''' In for about an hour then back in the afternoon.
  
'''The DM:''' A quick word about skeleton speed; I envision my skeletons working more like [https://youtu.be/BfedvthepRs Jason and the Argonauts 1963 film]; in other words, fast.  In the film, they approach slowly, but it’s clear they can move very quickly when they want to (starting 1:59, when they run forward).
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'''[[Vafrandir]]:''' "We were starting to get worried! Sit down, rest."
  
'''[[Vafrandir]]:''' I attack the skeleton in 2027. '''20 raw, 23 to hit, 15 on the follow-up critical; 6 raw, 8 dmg, 16 total, <span style="color:red">cau-8</span>'''. Yes, I rolled max on both dice. Think I just used up all my luck.
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'''[[Lexent]]:''' "This has been a long day. I'll take the first watch while you all start getting some sleep."
: '''The DM:''' That’s a smashed skeleton.  Do you want to give ground or move forward?
 
::'''[[Vafrandir]]:''' Hold ground.
 
  
'''[[Pandred]]''': I hold my swing for the next skeleton to step up.
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'''[[Pandred]]''': In. I do rest. You guys can continue scouting without me if you need. I can rest here and handle myself if need be.
  
=== Skeleton Round 1 ===
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'''[[Lexent]]:''' I am content to move to the 5th. I only need four hours of sleep and am willing to take extra watch shifts.
[[File:Barracks (c).jpg|right|350px]]
 
  
'''The DM:''' Here’s the bad news: the skeletons are willing to attack two per hex.  They’re smaller than normal humans and they are not individuals, being magically motivated.  So, in the way that more than one rat can fight from the same hex, the goblin skeletons can fight two per hex.  Just one more fun thing; think of it as a special ability. If they were human sized, they wouldn’t be able to do it.  Can’t get two of them in a partial hex – and additionally, they can’t attack two enemies side by side.  Thus, one will attack Pandred and the other will attack Lexent.
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'''[[Vafrandir]]:''' I'm not saying we need fear the plateau - at least, any more than any other part of this extremely dangerous wilderness - but we might want to consider a better strategy if we go that way again. On the other hand, we should probably go back to the tarn and examine the area around the inside.
  
2026 throws the door closed, getting it out of it’s hex and attacks the cleric.  It rolls a 6 against Lexent, missing.
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'''The DM:''' Rest starting at 8 pm, so benefits won't be felt until tomorrow evening.
  
2027a also attacks Lexent, rolling a 13 and hitting.  It causes 4 damage ('''<span style="color:red">take-4</span>''').  This stuns, knocking Lexent back into 2226; the skeleton advances in 2126.  I’ll say the other doesn’t, because it attacked first and expended AP closing the door.  Another skeleton will roll into 2027.
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== July 5 ==
:'''[[Lexent]]''' How many AP does that expend? I don't see it on the chart and may need to do so next turn.
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'''The DM:''' Cool weather, clear skies, gentle wind blowing.
  
2028b attacks Pandred, rolling a 1, falling off-balance.
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'''[[Lexent]]:''' I recommend that we all rest for at least today. Depending on HP we might send a scouting party up to within the cirque tomorrow, but today we should rest.
  
== Round 2 ==
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'''[[Lexent]]:''' I use the staff to heal Pandred for '''3+1+2=6'''.
Lexent is stunned, but the other members of the party can act.
 
  
'''[[Pandred]]''' Bop for 7+2 hitting '''AC 8''', damage is 2+3, 5, reduced to '''2'''.
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'''[[Lexent]]:''' I cast cure light wounds for '''3+4=7''' and apply that all to Pandred.
: '''The DM:''' Miss.
 
  
'''[[Vafrandir]]:''' I attack the skeleton in '''2126'''. 4 raw, 7 to hit. Sorry, Lexent!
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'''Marcule:''' OOC: sorry guys i wont be able to play today. next week should be all good see you then.
  
'''The DM:''' We simply have to give some time to Marcule.  You can't afford to have everyone in.
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'''[[Lexent]]:''' I spend the day aiding Pandred's rest along with anyone else who is willing to stay and be tended.
  
'''[[Lexent]]''' I'm most concerned with the hole in our line between Vafrandir and myself.
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'''Pandred''': Plus bottle for '''2'''. 9 so far.
 
'''Marcule:''' Move to 2227. 16 hit 8 damage.
 
  
'''The DM:''' Okay, that’s halved for edged weapon ('''<span style="color:red">cau-4</span>'''), but it stuns, kicking the skeleton into 2125.  Marcule, do you want to move into 2126?  You have the move, but you are setting  yourself up for being attacked twice.
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'''[[Vafrandir]]:''' I agree. Let's rest.
  
'''Marcule:''' I move to 2126.
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'''Pandred''': Bad math, missed the heal. 15 so far. Halfway is good.
  
=== Skeleton Round 2 ===
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'''The DM:''' Pandred can get 6 more from rest then. That's 21 total.  Ankle is feeling a lot better.
[[File:Barracks (d).jpg|right|350px|thumb|the previous image shows a stairway on the left that isn’t there. That’s flotsam that must have gotten accidentally copied; the next image will have the chest in the kennel room removed to; forgot]]
 
  
2027 will move into 1927 and attack Pandred, missing with a 4.  There isn’t enough room for it to move past and into 1928.
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'''[[Lexent]]:''' Ready to proceed to the 6th.
  
1926 will move into 2027 and attack Pandred, missing with a 9.
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== July 6 ==
 +
'''The DM:''' The next day, there is a steady drizzle, but it’s very nearly a mist and not much to be concerned about.  Still cool, still a gentle breeze blowing out of the northwest. How does the day start?
  
Both 2026 and 2027a will attack Marcule; they both miss, with a 9 and an 11.  Marcule’s dexterity saves him from that second attack.
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'''[[Lexent]]:''' Not amazingly. I heal Pandred with the staff for '''1+2+1=4'''
  
That’s the most they can do for now. I trust the players can follow the complexity of these movements and attacks.  Please ask questions if something isn’t clear.  This is vastly easier to depict if you’re watching me move the creatures around at a game table.
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'''Pandred''': 3 from the bottle says I'll be better by tomorrow. 28 as of right now.
  
== Round 3 ==
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'''[[Lexent]]:''' If we'd like I could finish the process off with cure light wounds and we could all head up today, albeit with our healing depleted.
No one is stunned and everyone can act.  Lexent, there isn’t enough room for you to attack 2125.  But ... Lexent, please read [[https://tao-dndwiki.blogspot.com/search?q=turn+undead the first paragraph of this old wiki page]] very carefully.
 
  
'''Marcule:''' Lexent, feel free to use me as a sheild if it will let you get some spells off.
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'''Pandred''': I think I'd rather sit tight and save it in case of random encounter. As far as I know we're still okay for food for a while here.
  
'''[[Pandred]]''': Swing on 1927. 7+2 whiffs at AC 8. Damage reduced to 2.
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'''[[Lexent]]:''' Fine by me. Would you like Vafrandir and myself to do some light scouting around the tarn while you finish resting?
  
'''[[Lexent]]''' Oh. I had been under the impression from my reading of the sage abilities that I needed amateur rank in dweomercraft to accomplish this and thus had not attempted it. Would I roll once for each skeleton or a single time for the both of them?
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'''The DM:''' Pandred wasn’t hit, so technically he is the same as 2 h.p. below fullI can make a concession and allow 8 hours more rest to heal the last two points of injury, so you can begin moving about freely at 5 pm.
: '''The DM:''' A single time for the both of them. There are several sage abilities throughout the system that allow some ability even if you don’t have amateur status. Deliberately not telling whichBut since turn undead was a massive change from the standard character ability, you’re entitled to know.
 
  
'''[[Vafrandir]]:''' I'll attack 2027 (not sure which I'm able to hit). '''15 raw, 18 to hit; 6 raw, 8 dmg, <span style="color:red">cau-4</span>'''.
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'''Pandred''': How long to sundown? I don't think any of us wants to twist an ankle scrambling in the dark.
: '''The DM:''' Either.  We'll say 2027a as a default.  Stuns, sends it back to 1926.  You cannot advance into 2027.
 
  
'''[[Lexent]]''' I attempt to turn the Skeleton Nearest Pandred in 2027 and the Skeleton in 2026 '''Roll: 4'''. It looks like I Turn as well as I hit.
+
'''[[Vafrandir]]:''' Out. I'll help scout when I return.
: '''The DM:''' ha.
 
 
 
'''The DM:''' '''Joke''': at this point, the sound of battle awakens 7 rats that attack from room-c.  Being a DM is sometimes much fun.  Let's close the game for the weekend.  Hate to leave you in mid-battle, but I've got to get off to the store.  Don't worry, Lexent; you've got a 55% chance to affect them next round.
 
 
 
'''The DM:''' Hm.  No sense of humour.  Be well.  Out.
 
 
 
'''[[Lexent]]''' In.
 
 
 
'''[[Lexent]]''' Shame it's a joke. I might do better hitting rats.
 
 
 
'''The DM:''' In.  I did not see Marcule take a swing this round.  Lexent, I think I'll allow you to substitute in for him.  Will you please roll a d20 for Marcule and see if he hits the right-side enemy he has?
 
 
 
'''Lexent as [[Marcule]]''' '''To Hit: 13 raw''' '''Damage: 4 raw'''
 
: '''The DM:''' That hits.  '''<span style="color:red">cau-2</span>'''
 
 
 
'''[[Lexent]]''' Or swinging as not me.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
'''The DM:''' trouble getting myself organized; working on the enemy’s turn.  Oh, by the way, Marcule's hit stuns.
 
 
 
'''[[Pandred]]''': In.
 
 
 
=== Skeleton Round 3 ===
 
[[File:Barracks (e).jpg|right|350px]]
 
'''The DM:''' This leaves skeletons at the start of the round at 2026 (on Marcule), 2027b (attacking Vafrandir) and 1927 (on Pandred).  There are two stunned skeletons and three in the background.
 
 
 
So, let’s attack Pandred first.  1927 rolls a natural 1, stumbling against the wall, not hurting itself.  Miss.
 
 
 
Vafrandir; 2027 attacks you, missing with an 11.
 
 
 
2026 attacks Marcule.  Natural 20, and I matched it AGAIN with another 20.  Jeebus.  Third roll is a natural 1, but it doesn’t count as a fumble.  Marcule takes 1x3 = '''<span style="color:red">take-3</span>''' damage.  Lucky. This stuns and Marcule falls back into 2227.  That’s the gap the skeletons need.  2026 moves into 2126, but has attacked before and only engages Lexent in melee.
 
 
 
1926, in the back, moves into 2027 (1ap), enters 2126 (2ap) with its chum and attacks Vafrandir’s right (bodily weapons, 1ap).  It rolls a 9 and misses.
 
 
 
== Round 4 ==
 
'''The DM:''' Red X’s show the party’s last hits.  The orange X shows the skeleton’s hit on Marcule.  Heavy lines show movement due to stunning.  Stuns on 1926 and 2124 won’t be there after the party’s turn.
 
: Lexent, Vafrandir and Pandred may attack.  Marcule is stunned.
 
 
 
'''The DM:''' Pandred, this is your third attack in this combat.  NEXT round you’ll get two attacks.
 
 
 
'''[[Vafrandir]]:''' I attack '''2126b'''. 7 raw, 10 to hit. Ah, so close.
 
 
 
[[File:Barracks (f).jpg|right|280px|thumb|positions after the party's move; failed to note that 1927 is stunned]]
 
'''The DM:''' I just noticed I failed to move the skeletons in 1826 and 1925 forward.  Please assume that 1826 has moved into 2026.
 
 
 
'''[[Lexent]]''' I attempt to Turn the two skeletons in 2126 ''To Turn:'' '''11'''
 
 
 
'''The DM:''' That’s sufficient; 2126a is tossed into 2025 and the other into 1926.  Both are stunned.  Requires Lexent’s full move except 1 AP.
 
:'''[[Lexent]]''' So Turning takes all but 1 AP, not all?
 
 
 
'''[[Pandred]]''': Striking the skelly in 1927. 13+1 hits '''AC 4''' for 6+3 reduced to '''<span style="color:red">cau-4</span>''' .
 
: '''The DM:''' Stuns.
 
 
 
'''The DM:''' Vafrandir is engaged in melee with 2027, and has used 2 AP, so he hasn’t sufficient AP to move into 2126.
 
 
 
'''[[Lexent]]''' If I have a remaining AP I close the door at 2125.
 
: '''The DM:''' you mean, the door in 2226, to 2125.  Understood.  It's done.
 
 
 
=== Skeleton Round 4 ===
 
[[File:Barracks (g).jpg|right|350px|thumb|following the skeleton’s move; those shown as stunned won’t be after the player’s round]]
 
 
 
'''The DM:''' 2027 will attack Vafrandir, rolling a 7 and missing.
 
 
 
: 2026 will move forward and attack Lexent.  Roll a 19, hits, '''<span style="color:red">tak-3</span>''' damage.  This stuns up to 12 hp, so Lexent is knocked back into 2326.
 
 
 
:  1926 (not stunned), moves into 2126 and attacks Vafrandir.  It rolls a 13, missing.  Vafrandir’s luck holds.
 
 
 
: No one attacks Pandred.  There’s banging at the double door, but apparently the skeleton is stuck behind it.
 
 
 
== Round 5 ==
 
Pandred gets her two attacks; Vafrandir can attack.  I’ll wait to see if Marcule shows up ... if not, I’ll have to argue the character backs away into 2229.
 
 
 
'''[[Vafrandir]]:''' I'll swing back at '''2027'''. '''19 raw, 22 to hit; 2 raw, 4 dmg, <span style="color:red">cau-2</span>'''. That's more like it.
 
: '''The DM:''' Stuns.  {''For future reference, leaving 2027 for Pandred's second attack, while Vafrandir attacked 2126, would have been a better strategy''}
 
 
 
'''[[Pandred]]''' Well, the guy in 1927 is about to get truly fucked up. First swing is Nat 20 followed by 15+1. Crit reduced from 14 to <span style="color:red">'''cau-7</span>'''. Second swing on him is 9+1 hitting '''AC 7''' for 8 reduced to '''4'''. So...he's back to being a pile of bones.
 
: '''The DM:''' Don't misunderstand; it is a good idea to wait until you see the effects of the first attack, before making another.  In this case, the first attack destroys the skeleton; the second roll is void, because you wouldn't have made it; BUT ... you are entitled to a second attack.  You have expended 1 AP attacking the first skeleton; what do you wish to do now?
 
 
 
'''[[Pandred]]''': You're right, that's my bad. A stun on the skeleton in 2027 puts them in the doorway at 1926, right? Can I step up and into 2027 and swing?
 
: '''The DM:''' Yes, you have 2 ap left, at least.  The kill frees you from melee, so it takes 1 AP to move into 2027, and this being you're multi-attack round, it costs only 1 AP to swing.  Great being 4th, ain't it?
 

Revision as of 10:39, 19 March 2021

Continued from Slowly Healing.

The DM: It is still July 4th; the sky is covered by puffy clouds, there is no rain and the temperature remains cool and comfortable.

Lexent: "Vafrandir, would you be willing to assist me? I can't carry all that much by myself."

Vafrandir: I'm with you! Off we go.

Vafrandir: To be clear, we intend to move camp closer.

Lexent: Indeed.

The DM: Splitting the party, I roll and no ill-happenstance results from it. Marcule is able to get Pandred down the mountain, and might even be able to signal somehow with a spell or something (no idea) to let you know they’re coming. Together, without needing to say so, you make an agreement about some place you saw that morning, so you know just where to meet with each other. However, none of you are a ranger, so I will need a wisdom check from every person in the party.

Vafrandir: I roll a 1.

Lexent: 14

The DM: You both find your way back to the camp, and to the agreed-upon meeting place.

Marcule: I will do my best to take care of Pandred.

The DM: That place ... do you want it to have any special characteristics, commensurate with the area? It's alpine tundra, so there are no trees. Here are some suggestions of what an alpine range offers. Note the "Features" section.

Rolling dice, I do indicate the presence of a single hot spring, so that's probably going to win the choices. No "chalets" obviously.

Vafrandir: Yes, a hot spring gets my vote. Preferably against a rock face to help shield from wind as well.

Lexent: Your first sentence is almost word for word what I was writing. Hot spring, please.

The DM: That’s a safe bet, Vafrandir. The hot spring is little more than a trickle; it makes a pool only one foot in diameter before tricking about fifty yards downhill through an inch-wide crack in the rock surface, where it apparently returns to the subsurface. The pool is about 4 yards from the rock face, which is 18 feet high and forms an angle, 20 feet north-south and 10 ft. east west, with the hypotenuse towards the southwest. Stretching south and west is a small plain of glacial debris, with stones ranging from fist size to gnome-sized.

The DM: “small plain” = 500 yards across, tailing out where the slope breaks into 10 foot wide gulleys and ponds on the southwest edge.

Lexent: The perfect size for resting an ankle.

The DM: the temperature of the hot spring would be 65-70 degrees C; though of course no measurement of that kind would be comprehensible to the characters.

The DM: Let’s see; you can’t get the cart onto the glacial plain. The best you can do is park it 250 yards from the hot spring. The terrain is too rough for the wheels otherwise.

The DM: Marcule and Pandred, I need those wisdom checks. We’ll pick this up Friday, as agreed. Out (but I’ll check back in half an hour).

Lexent: That seems a manageable distance. How much farther from the abrasion zone of the cirque are we now than at the previous camp?

Pandred: 13 on my check. Missed it by 1.

The DM: In. I need that wisdom check from Marcule, so I'll have to roll it.

Lexent: In.

The DM: Marcule rolls a 12, missing his wisdom by 1. With both players missing, you get lost ... for an hour. But that will push you over the top of exhaustion, so its a 2% malady check for each of you. And you're fine. The pair stagger into the newly made camp, very tired, with Marcule's shoulders aching from supporting Pandred, who is just in steady pain.

Vafrandir: In for about an hour then back in the afternoon.

Vafrandir: "We were starting to get worried! Sit down, rest."

Lexent: "This has been a long day. I'll take the first watch while you all start getting some sleep."

Pandred: In. I do rest. You guys can continue scouting without me if you need. I can rest here and handle myself if need be.

Lexent: I am content to move to the 5th. I only need four hours of sleep and am willing to take extra watch shifts.

Vafrandir: I'm not saying we need fear the plateau - at least, any more than any other part of this extremely dangerous wilderness - but we might want to consider a better strategy if we go that way again. On the other hand, we should probably go back to the tarn and examine the area around the inside.

The DM: Rest starting at 8 pm, so benefits won't be felt until tomorrow evening.

July 5

The DM: Cool weather, clear skies, gentle wind blowing.

Lexent: I recommend that we all rest for at least today. Depending on HP we might send a scouting party up to within the cirque tomorrow, but today we should rest.

Lexent: I use the staff to heal Pandred for 3+1+2=6.

Lexent: I cast cure light wounds for 3+4=7 and apply that all to Pandred.

Marcule: OOC: sorry guys i wont be able to play today. next week should be all good see you then.

Lexent: I spend the day aiding Pandred's rest along with anyone else who is willing to stay and be tended.

Pandred: Plus bottle for 2. 9 so far.

Vafrandir: I agree. Let's rest.

Pandred: Bad math, missed the heal. 15 so far. Halfway is good.

The DM: Pandred can get 6 more from rest then. That's 21 total. Ankle is feeling a lot better.

Lexent: Ready to proceed to the 6th.

July 6

The DM: The next day, there is a steady drizzle, but it’s very nearly a mist and not much to be concerned about. Still cool, still a gentle breeze blowing out of the northwest. How does the day start?

Lexent: Not amazingly. I heal Pandred with the staff for 1+2+1=4

Pandred: 3 from the bottle says I'll be better by tomorrow. 28 as of right now.

Lexent: If we'd like I could finish the process off with cure light wounds and we could all head up today, albeit with our healing depleted.

Pandred: I think I'd rather sit tight and save it in case of random encounter. As far as I know we're still okay for food for a while here.

Lexent: Fine by me. Would you like Vafrandir and myself to do some light scouting around the tarn while you finish resting?

The DM: Pandred wasn’t hit, so technically he is the same as 2 h.p. below full. I can make a concession and allow 8 hours more rest to heal the last two points of injury, so you can begin moving about freely at 5 pm.

Pandred: How long to sundown? I don't think any of us wants to twist an ankle scrambling in the dark.

Vafrandir: Out. I'll help scout when I return.