Overview of the Dungeon

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The dungeon explored so far

Continued from July 11th

Party's Position

The DM: Entering the dungeon, looking around at the scattered bones, Asger will mutter, “Jesus Mary & Joseph” and Marit will answer, “You said it.”

Vafrandir: I vote we probe the barracks deeper. "Hungry for a little adventure?"

Lexent: Seconded. I head into the barracks (room h). Is the door in there wicker or wood?

Pandred: Joining Lex in H. "Stay close Helga. Odds, load the Crossbow."

Tentative locations for other members of the party

Marcule: I follow in the back.

The DM: the far door is wicker. The wood doors will show a handle. I’m placing Lexent in 1324. I’ll put up a closer map, but if you can, locate yourself and your sapper. Bjarni is working on the rung ladder as ordered.

Vafrandir: I'll be a hex behind Lexent - a higher resolution close up would be appreciated so I can see the numbers a bit better.

Lexent: I suppose Marit is in 1224. Once everyone is in place she opens the door.

The DM: Um, roll a morale check for Marit.

Lexent: I roll 2+6=8

Vafrandir: Thank you, DM. I'm in 1424.

The DM: Marit will turn on Lexent.

Marit: “Don’t take this wrong, sir, but I was led to believe I was a support member of this group. I’ve worked for employers before who felt it was the hired hand’s job to open doors into gawd knows what, but I tell you I’m not comfortable with it.”

Lexent: Sorry, I only had her doing that since you had placed me in 1324. I will gladly trade her places and open the door myself.

The DM: I put you as close as you had to be to ascertain whether the door was wood or weave. That’s in response to your question earlier. It’s up to you to change your position once I’ve placed you. The things I say are not carved in stone. That would take a long time for me to do the work and ship it out to each of you by Amazon.

Vafrandir: Now that would be a Kickstarter to remember...

Lexent: I move to 1224 and open the door.

The DM: working.

Some kind of jelly

The DM: You’re not sure what it is; the size and colour are accurate. It is animated and appears to be some kind of living jelly.

Pandred: Seems like I should have taken all that work you put into the wiki pages for acids as a hint!

Lexent: My thought was 'and there's the acid'
Vafrandir: I admit I suspected it!


Lexent: Hoo boy. How does it react to the door opening?

The DM: It occurs to me that Marit and the others can’t see; your bringing them along will have them all light torches, so there is no need for infravision.

The DM: By Marit’s torch, you can see three normal doors in the room; there’s no evidence of any of them having acid damage. I’d explain a little why, but none of you have any knowledge of the differences between jellies, molds, puddings and oozes. I did acids because it was next; no other reason. In fact, I brought it up as a subtle suggestion that you might want to buy some.

Lexent, it begins to move very slowly towards you.

The Jelly

Lexent: Please correct me if I assume too much here. I ask Marit for her torch and once she hands it to me I move to 1024 brandishing it in my off-hand to see what response it evokes from the jelly.

The DM: None at all.

The DM: {OOC} by the way ... I can’t believe you didn’t identify the two potions.

Vafrandir: That'll be my omission. Sorry, all.
Lexent: I forgot about them too.
The DM: lol... I give you all this nice treasure ...

Lexent: I return to my previous position. I return the torch to Marit, replace my godentag at my belt and draw my sling. "Pandred, now might be the time for that crossbow."

The DM: The creature has occupied 0824 and 0825.

Lexent: I load my sling and aim at the Jelly. For future reference, I assume that this is the same action as load a bow and aim for 4 AP, yes? If anyone else wants to go with a plan other than 'attack!' now is the time for it.

The DM: Your sling is loaded. It's creeping into 0924.

Marcule: Move forward 1624

Vafrandir: Ah, should have fashioned clubs again. After this fight, let's not forget.

Lexent: I fire at the Jelly. To Hit: 8 Damage: 2. I then move to 1425.

The DM: your stone ricochets off the stone in front of the jelly and hits the wall behind. You didn't specify, so I assume you fired a stone and not a bullet.
Lexent: I only have stones.
The DM: my error.

The DM: That wakes the jelly up. It starts to move forward at twice speed: 1 hex per round.

Vafrandir: Marit, can you move back? I'll take your place on the frontage.

The DM: Marit naturally gives way. The creature finishes occupying 0924. It will move into 1024 and 1025 before Lexent can fire again. That will make it too close for a sling shot.

Lexent: Even from 1425?

Vafrandir: I move to 1424 and draw my sword

The DM: Damn, sorry, missed that move Lexent. In any case, Marit would have to move out of the way and Vafrandir is moving between you and the jelly. Vafrandir, I took it earlier that you were in 1424; look up. I think you mean you want to move into 1324. Marit is going to 1525, just to get out of the way.

Pandred: "Odds! Give it here!" I'll take my crossbow and move to 1325.

The DM: NOPE, deleted.

The DM: Can we please agree on these positions before Pandred moves:

Jelly Hall 02.jpg

Marcule: yep, i'm good there

The DM: Pandred, there is a bunk bed in 1325. With these people in the way, it would take you two rounds to crawl between the beds and on top of the bunk bed in 1325 so you could fire your crossbow. Is your crossbow loaded? I saw no note that you were putting tension on it so it could be loaded in one round. Did I miss that?

Lexent: Marit and I are where I expect.

The DM: If Oddsdrakken did draw the crossbow to get it ready for you (and he would do so without being ordered), you’ll still need a round to fit the bolt into the slot. I concede, that you can do laying on top of a bunkbed.

The DM: Okay. Not organized today. Out.

Vafrandir: Yes, I'm having some issues today. 1324 is good; I'd meant all the way to 1224 earlier, but this looks like a better chokepoint.

Lexent: In.

The DM: In. Funny how in this repetitive every-day-is-the-same world, it feels good to get up in the morning, put in a movie I’ve never heard anything about and enjoy two solid hours of intellectual, meaningful content and dialogue, without plot contrivances, without people carrying idiot balls, without characters breaking consistency and with people showing legitimate virtuous character that gives you a sense that you’d like to know these people. Most of the time, I’m forced into “protagonists” who I’d prefer never lived, and that I’d cross the street if I saw them coming towards me, and that I hope from the beginning of the movie or show that they get hit by a bus before the opening credits run (about which, I am so often disappointed).

The DM: Ready to game. Hope it goes better today than Wednesday. Perk up people. The world is a wonderful place.

Action