Difference between pages "Returning to Treborg" and "Aftermath Goblin Camp"

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'''The DM:''' [I know I should pay more attention, but I'm still unclear as to where the wagon has been this whole time.  In Treborg?]
 
: Through the night of the 31st, it begins to rain again.  This light rain ends an hour after sunrise, but be clear, night lasts about 4-5 hours this time of year (though it is dim much of the time, as the sun swings around low against the horizon).  You break camp amidst cool weather, a northeast gentle breeze under a sky with fluffy clouds.  First, you must climb again towards the low pass (where you pass by the other route you did not take, the narrower "choked" valley).  There's the place where you camped after your first day out of Treborg; and here is the pass, and there is the way towards the small village.  As you set up camp late on June 1st, after a whole day of walking (2 lbs. each for food, please), it begins to spatter rain again.  The breeze blows from the northeast now, which often heralds a new storm (but not always).  Just now, the sky is almost clear, except for some high thin clouds.
 
: Treborg is about four hours away.
 
  
'''[[Vafrandir]]:''' We have the wagon/cart with us. I think I should have been more clear about that as we were setting off from Treborg. Is that a problem? I've marked the food off - how much was Embla able to forage?
+
'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make. Additionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
 +
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
 +
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 +
: '''The DM:''' correct.  Was.
  
'''Pandred''': Importantly, now that I'm ''certain'' it's a new day, here's some bottle hp Vafrandir. '''2'''.
+
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage. That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
 +
: Embla: 445
 +
: Marcule: 425
 +
: Pandred: 919
 +
: Vafrandir: 270
  
: '''[[Vafrandir]]:''' Much appreciated!
+
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
  
'''The DM:''' No, it's not a problem.  There's no logical way you could drag the wagon as quickly across this terrain as I had you do, but that was ''my fault'' and certainly not yours.  I should have asked more explicitly.  We'll just say that, by chance, the path you took was very friendly to wagons.  Just to check - is it four wheels, or is it actually a cart with two wheels?
+
'''The DM:''' I assume you rifle the bodies.
: Embla was able to forage 6 lbs.
 
  
'''[[Vafrandir]]:''' It's two-wheeled.
+
'''The DM:''' Okay. Getting late. See you on mondayOut.
:'''The DM:''' Good. I'll remember to call it a "cart" going forwardApologies.
 
:: Any other actions, or shall we continue into Treborg the next morning?
 
  
'''[[Vafrandir]]:''' I'll remember "cart" as well. On to Treborg!
+
'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
  
'''The DM:''' presumedly, any other opinion can be retconnedThere are no encounters on this last four hours of the journey.  Throughout the night there is a slight drizzle, which clears, continues, clears, then continues again, finally becoming a good steady rain as you're breaking camp.  This continues steadily the whole way back, so that by the time you get yourselves into the hostel in Treborg, you're soaked to the bone.  Norway.
+
'''The DM:''' In/OutSlept in.  Give me 45 min.
: It is the sixth day after leaving the village; the stakes have been laid out for your house already and the holes are being dug for the foundation - a series of holes into which will be poured mortar and broken stone, upon which the flooring will be laid.  This flooring will be flat pieces of carefully chosen stone, fitted as a pavement with mortar; flat, but not perfectly so, and a foot above the surrounding ground so dry throughout the yearEven if the roof breaks, the floor will drain any water away.
 
  
'''The DM:''' so what's next?
+
'''The DM:''' Okay. In. Where do we start?
  
== Father Arvin ==
+
'''[[Vafrandir]]:''' In.
'''[[Vafrandir]]:''' Is there a chapel here in Treborg? Or someone who can properly bury Fjall?
 
  
'''The DM:''' Yes, there's a chapel and a graveyard.
+
'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
  
'''[[Vafrandir]]:''' It's probably too late tonight, but in the morning, we'll go over and see what can be done about the burial.
+
'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles.  No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs.  For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
 +
: These medallions are worth 32 x.p. apiece.
  
'''The DM:''' It is never too late to knock on a priest's door with a dead body.  It is sort of one of the things surrounding the professionThey'd want to begin managing the body as soon as possible. You wouldn't want to take the body to the hostel.
+
'''The DM:''' The chest seems to have been put in the fire that morning.  It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders HagenThat's the name of the fellow building your house.
 +
: I'll wait for you to say you're entering any of the tents.
  
'''Marcule''': I imagine some sort of cost for burial?
+
'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
  
'''The DM:''' (welcome back) huhThings not included on the prices tableThe average per capita income for persons is usually around 9 g.pLet's say a 10% tithe of that: 14 s.p.
+
'''The DM:''' You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several daysSince you haven't said which tent, I'll start with the one on the furthest rightThere are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best. You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and rootsAs they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either. Apparently, the goblins have been starving.
  
'''[[Embla Strand]]''' I pay it. And I think a good rest is in order while Vaf and Willa recover.
+
'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
  
'''The DM:''' Father Arvin hears your story about how Fjall died, blesses each of you for bringing him back and asks who Fjall is and where he comes fromThe father explains that he will write a letter (yes, they have those) to his folks in StavangerThey may not want Fjall buried here.  He asks you which of you have been baptised.
+
'''The DM:''' This appears to be more of the sameThere are five other pallets; that's nine altogetherApparently, the shaman hasn't been living separately from the others or any better.
  
'''[[Vafrandir]]:''' Is that part of our backgrounds?
+
'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
  
'''The DM:''' It isn't.  I won't make a character adopt a religion, so the truth is none of you haveBut that is quite common at this time in history, so it is nothing to be ashamed of (many people simply never received the opportunity).  The question right now is whether or not you wish to admit it.  The father will probably offer to do so if you ask, but it will commit you to Lutheranism.
+
'''The DM:''' Before you enter the last tent, you notice something very different about the exteriorTo begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this groundThe flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as wellThe smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster. There is a different smell altogether.
: '''The DM:''' I feel I need to stress that the ostracism against those outside the faith was not as strong at this time as it is often perceived today among hard-core religionistsThat ostracism is largely part of the evangelistic movement; in 1650, Europe had just fought a 30 year war of religion in which somewhere between 8 and 30 million died, from irrational hatred of other people of other religionsAs such, forgive and embrace is much more the standard than is hate; even if you were truthful about your baptism, the community would probably see you as people who would eventually come around, rather than people who deserved to be cast out.
 
:: '''The DM:''' Beginning to feel I lost you guys.
 
'''[[Embla Strand]]''' I admit to not having been baptised and will happily accept one from the Father.
 
  
'''[[Vafrandir]]:''' I will accept a baptism as well. [''I was in a meeting that required more attention than usual, apologies'']
+
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
  
'''The DM:''' never apologize.  I just felt I had put you on the spot is allThe father will waste no time with either of you, and will insist on performing the ritual at onceEach will take about 5 minutes but it can only be done once in your lifetimesYou feel enormously better, the pain that Vafrandir was experiencing from the leftover spider poison vanishes (though hit points are not restored) and you both will enjoy a +1 to all saving throws until 2 p.m. on the 9th of June (1 week).
+
'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet highJudging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the holeGoblin footprints are right next to them, showing the animals were wrestledThere's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
  
'''The DM:''' By the way, it's not late at night. It was only 4 hours of travelling on the 2nd to reach Treborg.
+
'''The DM:''' As you look, you see there are rungs leading down into the hole ...
  
'''Marcule:''' I will remain quiet and choose not to be baptized.
+
'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
:'''The DM:''' Understood.
 
  
'''[[Pandred]]''': When Fjall has been buried I'd like to ask Father Arvin if he's the only man of letters about, and if so if he could write a letter to my own family. They like news, and I can't receive gifts if they don't know where I am. If there's anything this derelict airship has shown me, it's that you've got to leave a forwarding address.
+
'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.
  
'''The DM:''' Father Arvin tells you that he can manage that nicely.  He was going to send along a nurse, Monica, to help care for Vafrandir, as Arvin has no healing spell to give.  She can aid Vafrandir's rest so that he will heal more quickly.  Monica can read and write as well, so she may take down your letter.  The father will inquire especially of Pandred if he is baptised, because he has not heard yet.
+
'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
  
'''[[Vafrandir]]:''' "Thank you, Father."
+
'''The DM:''' Out.
  
== Hostel ==
+
== Decisions to be Made ==
 +
'''The DM:''' In.
  
'''The DM:''' I'm not sure if people are waiting for me to say something; retconning Pandred's response to the father, feel free to return to the hostel tonight, leaving Fjall in the father's care.  Is there anything else you'd like to deal with today, before sleeping. It is too late for Vafrandir to get any rest today (I trust he hasn't been gaining h.p. since beginning to travel).
+
'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
  
'''[[Vafrandir]]:''' I believe I'm at 4 from Pandred's salves.
+
'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
: If you'll let her, Monica will take you to her parent's house to rest in a proper bed, rather than a plank; and she'll dote on youAccording to the rules under [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) Aid Rest], you'll heal at 2 levels higher than your present: so 4 h.p. per day from restPandred can come around there to give you a salve if she wants to. Are you willing?
+
: Well, that's doneI want to dig into the poster, but that's mind-consuming, so I'll play a game insteadI'm still right here.
  
'''[[Vafrandir]]:''' I am certainly willing!
+
'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
  
'''The DM:''' Very well; she'll have you settled in at 3 p.m., so that each 6 hr. period after, Vafrandir will be up 1 h.p.  Monica is quite social; you find that she's well-liked both by workmen and washer women, and by the father and the town's governor, Mss. Hendriksen.
+
'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
  
'''The DM:''' At the hostel, Willa would like to approach the remaining party and explain that she'd like to take Fjall back to Stavanger.  She knows that's what his parents would want.
+
'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
  
'''[[Pandred]]''': Acceptable to me. Are there any basic goods we can purchase here? A town market, etc? I'd hate to have to ask poor Willa to come back with groceries. Vafrandir, I will dole out another '''3''' from the bottle.
+
'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.
 +
:'''[[Vafrandir]]:''' A shame!
  
'''Willa''': "Well, actually Pandred ... I'd just as soon bow out completely. With Fjall's mistake, I nearly died; now I'm thinking I'd rather go home, rethink my options and perhaps look up Bergthora and Lothar."
+
'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
  
'''The DM:''' Willa really is only here because she was Lothar's childhood friend, as were Fjall, Bergthora and Peter; and now two of those are dead.
+
'''Marcule:''' I agree that might change our thinking.
:'''—''' Also, Pandred, if you look up the list, you'll see that you already gave Vafrandir 2 points after breaking camp on your way back to Treborg, when you were four hours away from the village.  Today is the same day, June 2.
 
  
'''Pandred''': Jesus, again? Sorry, not trying to flub it. Also, damn. I thought Willa was Embla's man. That's a shame, but I can hardly begrudge them.
+
'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
:'''The DM:''' Heh heh, no worries.  You know, she might be Embla's '''wo'''man.  It's been quite a while, I could be confused about that, but I think you're right, because Lothar survived the first round with the fire beetles and I don't think Willa was there.  So, I'll just change the story to say that Willa will miss you all, one way or another; she's been with you a long time.
+
:'''The DM:''' All the tents were seen.
  
'''[[Embla Strand]]''' Willa is my follower, but I understand her leaving. I'll give her another 50gp as a thank you for her hard work and companionship.
+
'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
: '''The DM:''' Excellent.  Sorry for confusing that.  She will give you a hug and make you promise to look her up in Stavanger when you get back there.  She just wants time to think.  Then Willa will set off to arrange for a journey back to Stavanger and to talk to the father about it.
 
  
'''The DM:''' I am being called out in the time of covid to do an errand. I managed a rewrite of the [https://wiki.alexissmolensk.com/index.php/Hunting_(sage_ability) Hunting skill], so that's there for your convenience.
+
'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
'''—''' I also want to add that I'm going to take the week off after Halloween to work more intensely on some projects.  It's only one week and I promise we'll be back in the groove right after.
 
  
== Continuing ==
+
'''The DM:''' I've asked on my blog for another joiner. Don't know if I'll get one.
'''The DM:''' So where are we today, then? What does the party want to do with the evening of June 2nd?
 
  
'''[[Pandred]]''': This evening? Nothing. I would like to know if it's possible to resupply in Treborg: when/if the market is open and what services are available. Assuming Embla can routinely forage around 6lbs then in an emergency I think we could hole up in our bivouac indefinitely out there, but I think I'd feel safer at least if we had reserves, since at 6lbs per day that means if we get in a fight she can feed exactly one of us. God forbid she get injured like poor Vafrandir, nevermind what happened to Fjall.
+
'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
 +
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
  
'''Marcule:''' once we have supplied should we return to the ship?
+
'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
  
'''The DM:''' resupply: there is no market of any kind in Treborg; it is possible to buy fish here off the boats, if you were licensed to do so, which you're not — the fish must make its way to domestic and foreign markets and strangers who have no relationship with guilds or merchants cannot be trusted as wholesalers.
+
'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
  
'''The DM:''' foraging: if you look at the [https://wiki.alexissmolensk.com/index.php/Foraging_(sage_ability) foraging page] that I've created, Embla can reliably forage an average of 10½ lbs. of food until Sep 7th.
+
'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
  
'''The DM:''' holing up in the bivouac indefinitely: I don't know about that; you're north of 60° latitude, and though Norway stays relatively warm compared to other arctic territories in the winter by the shore, you'd be higher and it would be sure to be a lot colder.  Additionally, one gale will blast your constructed bivouac out of existence, leaving you potentially amidst a blizzard 14 hours from civilization with only the wrecked ship for shelter.  Something to think about.
+
'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
  
'''[[Vafrandir]]:''' I'd like to stay here until I'm mostly recuperated. I echo the concern about reserve supplies. What do the locals usually have for day to day supply?
+
'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
:'''The DM:''' They fish and grow vegetables in gardens; they harvest apples and berries; they harvest fields of oats. In early June, the apples are barely flowering on the trees; the oat fields have only just been planted; the berries aren't ripe; and none of this vegetation has been harvested since last October, so that the resident are living on the very edges of their stores, waiting for the days in late June and early July when they will be able to eat as many berries as they can stuff in their mouths.  In other words, they are hungry most of the time just now, trying to make the last of their food last.
 
  
'''[[Pandred]]''': I mostly meant "the foreseeable future" by indefinite. I don't think it's wise to hide in an abandoned boat through the winter, especially when we'd have a small house by then. I have the crossbow for hunting, so if we have need I can assist in that regard now.
+
'''The DM:''' Okay; we'll start there tomorrow. Out.
  
'''The DM:''' Understood.  However, until I hear clear statements from more than one player that say to the effect of, "I am ready so I sack in for the night," I must presume you're still talking and sitting up.  I'm in no hurry; but you haven't done enough in physical actions at this time for me to push the clock forward, and I'm a stickler about that.
+
'''The DM:''' In.
  
'''[[Vafrandir]]:''' I'm certainly ready to "sack in."
+
'''[[Pandred]]''': In. What's up with this staff?
  
'''Marcule:''' I'm good to call it a night
+
'''The DM:''' Well.  You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive.  It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.
  
== June 3rd ==
+
'''[[Pandred]]''': Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.
'''The DM:''' Vafrandir receives the first 4 h.p. under Monica's care, learning that she is the governor's niece, that she is unattached and that she is "profoundly moved" at getting to know the first elf in her experience.  The remainder of the party sleeps on plank beds with blankets for padding, listening to the wind outside and being grateful not to be out in it.  By 9 o'clock the next morning, the sky being blue with a few clouds, a moderate wind blowing and absolutely pleasant weather that will let you wander about in your shirt-sleeves, all of the party feels rested.
 
:'''—''' There is nothing to forage here, it's been picked over, so you will have to walk an hour before you can begin searching; hunting is regulated in Treborg's environs, so you will have to walk two hours before you can begin hunting.  If anyone would like to take a hand at fishing, you can do that anywhere.
 
  
'''[[Embla Strand]]''' In that case, I'll see if I can help our contractor build our house.
+
'''Marcule:''' In
:'''The DM:''' Oh, I am most sorry. Without any actual construction experience, your contractor Anders Hagen could only use you as labour, and he doesn't need more labour.
+
 +
'''Marcule:''' "I'm not proficient with a staff either". I look over the staff.
  
'''[[Vafrandir]]:''' I am glad for Monica's attention. Although I can't go, I think a hunt might be a good idea for a few of the able-bodied among us since we can spare a few days.
+
'''The DM:''' Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.
  
'''[[Pandred]]''': I will try to hunt for burrowing animals. I'm concerned that without the ability to track, I can't really do much. If I don't down a larger animal in one go, I have no way of following it to finish it off.
+
'''[[Pandred]]''': Ok. I take one of the torches, light it, and attempt to peer down the pit.
  
'''The DM:''' First time using the rules: the die shown +1 die, since you don't have hunting ability.  You hunt for everything on the list simultaneously: 4-48 hours for ground fowl, 2-12 burrowing mammal, 3-13 waterfowl, 3-18 light herd animal, 4-24 heavy head animal, 3-30 predator.  Two hours to get started and I roll for everything. Ready?
+
'''[[Vafrandir]]:''' In.
  
'''[[Pandred]]''': Ready freddy.
+
'''Marcule:''' "Scary, I think we should try it if you guys are not to hurt"
  
: After 5 hours, you find yourself within 13 hexes of a small rabbit. Choose your weapon and don't forget the [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) strengthened arm] ability for determining range.
+
'''[[Pandred]]''' Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.
  
'''[[Pandred]]''': Locking and loading the Heavy Crossbow. Ka-chunk.
+
'''The DM:''' As I said before, the smell is rank.  The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down.  There are rungs going that far, about every 18 inches.  They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.
 +
 
 +
'''[[Vafrandir]]:''' I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.
 +
: '''The DM:''' Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.
 +
 
 +
== Descending ==
 +
'''Marcule:''' "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)
 +
 
 +
'''The DM:''' five feet doesn't reveal much, but it does cut on the ambient light above.  You're likely using infravision.  About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.
 +
 
 +
'''Marcule:''' ok i make my way another tenish feet.
 +
 
 +
'''The DM:''' It's clear there is no natural light coming from the hole.  You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it.  Your infravision can see 60 ft., remember.
 +
 
 +
'''Marcule:''' wow deep hole. I move another 20ft down.
 +
 
 +
'''The DM:''' Can't.  You moved 5, then 10; the hole was 20 ft. below your first stopping point; the rungs stop here and you have no climbing ability, yes?  However, reaching the hole, you notice with the last ten feet the temperature dropped a whole grade; it feels quite brisk now, rather than cool.
 +
 
 +
'''Marcule:''' Sorry my mistake. i make my way back up to Vafrandir and explain what i have seen. "its going to be cold i think"
 +
 
 +
'''[[Vafrandir]]:''' I'd guess Grond is in that tunnel. I'd still rather fight it up here. Let's lure it out - with the hammer and pot as suggested or with a torch, etc - and take it out. Alternately, we could smash up the rungs with the hammer or otherwise seal the hole. Not sure if we've enough strength to do that though. How thick is the rock wall?
 +
 
 +
'''The DM:''' The one around the hole is just three inches thick.  The hole is 7 feet wide.  Do be careful with shortcuts, Vafrandir.
 +
 
 +
'''[[Vafrandir]]:''' Ha, checking. Not viable anyway.
 +
 
 +
'''Marcule:''' "I cant imagine them falling for that. i think we are going to have to go down". when i ran out of hold how much further to the floor. do i know?
 +
 
 +
'''The DM:''' The opening was immediately to the left of the rungs.  Sorry I wasn't clearer about that when I said the rungs stopped at the opening.
 +
 
 +
'''The DM:''' Difficult days.  Out.
 +
 
 +
'''The DM:''' In. Though I have about 90 minutes.
 +
 
 +
'''[[Vafrandir]]:''' In.
 +
 
 +
'''[[Vafrandir]]:''' Marcule, I'll go first down the hole, I'm a bit healthier. Are there specific rules for tunnel fighting? At 5'3, a 4'6 hole will be cramped.
 +
 
 +
'''The DM:''' It mostly applies to the size of your weapon.  A long sword would be too long, for example, as it is five feet.  Still, the hole is not necessarily the same size as what's beyond it.
 +
 
 +
'''[[Vafrandir]]:''' Could I stab (if necessary) with a goblin spear?
 +
 
 +
'''The DM:''' Yes, but how do you get the enemy to agree to always be precisely where you want to stab, without your needing to adjust?  Not very practical.  You know, we give you four proficiencies so these things will be considered.
 +
 
 +
'''[[Vafrandir]]:''' Ha! I do have spear proficiency, just getting my head around the challenge. One of us has to go into the hole. My sword is too long. But it's possible the tunnel opens up: we won't know unless we look.
 +
 
 +
'''The DM:''' Yep.
 +
 
 +
== Below Ground ==
 +
'''[[Vafrandir]]:''' I'll climb down carefully and peek through the tunnel. Not stepping in yet.
 +
 
 +
'''The DM:''' Well, same description; but as you poke your head through the door, you receive an odor of bone-dustiness.  You can also see a corridor, five-foot five high, 4 feet wide, about 15 feet long.  There are two foot spikes sticking out of the floor about 8 feet along, about 18 inches apart; they'd be hard to fight past, but there seems nothing to fight.  The hall ends in an open doorway; it seems to be a chamber just beyond, but it's hard to see anything but darkness there.  You're not using a torch, yes?  You're relying on infravision?
 +
 
 +
'''[[Vafrandir]]:''' Yes, infravision, no torch. I can't shake the feeling this tunnel is a mouth itself. Can my infravision see blood anywhere? What do the spikes appear to be made of?
 +
 
 +
'''The DM:''' Definitely not a mouth.  No, infravision wouldn't.  You get shapes at best.  The spikes appear to be cast iron.
 +
 
 +
'''[[Vafrandir]]:''' So far so good. The spikes look hard to fight past but perhaps not to carefully walk past. I'll step into the tunnel, crouching a bit.
 +
 
 +
'''The DM:''' It's not hard to move past them.  But something moves in the darkness beyond.  Which is a good place to stop, since you're alone.  Out.
 +
 
 +
'''[[Vafrandir]]:''' I very much agree. Out.
 +
 
 +
'''The DM:''' In.
 +
 
 +
'''[[Pandred]]''': In.
 +
 
 +
'''[[Vafrandir]]:''' In.
 +
 
 +
'''[[Vafrandir]]:''' Where am I currently? Standing in the doorway looking into the chamber?
 +
: '''The DM:''' I'm judging you on the other side of the spikes, just 10 feet past the portal.
 +
 
 +
'''[[Vafrandir]]:''' Got it. What can I see?
 +
 
 +
'''Marcule:''' (ooc:sorry my day is full of responsibilities; I wont be about to make it in today. next week should be much better. sorry guys i look forward to next week.)
 +
: '''The DM:''' no worries.
 +
 
 +
'''The DM:''' not much, Vafrandir.  The ending edge of the corridor, just five feet ahead; a black gulf that's a chamber of some sort, reflecting so little light you can only see a stretch of floor.  There's an overturned drinking jug lying on its side about fifteen feet from your foot, in the light.  And you can hear something scraping along the floor.
 +
 
 +
'''[[Vafrandir]]:''' Is the scraping coming towards me?
 +
:'''The DM:''' Seems probable, but no way to tell.  It's slow; perhaps it is getting louder.
 +
 
 +
'''[[Vafrandir]]:''' Hm. I'll make my way back to the mouth of the tunnel and alert my companions: "Get down here if you can!"
 +
 
 +
'''[[Pandred]]''': I'll put away my big axe, take a goblin spear, and shimmy on down to Vafrandir.
 +
 
 +
'''The DM:''' Vafrandir, a slow moving goblin appears around the corner, dragging its foot, holding a short sword; it's wearing a poor, shoddy bit of ring mail armour in poor repair and a simple metal helmet; the latter is rusted.  Also, the goblin seems to be absent its skin, organs and other flesh. It's a skeleton.
 +
 
 +
'''[[Vafrandir]]:''' Now that's a twist. Pandred, did you bring your torch or hand it off to Marcule?
 +
 
 +
'''[[Pandred]]''': A skim tells me I didn't pass it off, so it looks like I have it with me. On further reflection, that means the spear won't work, so I'll set it down and get out my handaxe.
 +
: '''The DM:''' I'll grant you have the torch, and handaxe in the other hand.  Vafrandir, the skeleton and you are separated by the spikes.  You're on the side by the portal & chimney, and it's on the other side.
 +
 
 +
'''[[Vafrandir]]:''' Is it able to advance through the spikes?
 +
 
 +
'''The DM:''' The spikes are slightly curved towards you; because they're part of a defense.  An attacker through the spikes would chance to impale themselves on the spikes, because they're only 18 inches apart.  But if not in combat OVER the spikes, yes, they can be walked between, if carefully.  The skeleton is coming from the defending side, so it is even easier.  The skeleton is non-intelligent, so you might want to let it walk through the spikes towards you, rather than fight it over the spikes.
 +
 
 +
'''[[Vafrandir]]:''' That's actually what I was thinking. I'll hold position and let it get closer.
 +
 
 +
'''The DM:''' You can hear Pandred making her way down the rungs.  Roll a d6 for initiative.

Revision as of 12:57, 12 February 2021

The DM: Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make. Additionally, the staff in the hands of the shaman WAS glowing. Point in fact.

I'll calculate the experience; look for it on this page. Please let me know if you took or caused any damage not highlighted in red.

Vafrandir: Was glowing - not IS glowing?

The DM: correct. Was.

The DM: There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels. Vafrandir managed to get through a fight taking no actual damage. That's a first, isn't it? Here are the totals, assuming I've got all the damages.

Embla: 445
Marcule: 425
Pandred: 919
Vafrandir: 270

Vafrandir: Considering I've spent most fights in single digit HP, I'll take it!

The DM: I assume you rifle the bodies.

The DM: Okay. Getting late. See you on monday. Out.

Vafrandir: Plenty of time to rifle and inspect on Monday. Out.

The DM: In/Out. Slept in. Give me 45 min.

The DM: Okay. In. Where do we start?

Vafrandir: In.

Vafrandir: We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.

The DM: The bodies are wearing clothes that are, on inspection, ragged. There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles. No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs. For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.

These medallions are worth 32 x.p. apiece.

The DM: The chest seems to have been put in the fire that morning. It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen. That's the name of the fellow building your house.

I'll wait for you to say you're entering any of the tents.

Vafrandir: Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.

The DM: You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several days. Since you haven't said which tent, I'll start with the one on the furthest right. There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best. You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots. As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either. Apparently, the goblins have been starving.

Vafrandir: If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.

The DM: This appears to be more of the same. There are five other pallets; that's nine altogether. Apparently, the shaman hasn't been living separately from the others or any better.

Vafrandir: So we are missing a handful of goblins. I'll check the last tent for completeness sake.

The DM: Before you enter the last tent, you notice something very different about the exterior. To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground. The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well. The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster. There is a different smell altogether.

Vafrandir: I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.

The DM: Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high. Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole. Goblin footprints are right next to them, showing the animals were wrestled. There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.

The DM: As you look, you see there are rungs leading down into the hole ...

Vafrandir: Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.

The DM: I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.

Vafrandir: Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.

The DM: Out.

Decisions to be Made

The DM: In.

Vafrandir: In. Hoping for some input from the others. I'll back out of the tent and relay the situation.

The DM: well, not twiddling my thumbs. I'm writing a post.

Well, that's done. I want to dig into the poster, but that's mind-consuming, so I'll play a game instead. I'm still right here.

Vafrandir: Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.

The DM: Marcule has sent a message saying he'll be here at 1pm.

Marcule: Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.

The DM: Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.

Vafrandir: A shame!

Vafrandir: Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.

Marcule: I agree that might change our thinking.

Pandred: In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for 2 hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?

The DM: All the tents were seen.

Pandred: Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.

Vafrandir: I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.

The DM: I've asked on my blog for another joiner. Don't know if I'll get one.

Vafrandir: I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just poof?

The DM: She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.

Pandred: With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.

The DM: Might I make an observation? There is still one thing on the surface that's been completely ignored.

Vafrandir: Has anyone checked the staff or the shaman in general?

Pandred: Well, I smashed the shaman, but Marcule, you want to give his staff a look?

Vafrandir: While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.

The DM: Okay; we'll start there tomorrow. Out.

The DM: In.

Pandred: In. What's up with this staff?

The DM: Well. You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive. It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.

Pandred: Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.

Marcule: In

Marcule: "I'm not proficient with a staff either". I look over the staff.

The DM: Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.

Pandred: Ok. I take one of the torches, light it, and attempt to peer down the pit.

Vafrandir: In.

Marcule: "Scary, I think we should try it if you guys are not to hurt"

Pandred Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.

The DM: As I said before, the smell is rank. The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down. There are rungs going that far, about every 18 inches. They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.

Vafrandir: I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.

The DM: Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.

Descending

Marcule: "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)

The DM: five feet doesn't reveal much, but it does cut on the ambient light above. You're likely using infravision. About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.

Marcule: ok i make my way another tenish feet.

The DM: It's clear there is no natural light coming from the hole. You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it. Your infravision can see 60 ft., remember.

Marcule: wow deep hole. I move another 20ft down.

The DM: Can't. You moved 5, then 10; the hole was 20 ft. below your first stopping point; the rungs stop here and you have no climbing ability, yes? However, reaching the hole, you notice with the last ten feet the temperature dropped a whole grade; it feels quite brisk now, rather than cool.

Marcule: Sorry my mistake. i make my way back up to Vafrandir and explain what i have seen. "its going to be cold i think"

Vafrandir: I'd guess Grond is in that tunnel. I'd still rather fight it up here. Let's lure it out - with the hammer and pot as suggested or with a torch, etc - and take it out. Alternately, we could smash up the rungs with the hammer or otherwise seal the hole. Not sure if we've enough strength to do that though. How thick is the rock wall?

The DM: The one around the hole is just three inches thick. The hole is 7 feet wide. Do be careful with shortcuts, Vafrandir.

Vafrandir: Ha, checking. Not viable anyway.

Marcule: "I cant imagine them falling for that. i think we are going to have to go down". when i ran out of hold how much further to the floor. do i know?

The DM: The opening was immediately to the left of the rungs. Sorry I wasn't clearer about that when I said the rungs stopped at the opening.

The DM: Difficult days. Out.

The DM: In. Though I have about 90 minutes.

Vafrandir: In.

Vafrandir: Marcule, I'll go first down the hole, I'm a bit healthier. Are there specific rules for tunnel fighting? At 5'3, a 4'6 hole will be cramped.

The DM: It mostly applies to the size of your weapon. A long sword would be too long, for example, as it is five feet. Still, the hole is not necessarily the same size as what's beyond it.

Vafrandir: Could I stab (if necessary) with a goblin spear?

The DM: Yes, but how do you get the enemy to agree to always be precisely where you want to stab, without your needing to adjust? Not very practical. You know, we give you four proficiencies so these things will be considered.

Vafrandir: Ha! I do have spear proficiency, just getting my head around the challenge. One of us has to go into the hole. My sword is too long. But it's possible the tunnel opens up: we won't know unless we look.

The DM: Yep.

Below Ground

Vafrandir: I'll climb down carefully and peek through the tunnel. Not stepping in yet.

The DM: Well, same description; but as you poke your head through the door, you receive an odor of bone-dustiness. You can also see a corridor, five-foot five high, 4 feet wide, about 15 feet long. There are two foot spikes sticking out of the floor about 8 feet along, about 18 inches apart; they'd be hard to fight past, but there seems nothing to fight. The hall ends in an open doorway; it seems to be a chamber just beyond, but it's hard to see anything but darkness there. You're not using a torch, yes? You're relying on infravision?

Vafrandir: Yes, infravision, no torch. I can't shake the feeling this tunnel is a mouth itself. Can my infravision see blood anywhere? What do the spikes appear to be made of?

The DM: Definitely not a mouth. No, infravision wouldn't. You get shapes at best. The spikes appear to be cast iron.

Vafrandir: So far so good. The spikes look hard to fight past but perhaps not to carefully walk past. I'll step into the tunnel, crouching a bit.

The DM: It's not hard to move past them. But something moves in the darkness beyond. Which is a good place to stop, since you're alone. Out.

Vafrandir: I very much agree. Out.

The DM: In.

Pandred: In.

Vafrandir: In.

Vafrandir: Where am I currently? Standing in the doorway looking into the chamber?

The DM: I'm judging you on the other side of the spikes, just 10 feet past the portal.

Vafrandir: Got it. What can I see?

Marcule: (ooc:sorry my day is full of responsibilities; I wont be about to make it in today. next week should be much better. sorry guys i look forward to next week.)

The DM: no worries.

The DM: not much, Vafrandir. The ending edge of the corridor, just five feet ahead; a black gulf that's a chamber of some sort, reflecting so little light you can only see a stretch of floor. There's an overturned drinking jug lying on its side about fifteen feet from your foot, in the light. And you can hear something scraping along the floor.

Vafrandir: Is the scraping coming towards me?

The DM: Seems probable, but no way to tell. It's slow; perhaps it is getting louder.

Vafrandir: Hm. I'll make my way back to the mouth of the tunnel and alert my companions: "Get down here if you can!"

Pandred: I'll put away my big axe, take a goblin spear, and shimmy on down to Vafrandir.

The DM: Vafrandir, a slow moving goblin appears around the corner, dragging its foot, holding a short sword; it's wearing a poor, shoddy bit of ring mail armour in poor repair and a simple metal helmet; the latter is rusted. Also, the goblin seems to be absent its skin, organs and other flesh. It's a skeleton.

Vafrandir: Now that's a twist. Pandred, did you bring your torch or hand it off to Marcule?

Pandred: A skim tells me I didn't pass it off, so it looks like I have it with me. On further reflection, that means the spear won't work, so I'll set it down and get out my handaxe.

The DM: I'll grant you have the torch, and handaxe in the other hand. Vafrandir, the skeleton and you are separated by the spikes. You're on the side by the portal & chimney, and it's on the other side.

Vafrandir: Is it able to advance through the spikes?

The DM: The spikes are slightly curved towards you; because they're part of a defense. An attacker through the spikes would chance to impale themselves on the spikes, because they're only 18 inches apart. But if not in combat OVER the spikes, yes, they can be walked between, if carefully. The skeleton is coming from the defending side, so it is even easier. The skeleton is non-intelligent, so you might want to let it walk through the spikes towards you, rather than fight it over the spikes.

Vafrandir: That's actually what I was thinking. I'll hold position and let it get closer.

The DM: You can hear Pandred making her way down the rungs. Roll a d6 for initiative.