Difference between pages "Lexent" and "After the Ghouls"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
Continued from '''[[Backtracking]]'''
  
= Activity =
+
'''The DM:''' What does the party wish to do now?
  
Height 3'4"
+
'''[[Lexent]]:''' Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?
  
{| class="wikitable"
+
'''The DM:''' Committing new spells to memory IS praying for them. Yes, you will need 15 minutes per spell per level of spell. You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 51 || style="text-align:right;" | 2
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''[[Lexent]]:''' The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''The DM:''' Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside.  Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir.  I’ll go ahead and steal from [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills the Forgotten Realms] and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.
  
== Defensive ==
+
'''[[Lexent]]:''' So is Garl Glittergold among my deities?
  
{| class="wikitable"
+
'''The DM:''' Incidentally, Nebelun is the Gnomish god of healing. Yes regarding Garl. Your pantheon is polytheistic, and you don’t pray to any single godYou give your attention to the god that is in authority over the thing you need right now.
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 20
+
:'''[[Lexent]]:''' I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''Pandred''': I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.
| Base Armor || style="text-align:right;" | 7
 
|-
 
| Shield || style="text-align:right;" | +1
 
|-
 
| '''AC Total''' || style="text-align:right;" | '''7'''
 
|-
 
| '''AC Total (With Shield)''' || style="text-align:right;" | '''6'''
 
|}
 
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
'''Pandred''': I'll be watching the corridor the ghouls came from while we decide.
  
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
+
'''[[Lexent]]:''' I'm at 12/26, so I could be doing better, but have some fight left in me.
  
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
+
'''The DM:''' I believe Lexent intends to get spells together. Do you want to do all of them, Lexent, or some of them?
  
{| class="wikitable"
+
'''[[Lexent]]:''' I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
'''[[Lexent]]:''' "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"
  
== Offensive ==
+
'''[[Vafrandir]]:''' I am good to fight as well.
  
{| class="wikitable"
+
'''[[Lexent]]:''' I proceed to the corner of hallway 'f' and peer around it. What do I see?
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 
|}
 
  
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
+
'''Pandred''': I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.
  
-3 To hit when using any non-proficient weapons.
+
[[File:Chieftain's Room 01a.jpg|right|280px|thumb|Fully revealed now]]
 +
== Room f ==
 +
'''The DM:''' I’ll assume Pandred’s wearing the infrared goggles.  You don’t see much without torchlight, but there are two large black figures moving among a dim red background.  There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal.  You can only see as much of the room as the short hall (about 15 feet) allows.  I’ll give you some map as soon as I sketch it.
  
As a cleric, can keep sling spinning for 2 rounds per level.
+
'''Pandred''': I'll swap to shield and handaxe and approach the room for a better look.
  
{| class="wikitable"
+
'''[[Lexent]]:''' Yes, a shield seems wise at this point. I strap mine on.
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 
|-
 
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 
|-
 
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
'''The DM:''' Oops, forgot to add the black blobs. Well, presume they’re above the table.
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
'''[[Lexent]]:''' How large is large? Larger than humanoid?
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
+
'''The DM:''' the ghouls prior have been approximately goblin sized. These are human sized.
  
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
+
'''The DM:''' Refresh the page and you should see the images there now.
  
== Supplementary ==
+
'''[[Lexent]]:''' I call for everyone to form up and move to 2723.
  
{| class="wikitable"
+
'''The DM:''' I'll need confirmation.
! Level !! XP !! Next Level
 
|-
 
| style="text-align:right;" | 2 || style="text-align:right;" | 1878 || style="text-align:right;" | 3001
 
|}
 
  
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
+
'''[[Lexent]]:''' Marit moves to 2725. After retrieving her axe, of course.
  
Requires only 4 hours of sleep per night to feel fully rested (Composition).
+
'''[[Vafrandir]]:''' I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.
  
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
+
'''The DM:''' And now the whole room is visible.  Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent.  Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.
  
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
+
'''[[Lexent]]:''' Do the ghouls seem aware of us?
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
'''The DM:''' They’re eying you, but they’re holding their ground.
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
 
  
=== Ability Scores ===
+
'''The DM:''' The air in here seems a trifle ... shall we say ... revolting.
  
{| class="wikitable"
+
'''Pandred''': I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"
! Stat !! Score !! Remarks
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
  
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
+
'''The DM:''' They don’t respond.
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
'''The DM:'''Lexent, you’re nominated for initiative. d6.
  
{| class="wikitable" style="display: inline-table;"
+
'''[[Lexent]]:''' I roll a '''1'''.
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 4
 
|-
 
| Politics || 3
 
|-
 
| Religious Art & Music || 3
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artiacts || 2
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 1
 
|-
 
| Heroes || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 3
 
|-
 
| Dweomercraft || 5
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 
|-
 
| Outer Planes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 0
 
|-
 
| Gods || 6
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
  
==== No Rank ====
+
== Round 1 ==
 +
'''The DM:'''Lucky you.  I also roll a 1.  The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite.  Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
'''[[Lexent]]:''' I return the favour. ''To Hit:'' '''15''' ''Damage:'' '''2+1=3'''
  
==== Amateur ====
+
'''The DM:''' Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent.  He has a +1 initiative.
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
'''[[Lexent]]:''' Wait, Is the ghoul in the same hex as Pandred?
  
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
+
'''The DM:''' Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage counts. Doesn’t stun.
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
 
  
=Equipment=
+
'''[[Vafrandir]]:''' I'll throw my club at 2623. But I only roll a '''10 raw, 12 to hit; 1 raw; 2 dmg'''. I'll begin to draw my sword with the rest of my AP.
  
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
+
'''The DM:''' Oops, I read Pandred in 2624... okay, the ghoul is in 2722.  Pandred can also attack.
  
====Always(ish) worn====
+
'''The DM:''' Vafrandir’s attack, then, was on 2722, and it misses.  The room is made of stone, so Vafrandir needs to roll a d6 for the club. 1-2 breaks.
* holy symbol (small), satinwood
 
* clothing (see equipment sheet)
 
* boots (high hard), cowhide
 
* money belt (See Monies table)
 
** belt pouch (small, for sling stones), cowhide
 
*** sling stones (10)
 
** belt pouch (small, for bandages), cowhide
 
*** bandages
 
** godentag, 40 in. long, fir with 8 in. spike
 
** sling, cowhide
 
* belt, cowhide
 
** belt pouch (small, for medicine), cowhide
 
*** Salt of Ammon
 
*** Alum
 
** shield (small), fir with iron bracing
 
** staff of healing (left with backpack while combat ready)
 
  
====When Travelling====
+
'''[[Vafrandir]]:''' 5 for the club.
* doublet, wool
 
* gloves, lambskin
 
* cloak, wool (as needed per weather)
 
* backpack (see equipment sheet)
 
  
====When Combat Ready====
+
'''Pandred''': HROAGH! Against 2722. Natural 20, followed by a mere 13. '''Crits''' for 5+3, 8, doubled to '''16'''!
* helmet
 
* Studded Leather Armour
 
* Studded Gauntlets
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
  
====Monies====
+
'''The DM:''' That stuns.  AND all of it counts.  AND the thing isn’t dead.
{| class="wikitable"
 
|-
 
| GP (16 SP) || 4
 
|-
 
| SP (12 CP) || 8
 
|-
 
| CP || 6
 
|}
 
  
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
+
'''Pandred''': I'll advance with my last AP to 2522.
  
=== Monies ===
+
'''The DM:''' This gives the players initiative.  BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw.  That has to happen before Pandred can move to 2522.
{| class="wikitable"
+
|-
+
'''[[Lexent]]:''' ''To Save:'' '''12'''. Not sure if I add anything.
| GP (16 SP) || 191
 
|-
 
| SP (12 CP) || 8
 
|-
 
| CP || 8
 
|}
 
  
====Recurring Expenses====
+
'''Pandred''': '''18'''.
  
*Oddsdraken - ???/month
+
'''[[Lexent]]:''' I would also like to retreat to 2724 if I am not stunned.
* Nadia - 4 s.p. / month
 
* 2 s.p. / month
 
  
= Biography =
+
'''The DM:''' It’s a poison save, so you both make it.  You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.
  
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
+
'''The DM:''' if you have the AP left.
  
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
+
'''The DM:''' Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts.  This is one of the latter.  You’re not able to turn these.
  
He has a strong chin and unnaturally smooth skin (Beauty).
+
'''[[Vafrandir]]:''' We'll have to get these the old fashioned way.
  
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).  
+
'''Pandred''': Recovery eats my last AP. No move for me.
  
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
+
'''[[Lexent]]:''' Takes me down to one, So I cannot move.
 +
: '''The DM:''' Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”. But I hit you so it’s moot.
  
 +
'''The DM:''' Now, the creature’s attacks never were made.  This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent.  This may also stop Lexent from “falling back” to 2724.  Lexent, I believe with the end of the last combat, your protection from malevolence ran out.  I roll a 5 and a 15 to hit; the latter hits for 3 damage.  That stuns you back into 2724 and I will need a saving throw against paralysation.
  
[[File:Lexent.jpg|bottom|700px]]
+
'''[[Lexent]]:''' ''To Save:'' '''5+3=8'''
  
= Notes =
+
[[File:Ghasts Round 02.jpg|right|315px|thumb]]
 +
== Players Round 2 ==
 +
'''The DM:''' Lexent fails his save and is paralysed.  If he was right, he should be able to move in an average of 5 rounds.
  
*Recommend skullcap and hammer for Marcule (hammer for party if Marcule uninterested)
+
: Pandred, you have full movement starting the second round.  Vafrandir, if you don’t move ahead, the four hirelings will bypass you and rush into the chamber.
*Figure out if we want to commission adamantine weaponry
 
*Figure out if we want to buy medical/holy supplies
 
*Figure out what hirelings we want
 
*Start hireling search (10th or 11th?)
 
*Try to meet boat from Glesvaer on Thursday the 14th in Treborg
 
  
Treborg
+
: The party apart from Lexent can go.
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
: 193 persons
 
: Chapel and graveyard
 
:: Father Arvin
 
  
Stavanger
+
'''[[Vafrandir]]:''' It takes me an additional 1 AP to finish drawing my sword. I'll move to '''2522'''.
: Gnomish community - several hundred
 
:: Bookbinders and Scribes
 
::: Medicine, prospecting, and music
 
::: 2 printing presses
 
:: Medical school
 
::: Narina(m) - Head of school w/ 20 students
 
:: Prospectors
 
::: Mostly out prospecting until the light fails in autumn
 
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 
:: Musical College
 
::: Pumbar - head of college for music and poetry of 25 attendants
 
  
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
+
'''The DM:''' Noted.
  
Knowledge about the gnomish religion.
+
'''Pandred''': I'll pursue the stunned ghoul into 2722. Swinging with 10+1 to hit '''AC 6''' for 6+3 '''9''' damage.
:Vafrandir is baptised Lutheran
 
:Marcule is dedicated to the gnomish pantheon
 
:Pandred dedicated Lutheran
 
 
 
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
 
 
Precise rule on half weight items for gnomes (etc.?)
 
 
 
Party plan is to hexcrawl from Treborg
 
: Found ship - using as base
 
::Dilhak and the axe
 
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
 

Revision as of 13:36, 30 April 2021

Continued from Backtracking

The DM: What does the party wish to do now?

Lexent: Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?

The DM: Committing new spells to memory IS praying for them. Yes, you will need 15 minutes per spell per level of spell. You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.

Lexent: I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.

Lexent: The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.

The DM: Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside. Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir. I’ll go ahead and steal from the Forgotten Realms and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.

Lexent: So is Garl Glittergold among my deities?

The DM: Incidentally, Nebelun is the Gnomish god of healing. Yes regarding Garl. Your pantheon is polytheistic, and you don’t pray to any single god. You give your attention to the god that is in authority over the thing you need right now.

Lexent: I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.

Pandred: I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.

Pandred: I'll be watching the corridor the ghouls came from while we decide.

Lexent: I'm at 12/26, so I could be doing better, but have some fight left in me.

The DM: I believe Lexent intends to get spells together. Do you want to do all of them, Lexent, or some of them?

Lexent: I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.

Lexent: "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"

Vafrandir: I am good to fight as well.

Lexent: I proceed to the corner of hallway 'f' and peer around it. What do I see?

Pandred: I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.

Fully revealed now

Room f

The DM: I’ll assume Pandred’s wearing the infrared goggles. You don’t see much without torchlight, but there are two large black figures moving among a dim red background. There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal. You can only see as much of the room as the short hall (about 15 feet) allows. I’ll give you some map as soon as I sketch it.

Pandred: I'll swap to shield and handaxe and approach the room for a better look.

Lexent: Yes, a shield seems wise at this point. I strap mine on.

The DM: Oops, forgot to add the black blobs. Well, presume they’re above the table.

Lexent: How large is large? Larger than humanoid?

The DM: the ghouls prior have been approximately goblin sized. These are human sized.

The DM: Refresh the page and you should see the images there now.

Lexent: I call for everyone to form up and move to 2723.

The DM: I'll need confirmation.

Lexent: Marit moves to 2725. After retrieving her axe, of course.

Vafrandir: I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.

The DM: And now the whole room is visible. Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent. Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.

Lexent: Do the ghouls seem aware of us?

The DM: They’re eying you, but they’re holding their ground.

The DM: The air in here seems a trifle ... shall we say ... revolting.

Pandred: I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"

The DM: They don’t respond.

The DM:Lexent, you’re nominated for initiative. d6.

Lexent: I roll a 1.

Round 1

The DM:Lucky you. I also roll a 1. The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite. Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.

Lexent: I return the favour. To Hit: 15 Damage: 2+1=3

The DM: Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent. He has a +1 initiative.

Lexent: Wait, Is the ghoul in the same hex as Pandred?

The DM: Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage counts. Doesn’t stun.

Vafrandir: I'll throw my club at 2623. But I only roll a 10 raw, 12 to hit; 1 raw; 2 dmg. I'll begin to draw my sword with the rest of my AP.

The DM: Oops, I read Pandred in 2624... okay, the ghoul is in 2722. Pandred can also attack.

The DM: Vafrandir’s attack, then, was on 2722, and it misses. The room is made of stone, so Vafrandir needs to roll a d6 for the club. 1-2 breaks.

Vafrandir: 5 for the club.

Pandred: HROAGH! Against 2722. Natural 20, followed by a mere 13. Crits for 5+3, 8, doubled to 16!

The DM: That stuns. AND all of it counts. AND the thing isn’t dead.

Pandred: I'll advance with my last AP to 2522.

The DM: This gives the players initiative. BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw. That has to happen before Pandred can move to 2522.

Lexent: To Save: 12. Not sure if I add anything.

Pandred: 18.

Lexent: I would also like to retreat to 2724 if I am not stunned.

The DM: It’s a poison save, so you both make it. You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.

The DM: if you have the AP left.

The DM: Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts. This is one of the latter. You’re not able to turn these.

Vafrandir: We'll have to get these the old fashioned way.

Pandred: Recovery eats my last AP. No move for me.

Lexent: Takes me down to one, So I cannot move.

The DM: Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”. But I hit you so it’s moot.

The DM: Now, the creature’s attacks never were made. This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent. This may also stop Lexent from “falling back” to 2724. Lexent, I believe with the end of the last combat, your protection from malevolence ran out. I roll a 5 and a 15 to hit; the latter hits for 3 damage. That stuns you back into 2724 and I will need a saving throw against paralysation.

Lexent: To Save: 5+3=8

Ghasts Round 02.jpg

Players Round 2

The DM: Lexent fails his save and is paralysed. If he was right, he should be able to move in an average of 5 rounds.

Pandred, you have full movement starting the second round. Vafrandir, if you don’t move ahead, the four hirelings will bypass you and rush into the chamber.
The party apart from Lexent can go.

Vafrandir: It takes me an additional 1 AP to finish drawing my sword. I'll move to 2522.

The DM: Noted.

Pandred: I'll pursue the stunned ghoul into 2722. Swinging with 10+1 to hit AC 6 for 6+3 9 damage.