Difference between pages "After Vafrandir" and "Aftermath Goblin Camp"

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'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make.  Additionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
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: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
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'''[[Vafrandir]]:''' Was glowing - not IS glowing?
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: '''The DM:''' correct.  Was.
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'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
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: Embla: 445
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: Marcule: 425
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: Pandred: 919
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: Vafrandir: 270
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'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
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'''The DM:''' I assume you rifle the bodies.
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'''The DM:''' Okay. Getting late. See you on monday.  Out.
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'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
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'''The DM:''' In/Out.  Slept in.  Give me 45 min.
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'''The DM:''' Okay. In. Where do we start?
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'''[[Vafrandir]]:''' In.
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'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
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'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles.  No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs.  For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
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: These medallions are worth 32 x.p. apiece.
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'''The DM:''' The chest seems to have been put in the fire that morning.  It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
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: I'll wait for you to say you're entering any of the tents.
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'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
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'''The DM:''' You would have seen Anders the day you left.  He practically lives at the building site, so he probably hadn't been to his own home in several days.  Since you haven't said which tent, I'll start with the one on the furthest right.  There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best.  You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots.  As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either.  Apparently, the goblins have been starving.
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'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
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'''The DM:''' This appears to be more of the same.  There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
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'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
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'''The DM:''' Before you enter the last tent, you notice something very different about the exterior.  To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
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'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
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'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high.  Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole.  Goblin footprints are right next to them, showing the animals were wrestled.  There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
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'''The DM:''' As you look, you see there are rungs leading down into the hole ...
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'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
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'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board.  Heh heh.
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'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
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'''The DM:''' Out.
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== Decisions to be Made ==
 
'''The DM:''' In.
 
'''The DM:''' In.
  
'''The DM:''' Vafrandir, I robbed you of 22 x.p. for delivering the death blow to the first wolf.
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'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
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'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
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: Well, that's done.  I want to dig into the poster, but that's mind-consuming, so I'll play a game instead.  I'm still right here.
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'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
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'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
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'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
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'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.
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:'''[[Vafrandir]]:''' A shame!
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'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
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'''Marcule:''' I agree that might change our thinking.
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'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
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:'''The DM:''' All the tents were seen.
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'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
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'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
  
'''The DM:''' To the rest of the party, when they arrive: what do you do next?
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'''The DM:''' I've asked on my blog for another joiner.  Don't know if I'll get one.
  
'''The DM:''' [10:34 Mountain] Out.
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'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
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: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
  
'''Pandred''': We meet up with Dilhak, give him his axe, see how he's doing. We take Vafrandirs body.
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'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
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'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
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'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
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'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
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'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
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'''The DM:''' Okay; we'll start there tomorrow. Out.
  
 
'''The DM:''' In.
 
'''The DM:''' In.
  
'''The DM:''' Please write in/out, Pandred.  You're 1400 yards from camp, there are still at least four wolves, you've seen five since the defile and killed oneWhat do you do in the immediate moment?
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'''[[Pandred]]''': In. What's up with this staff?
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'''The DM:''' Well.  You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is aliveIt feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.
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'''[[Pandred]]''': Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.
  
'''[[Pandred]]''': In. And for the immediate moment, I encourage Em and I to carry Vafrandir between us, and we continue to scurry at as fast a pace as we can towards the camp. Stride 8.
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'''Marcule:''' In
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'''Marcule:''' "I'm not proficient with a staff either". I look over the staff.
  
'''The DM:''' Heading off, as well as you can, burdened by the axe and Vafrandir's elvish 122 lb. body, you soon see wolves all about you, as many as a dozen, running to the left and right of you, keeping pace.  Apparently, they've been running ahead of you in limbo, so they can pop out once they've circled around in front.  Now that you're moving quickly, they're not able to do that.
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'''The DM:''' Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.
  
'''The DM:''' I'm guessing that you're feeling uncomfortable with that.  The rocks of the tundra do not make running at a fast pace easily, but at a thousand yards out, you come to a sharp slope and bring the camp in sight.  Hopping down the ledge, keeping ahead of the wolves, I must ask if you have any noise making possessions.
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'''[[Pandred]]''': Ok. I take one of the torches, light it, and attempt to peer down the pit.
  
'''Pandred''': Like a horn or something? No, not as such. Just a bunch of metal things I could clang together and some shouting. I will certainly be calling out as we approach.
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'''[[Vafrandir]]:''' In.
  
'''The DM:''' Hard to bang things together while you're holding Vafrandir over your shoulder.  Rolling your chance to be heard ... not yet, so far.  So now I must have one of the wolves nip at your heels as you run, as the wolves can move faster than you can.  You can only roll initiative if you wish to stop and fight, whereupon you'll likely be attacked by three wolves at the same time.
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'''Marcule:''' "Scary, I think we should try it if you guys are not to hurt"
  
'''The DM:''' Sorry, I'll need you to tell me if you want to fight.
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'''[[Pandred]]''' Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.
  
'''[[Pandred]]''': Three of them alone? No, I'm good. Let's keep at running.
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'''The DM:''' As I said before, the smell is rank.  The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down.  There are rungs going that far, about every 18 inches. They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.
  
'''The DM:''' The wolf rolls a 1 on a d20, tripping and tumbling over itself as you and it rush down the slope. Can you think of anything else, as I'm going to roll again to see if you're heard, and if not, roll again to attack you.
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'''[[Vafrandir]]:''' I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.
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: '''The DM:''' Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.
  
'''Marcule:''' In
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== Descending ==
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'''Marcule:''' "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)
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'''The DM:''' five feet doesn't reveal much, but it does cut on the ambient light above.  You're likely using infravision.  About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.
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'''Marcule:''' ok i make my way another tenish feet.
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'''The DM:''' It's clear there is no natural light coming from the hole.  You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it.  Your infravision can see 60 ft., remember.
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'''Marcule:''' wow deep hole. I move another 20ft down.
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'''The DM:''' Can't.  You moved 5, then 10; the hole was 20 ft. below your first stopping point; the rungs stop here and you have no climbing ability, yes?  However, reaching the hole, you notice with the last ten feet the temperature dropped a whole grade; it feels quite brisk now, rather than cool.
  
'''[[Pandred]]''': I intend to keep running. Marcule, feel free to procure some "airhorn" spell from your cantrips at any moment.
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'''Marcule:''' Sorry my mistake. i make my way back up to Vafrandir and explain what i have seen. "its going to be cold i think"
  
'''Marcule:''' i would like to find a pocket (place i am out of sight) and cast Thingamajig. Is that possible?
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'''[[Vafrandir]]:''' I'd guess Grond is in that tunnel. I'd still rather fight it up here. Let's lure it out - with the hammer and pot as suggested or with a torch, etc - and take it out. Alternately, we could smash up the rungs with the hammer or otherwise seal the hole. Not sure if we've enough strength to do that though. How thick is the rock wall?
  
'''The DM:''' Yep, since you're a gnome, and this is shield country filled with crevices and such that you could fit into.  The wolves will know you're there and probably one will try to attack you.
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'''The DM:''' The one around the hole is just three inches thick.  The hole is 7 feet wide.  Do be careful with shortcuts, Vafrandir.
  
'''The DM:''' 'course, your figure is still with you, so it may be able to distract any attacks.
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'''[[Vafrandir]]:''' Ha, checking. Not viable anyway.
  
'''Marcule:''' I find myself a crevices and cast: Thingamajig pulling a whistle into existence. Cant i blow it same round ? if yes than i am blowing it hard.
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'''Marcule:''' "I cant imagine them falling for that. i think we are going to have to go down". when i ran out of hold how much further to the floor. do i know?
  
'''The DM:''' First things first.  Dive into a hole, regain your composure, that's a round; the wolves flying over you, with the figure ceasing to run along side you, and stopping as wellIt gets attacked by three wolves ... getting missed three times (d20 rolls, 10, 5 and 4).  Now you can cast the cantrip, poof, whistle in hand.  You have three AP at this point.  Yes, you have plenty of time to blow it as loud as you can.
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'''The DM:''' The opening was immediately to the left of the rungsSorry I wasn't clearer about that when I said the rungs stopped at the opening.
  
'''Marcule:''' Are the wolves still above me attacking the figure?
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'''The DM:''' Difficult days.  Out.
  
'''The DM:''' They were doing so before it was your turn; presumedly, they will continue to do so, but there's a chance one of them will attack you instead.
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'''The DM:''' In. Though I have about 90 minutes.
  
'''Marcule:''' I am blowing my whistle.
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'''[[Vafrandir]]:''' In.
  
'''The DM:''' Checking to see if it's heard ... you don't know yes or no.  Marcule, one of the wolves attacks you in your hole. It is -2 to hit because the wolf is pretty big, and it rolls a 4, missing on a d20.
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'''[[Vafrandir]]:''' Marcule, I'll go first down the hole, I'm a bit healthier. Are there specific rules for tunnel fighting? At 5'3, a 4'6 hole will be cramped.
  
'''Marcule:''' I would like to cast wall of fog.
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'''The DM:''' It mostly applies to the size of your weapon. A long sword would be too long, for example, as it is five feet.  Still, the hole is not necessarily the same size as what's beyond it.
:'''The DM:''' You're in combat, so you wouldn't be able to maintain concentration.
 
  
'''The DM:''' Pandred, a wolf will leap to attack Vafrandir's body as you're running; because the body is armoured, though the shield doesn't count, the body is Armour Class 8.  If Pandred had a dexterity bonus, that would apply, but Pandred's dexterity is 14.  I roll, get an 11, which hits AC 8.  Damage is immaterial, but the wolf will bite and grab at the body, potentially throwing Pandred off balance as she runs.  Please make a dex check; you'll need a 7 or less to continue holding onto Vafrandir.
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'''[[Vafrandir]]:''' Could I stab (if necessary) with a goblin spear?
  
'''The DM:''' I forgot to roll the other two wolves attack on the figureOne hits for 8 h.p.
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'''The DM:''' Yes, but how do you get the enemy to agree to always be precisely where you want to stab, without your needing to adjust?  Not very practicalYou know, we give you four proficiencies so these things will be considered.
  
'''Marcule:''' I pull my weapon swing against the wolf. Still blowing the whistle.
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'''[[Vafrandir]]:''' Ha! I do have spear proficiency, just getting my head around the challenge. One of us has to go into the hole. My sword is too long. But it's possible the tunnel opens up: we won't know unless we look.
  
'''Marcule:''' 4 sigh.... I miss.
+
'''The DM:''' Yep.
  
'''The DM:''' Okay, waiting on Pandred.
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== Below Ground ==
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'''[[Vafrandir]]:''' I'll climb down carefully and peek through the tunnel. Not stepping in yet.
  
'''[[Pandred]]''': Roll a 2.
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'''The DM:''' Well, same description; but as you poke your head through the door, you receive an odor of bone-dustiness.  You can also see a corridor, five-foot five high, 4 feet wide, about 15 feet long.  There are two foot spikes sticking out of the floor about 8 feet along, about 18 inches apart; they'd be hard to fight past, but there seems nothing to fight.  The hall ends in an open doorway; it seems to be a chamber just beyond, but it's hard to see anything but darkness there. You're not using a torch, yes?  You're relying on infravision?
  
'''The DM:''' Well done!  There's no sign of anyone appearing from the camp. You're still running. I have attacks on Marcule, but no attacks on Pandred the next round.
+
'''[[Vafrandir]]:''' Yes, infravision, no torch. I can't shake the feeling this tunnel is a mouth itself. Can my infravision see blood anywhere? What do the spikes appear to be made of?
  
'''The DM:''' As far as the figure, it had 6 hit points, so it disappeared when it was hitHowever, only one wolf at a time can get at Marcule, so there's only one attackI roll an 11, which hits AC 8.  I rolled 3 1s and 3d4, causing 3 damage: which doesn't stun MarculeMarcule can fight back.
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'''The DM:''' Definitely not a mouthNo, infravision wouldn'tYou get shapes at bestThe spikes appear to be cast iron.
  
'''[[Pandred]]''': Hang in there Marcule, just gotta get a stun in.
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'''[[Vafrandir]]:''' So far so good. The spikes look hard to fight past but perhaps not to carefully walk past. I'll step into the tunnel, crouching a bit.
  
'''Marcule:''' 18 ..Please let that be a hit (4 damage).
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'''The DM:''' It's not hard to move past them. But something moves in the darkness beyond. Which is a good place to stop, since you're alone.  Out.
  
'''The DM:''' That is a hit. The 4 damage does not stun.  Pandred, you see the stone giant appear, walking to the edge of the camp, about 800 yards away.  At that point, another wolf is going to nip at your heels, rolling an 8, missing.
+
'''[[Vafrandir]]:''' I very much agree. Out.
  
'''The DM:''' I hit Marcule again, with an 11.  Causing 7 damage; that will stun you.
+
'''The DM:''' In.
  
'''The DM:''' Before the wolves attack again, take a moment to picture the giant's point of view.  He can see the wolves running after Pandred down the hill, their white-grey bodies evident against the greenish grass on the hill.
+
'''[[Pandred]]''': In.
  
'''The DM:''' At this point, the giant lets out a blistering roar, followed by a high, piercing whistle that sounds more like a shriek, though it has a distinct musical quality.  Upon hearing it, the wolves all stop.  The wolf does not attack Marcule again, and the others stop chasing Pandred.
+
'''[[Vafrandir]]:''' In.
: Moments later, about thirty other wolves appear, higher up the valley.  The giant continues to whistle, with the sound of it becoming more melodic.
 
  
'''Marcule:''' I emerge as a terrified walnut and run over to Pandred.
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'''[[Vafrandir]]:''' Where am I currently? Standing in the doorway looking into the chamber?
 +
: '''The DM:''' I'm judging you on the other side of the spikes, just 10 feet past the portal.
  
'''The DM:''' You're awfully tired from running.
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'''[[Vafrandir]]:''' Got it. What can I see?
  
'''[[Pandred]]''': Let's finish the jog here. If we've got to fight forty wolves, so be it, but at least Dilhak will have the axe. I press on.
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'''Marcule:''' (ooc:sorry my day is full of responsibilities; I wont be about to make it in today. next week should be much better. sorry guys i look forward to next week.)
 +
: '''The DM:''' no worries.
  
'''The DM:''' As you both arrive at the camp, with the wolves remaining behind, Dilhak finishes his song, as it plainly was when it finishedAt that point, a large barbaric Asgardian-looking man appears, between seven and eight feet tall, with a helmet crowned with stag horns.  This enormous man looks small, looking UP at Dilhak, who is 12 feet tall.  No words pass between them, but they lock their gaze with each other for more than a minute, with both humanoids appearing very tenseDilhak points to the axe in Pandred's hand, and the Asgardian nodsDilhak turns to the party and says, "My apologies.  I did not know that Jagd Grimm was anywhere abouts here; he tells me that his wolves found my axe yesterday (should read, ''last night''), and have been guarding it for me.  When you and your people appeared, and took the axe, they tried to stop you."
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'''The DM:''' not much, VafrandirThe ending edge of the corridor, just five feet ahead; a black gulf that's a chamber of some sort, reflecting so little light you can only see a stretch of floorThere's an overturned drinking jug lying on its side about fifteen feet from your foot, in the lightAnd you can hear something scraping along the floor.
  
'''[[Pandred]]''': I'll gesture to Vafrandir once I've set him down. "They nearly succeeded. Glad you could stop them."
+
'''[[Vafrandir]]:''' Is the scraping coming towards me?
 +
:'''The DM:''' Seems probable, but no way to tell.  It's slow; perhaps it is getting louder.
  
'''Grimm''': "My apologies.  There have been deaths on both sides; I will not hold that against you.  My wolves have gone to their heaven; I wish for your erstwhile companion to be well.  May we make amends with one another?"
+
'''[[Vafrandir]]:''' Hm. I'll make my way back to the mouth of the tunnel and alert my companions: "Get down here if you can!"
  
'''The DM:''' I'm going to call it here for the day, let you think about how you want to answer.
+
'''[[Pandred]]''': I'll put away my big axe, take a goblin spear, and shimmy on down to Vafrandir.
  
'''The DM:''' Out.
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'''The DM:''' Vafrandir, a slow moving goblin appears around the corner, dragging its foot, holding a short sword; it's wearing a poor, shoddy bit of ring mail armour in poor repair and a simple metal helmet; the latter is rusted.  Also, the goblin seems to be absent its skin, organs and other flesh.  It's a skeleton.
  
'''Marcule:''' out.
+
'''[[Vafrandir]]:''' Now that's a twist. Pandred, did you bring your torch or hand it off to Marcule?
  
'''[[Pandred]]''': Out.
+
'''[[Pandred]]''': A skim tells me I didn't pass it off, so it looks like I have it with me. On further reflection, that means the spear won't work, so I'll set it down and get out my handaxe.
 +
: '''The DM:''' I'll grant you have the torch, and handaxe in the other hand.  Vafrandir, the skeleton and you are separated by the spikes.  You're on the side by the portal & chimney, and it's on the other side.
  
'''[[Vafrandir]]:''' Quite the twist! To respond to the question this morning, yes, I am fine with events so far. Actions, or lack thereof, have consequences. Otherwise, what's the point?
+
'''[[Vafrandir]]:''' Is it able to advance through the spikes?
  
'''The DM:''' Agreed.  But I wished to show my concern.
+
'''The DM:''' The spikes are slightly curved towards you; because they're part of a defense.  An attacker through the spikes would chance to impale themselves on the spikes, because they're only 18 inches apart.  But if not in combat OVER the spikes, yes, they can be walked between, if carefully.  The skeleton is coming from the defending side, so it is even easier.  The skeleton is non-intelligent, so you might want to let it walk through the spikes towards you, rather than fight it over the spikes.
  
== Post-Combat ==
+
'''[[Vafrandir]]:''' That's actually what I was thinking. I'll hold position and let it get closer.
'''The DM:''' In.
 
  
''[[Pandred]]'': In.
+
'''The DM:''' You can hear Pandred making her way down the rungs.  Roll a d6 for initiative.

Revision as of 12:57, 12 February 2021

The DM: Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make. Additionally, the staff in the hands of the shaman WAS glowing. Point in fact.

I'll calculate the experience; look for it on this page. Please let me know if you took or caused any damage not highlighted in red.

Vafrandir: Was glowing - not IS glowing?

The DM: correct. Was.

The DM: There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels. Vafrandir managed to get through a fight taking no actual damage. That's a first, isn't it? Here are the totals, assuming I've got all the damages.

Embla: 445
Marcule: 425
Pandred: 919
Vafrandir: 270

Vafrandir: Considering I've spent most fights in single digit HP, I'll take it!

The DM: I assume you rifle the bodies.

The DM: Okay. Getting late. See you on monday. Out.

Vafrandir: Plenty of time to rifle and inspect on Monday. Out.

The DM: In/Out. Slept in. Give me 45 min.

The DM: Okay. In. Where do we start?

Vafrandir: In.

Vafrandir: We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.

The DM: The bodies are wearing clothes that are, on inspection, ragged. There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles. No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs. For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.

These medallions are worth 32 x.p. apiece.

The DM: The chest seems to have been put in the fire that morning. It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen. That's the name of the fellow building your house.

I'll wait for you to say you're entering any of the tents.

Vafrandir: Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.

The DM: You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several days. Since you haven't said which tent, I'll start with the one on the furthest right. There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best. You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots. As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either. Apparently, the goblins have been starving.

Vafrandir: If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.

The DM: This appears to be more of the same. There are five other pallets; that's nine altogether. Apparently, the shaman hasn't been living separately from the others or any better.

Vafrandir: So we are missing a handful of goblins. I'll check the last tent for completeness sake.

The DM: Before you enter the last tent, you notice something very different about the exterior. To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground. The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well. The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster. There is a different smell altogether.

Vafrandir: I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.

The DM: Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high. Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole. Goblin footprints are right next to them, showing the animals were wrestled. There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.

The DM: As you look, you see there are rungs leading down into the hole ...

Vafrandir: Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.

The DM: I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.

Vafrandir: Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.

The DM: Out.

Decisions to be Made

The DM: In.

Vafrandir: In. Hoping for some input from the others. I'll back out of the tent and relay the situation.

The DM: well, not twiddling my thumbs. I'm writing a post.

Well, that's done. I want to dig into the poster, but that's mind-consuming, so I'll play a game instead. I'm still right here.

Vafrandir: Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.

The DM: Marcule has sent a message saying he'll be here at 1pm.

Marcule: Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.

The DM: Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.

Vafrandir: A shame!

Vafrandir: Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.

Marcule: I agree that might change our thinking.

Pandred: In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for 2 hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?

The DM: All the tents were seen.

Pandred: Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.

Vafrandir: I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.

The DM: I've asked on my blog for another joiner. Don't know if I'll get one.

Vafrandir: I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just poof?

The DM: She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.

Pandred: With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.

The DM: Might I make an observation? There is still one thing on the surface that's been completely ignored.

Vafrandir: Has anyone checked the staff or the shaman in general?

Pandred: Well, I smashed the shaman, but Marcule, you want to give his staff a look?

Vafrandir: While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.

The DM: Okay; we'll start there tomorrow. Out.

The DM: In.

Pandred: In. What's up with this staff?

The DM: Well. You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive. It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.

Pandred: Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.

Marcule: In

Marcule: "I'm not proficient with a staff either". I look over the staff.

The DM: Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.

Pandred: Ok. I take one of the torches, light it, and attempt to peer down the pit.

Vafrandir: In.

Marcule: "Scary, I think we should try it if you guys are not to hurt"

Pandred Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.

The DM: As I said before, the smell is rank. The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down. There are rungs going that far, about every 18 inches. They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.

Vafrandir: I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.

The DM: Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.

Descending

Marcule: "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)

The DM: five feet doesn't reveal much, but it does cut on the ambient light above. You're likely using infravision. About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.

Marcule: ok i make my way another tenish feet.

The DM: It's clear there is no natural light coming from the hole. You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it. Your infravision can see 60 ft., remember.

Marcule: wow deep hole. I move another 20ft down.

The DM: Can't. You moved 5, then 10; the hole was 20 ft. below your first stopping point; the rungs stop here and you have no climbing ability, yes? However, reaching the hole, you notice with the last ten feet the temperature dropped a whole grade; it feels quite brisk now, rather than cool.

Marcule: Sorry my mistake. i make my way back up to Vafrandir and explain what i have seen. "its going to be cold i think"

Vafrandir: I'd guess Grond is in that tunnel. I'd still rather fight it up here. Let's lure it out - with the hammer and pot as suggested or with a torch, etc - and take it out. Alternately, we could smash up the rungs with the hammer or otherwise seal the hole. Not sure if we've enough strength to do that though. How thick is the rock wall?

The DM: The one around the hole is just three inches thick. The hole is 7 feet wide. Do be careful with shortcuts, Vafrandir.

Vafrandir: Ha, checking. Not viable anyway.

Marcule: "I cant imagine them falling for that. i think we are going to have to go down". when i ran out of hold how much further to the floor. do i know?

The DM: The opening was immediately to the left of the rungs. Sorry I wasn't clearer about that when I said the rungs stopped at the opening.

The DM: Difficult days. Out.

The DM: In. Though I have about 90 minutes.

Vafrandir: In.

Vafrandir: Marcule, I'll go first down the hole, I'm a bit healthier. Are there specific rules for tunnel fighting? At 5'3, a 4'6 hole will be cramped.

The DM: It mostly applies to the size of your weapon. A long sword would be too long, for example, as it is five feet. Still, the hole is not necessarily the same size as what's beyond it.

Vafrandir: Could I stab (if necessary) with a goblin spear?

The DM: Yes, but how do you get the enemy to agree to always be precisely where you want to stab, without your needing to adjust? Not very practical. You know, we give you four proficiencies so these things will be considered.

Vafrandir: Ha! I do have spear proficiency, just getting my head around the challenge. One of us has to go into the hole. My sword is too long. But it's possible the tunnel opens up: we won't know unless we look.

The DM: Yep.

Below Ground

Vafrandir: I'll climb down carefully and peek through the tunnel. Not stepping in yet.

The DM: Well, same description; but as you poke your head through the door, you receive an odor of bone-dustiness. You can also see a corridor, five-foot five high, 4 feet wide, about 15 feet long. There are two foot spikes sticking out of the floor about 8 feet along, about 18 inches apart; they'd be hard to fight past, but there seems nothing to fight. The hall ends in an open doorway; it seems to be a chamber just beyond, but it's hard to see anything but darkness there. You're not using a torch, yes? You're relying on infravision?

Vafrandir: Yes, infravision, no torch. I can't shake the feeling this tunnel is a mouth itself. Can my infravision see blood anywhere? What do the spikes appear to be made of?

The DM: Definitely not a mouth. No, infravision wouldn't. You get shapes at best. The spikes appear to be cast iron.

Vafrandir: So far so good. The spikes look hard to fight past but perhaps not to carefully walk past. I'll step into the tunnel, crouching a bit.

The DM: It's not hard to move past them. But something moves in the darkness beyond. Which is a good place to stop, since you're alone. Out.

Vafrandir: I very much agree. Out.

The DM: In.

Pandred: In.

Vafrandir: In.

Vafrandir: Where am I currently? Standing in the doorway looking into the chamber?

The DM: I'm judging you on the other side of the spikes, just 10 feet past the portal.

Vafrandir: Got it. What can I see?

Marcule: (ooc:sorry my day is full of responsibilities; I wont be about to make it in today. next week should be much better. sorry guys i look forward to next week.)

The DM: no worries.

The DM: not much, Vafrandir. The ending edge of the corridor, just five feet ahead; a black gulf that's a chamber of some sort, reflecting so little light you can only see a stretch of floor. There's an overturned drinking jug lying on its side about fifteen feet from your foot, in the light. And you can hear something scraping along the floor.

Vafrandir: Is the scraping coming towards me?

The DM: Seems probable, but no way to tell. It's slow; perhaps it is getting louder.

Vafrandir: Hm. I'll make my way back to the mouth of the tunnel and alert my companions: "Get down here if you can!"

Pandred: I'll put away my big axe, take a goblin spear, and shimmy on down to Vafrandir.

The DM: Vafrandir, a slow moving goblin appears around the corner, dragging its foot, holding a short sword; it's wearing a poor, shoddy bit of ring mail armour in poor repair and a simple metal helmet; the latter is rusted. Also, the goblin seems to be absent its skin, organs and other flesh. It's a skeleton.

Vafrandir: Now that's a twist. Pandred, did you bring your torch or hand it off to Marcule?

Pandred: A skim tells me I didn't pass it off, so it looks like I have it with me. On further reflection, that means the spear won't work, so I'll set it down and get out my handaxe.

The DM: I'll grant you have the torch, and handaxe in the other hand. Vafrandir, the skeleton and you are separated by the spikes. You're on the side by the portal & chimney, and it's on the other side.

Vafrandir: Is it able to advance through the spikes?

The DM: The spikes are slightly curved towards you; because they're part of a defense. An attacker through the spikes would chance to impale themselves on the spikes, because they're only 18 inches apart. But if not in combat OVER the spikes, yes, they can be walked between, if carefully. The skeleton is coming from the defending side, so it is even easier. The skeleton is non-intelligent, so you might want to let it walk through the spikes towards you, rather than fight it over the spikes.

Vafrandir: That's actually what I was thinking. I'll hold position and let it get closer.

The DM: You can hear Pandred making her way down the rungs. Roll a d6 for initiative.