Difference between pages "Arduin" and "Morning of July 18th, in Camp"

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=== Arduin ===
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Continued from '''[[Chieftain's Room]]'''
  
Half-Elf Druid
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'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
 +
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently.  This is '''the right time''' to ask questions about any new abilities you've acquired.  I didn't have time to work them up, but I can get some details sorted right here, and work them up later.
  
Male, 36 (May 31, 1614, Bronnoysund, Nordland)
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'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there.  He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you.  He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
  
5'8", 122lbs - Half-Elf
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'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place.  One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually).  And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
  
Violet Eyes, Russet Brown Hair, Stick straight and youthful.
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'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
  
"Aspirant"
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'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
 +
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
  
Level 1 --- XP:240/2401
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'''The DM:''' '''Motivation (sage study)'''.
 +
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
  
{| class="wikitable"
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: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
| '''HP''' || style="text-align:right;" | 13
 
|-
 
| ''Current'' || style="text-align:right;" | 13
 
|}
 
  
{| class="wikitable" style="text-align: center;"
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: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is needed.  I’ll put this into more medieval-speak when I write the page but that’s the short hand.
! STR !! INT !! WIS !! CON !! DEX !! CHA
 
|-
 
| 15 || 11 || 17 || 9 || 16 || 16
 
|}
 
  
:+3 Save Adjustment, 2 additional 1st and 2nd level spells.
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'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
  
:+2 Armor Class, +1 Initiative
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'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
  
:Maximum Henchmen 8, Morale Adj. -2
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'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
{| class="wikitable"
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'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
| '''AC''' || style="text-align:right;" | '''6''' || ''Leather, Dexterity Bonus''
 
|}
 
  
{| class="wikitable" style="text-align: center;"
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'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
! '''THAC0'''
 
|-
 
| 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10
 
|-
 
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|}
 
  
''' Weapon Proficiencies:''' Spear, Sling, Club
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'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
  
:'''Legacy Skills:''' Fuller -Has Fuller sage ability. +2 to strength checks.
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'''The DM:''' Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning?  I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
  
====Equipment====
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: As regards Marit, she waves it off.  “I’ve forgotten already,” she’ll tell you.
  
:'''Encumbrance/AP'''
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'''The DM:''' Vafrandir, yes.  If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
  
'''5''' - lb '''4''' - lb '''3''' - lb '''2''' - lb '''1''' - lb
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'''[[Lexent]]:''' Very well.
  
'''Current:''' . lb or '''<>''' AP/Round
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'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
 
 
:'''Current Monies:''' 8 '''GP''' 15 '''SP''' 3 '''CP'''
 
 
 
Sling, Cowhide 1.55 lb
 
Leather Armor 15 lb
 
Helmet, Hard Leather Cap 3 lb
 
Sling Bullet, Lead x10 .6 lb
 
Low Hard Cowhide Boot .75lb
 
Backpack, Leather 3.1lb
 
Belt, Cowhide 0.44lb
 
Moneybelt, calfskin 1.16 lb
 
Workman's Wear (shirt, loin cloth, breeches) 5.43
 
Cloak, Woolen 5.09
 
Spear 6
 
Blanket 3.59
 
Gloves, Lambskin 2
 
 
 
====Sage Abilities====
 
 
 
'''Animal Life'''
 
 
 
:Amphibians and Reptiles - 1 . Birds - 3 . Bugs and Spiders - 0 . Golems - 2 . Mammals - 0 . Sea Life - 0 . Slime Molds - 0
 
 
 
'''Earth and Sky''' -Selected Sage Field ''(Study in Bold)''
 
 
 
:Alchemy - 0 . Animal Physiology - 1 . Geography - 5 . Geology - 5 . '''Natural Astronomy''' - 12 . Oceanography - 5
 
 
 
'''Plant Life''' -Selected Sage Field ''(Study in Bold)''
 
 
 
:Bushes and Shrubs - 2 . Flowers and Sprigs - 0 . Fungi - 3 . Grasses and Grains - 2 . Mosses and Ferns - 2 . Trees - 0
 
 
 
====SPELLS====
 
 
 
1st - Entangle
 
1st - Faerie Fire
 
1st - Shillelagh
 
1st - Speak with Animals
 
 
 
====Background Priors and Particulars====
 
 
 
:*'''Childhood and Upbringing''': Raised by both parents. Eldest of two, with a brother 2 years younger.
 
:*'''Physical Prowess''': Cannot manage a horse greater than Light Warhorse.
 
:*'''Choices and Decisions''': Missing a toe on left foot. -2 to dexterity based balance checks.
 
:*'''Talents''': Arduin began play with an additional weapon proficiency.
 
:*'''Personal Relationships''': Arduin is treated as a family favorite. They look forward to visits and news. His friends will be treated well. All of her family would be glad to work as hirelings, starting with a Morale of 3.
 
:*'''Tendencies and Interests''': Began with 240xp.
 
:*'''Health''': Arduin suffers from minor hemorraghing. If wounded, will suffer 2 hp damage/round; they must have their wounds bound twice to stop the bleeding, unless a spell is used. Salve will heal damage but will not close wounds.
 
:*'''Composition''': Character suffers from a low tolerance for alcohol and addictive drugs. Intoxication affects the character as though they have a 4 constitution.
 
:*'''Agility''': Arduin is able to pole climb as a sage ability.
 
:*'''Reflexes and Coordination''': Missile weapons cannot "Friendly Fire" if the accidental target is within 20 ft.
 
:*'''Beauty''': Arduin has a rich, velvety voice and smells unnaturally good.
 
:*'''Personal Magnetism''': In sexual situations, the character's suffers a penalty of -3 to wisdom checks.
 

Revision as of 10:27, 11 May 2021

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

The DM: Natural Astronomy has a good write up on the old wiki: http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html

Vafrandir: When I add my new HP, do I add it to my current as well as my max?

Lexent: Pandred, Don't forget to use your bottle on the 17th.

The DM: Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively. Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day. But I’m afraid not; you’ve spent your wad for the 17th. You’re pooped.

As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.

The DM: Vafrandir, yes. If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.

Lexent: Very well.

Lexent: Has my Olfactory Acuity added any types of potions or substances I can recognise?