The Next Morning

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The DM: There are clouds that roll in the evening of May 29th and at midnight it starts to spatter rain. By three in the morning there is a steady light rain falling, but as you're all used to Norwegian weather, even being stuck in a tent is still tolerable. Even through the night, the temperature is merely cool, so no one is freezing — it's just wet. It is still raining when the sun rises, though all you see is diffused light, as the sky is dark grey throughout. There's not much wind, no more than a light air. We start the running with the rain stiffening a little, but not so much that pools are forming on the ground.

Vafrandir and Willa each gain a hit point. Vafrandir should roll a d20; his wisdom is effectively 3, so he has a 3 in 20 chance of waking up. I roll a 15 for Willa, so she is still unconscious. Actions?

Vafrandir: I roll an 18.

The DM: you'll be able to make another check after Pandred gives you a drink from her bottle.

Embla Strand Welp, we should have someone here to watch over Vaf and Willa. Might Marcule do that while Pandred and I search the ship?

The DM: You can have Oddsdrakken do that as well.

Pandred: Giving the salve to Willa. I roll a 1. Willa, you up?

Pandred: Vafrandir, my rationale is that Willa is unleveled, and therefore can only go as low as -4. She gets more stats from her hp right now, and closer to activity.

The DM: you mean a drink from the bottle? Please don't refer to the bottle as a "salve." That just confuses things. Yes, that wakes her up. Assuming you want to know what happened, she explains that her and Fjall saw the flag, investigated, found the bag and Fjall opened it.
Pandred: Sorry, the bottle was explained to me as "dispensing a salve" per day. I assumed it was some ever-full unguent, not a potion.
The DM: It does dispense a salve; but for sanity's sake in a text-format, please include the word "bottle" in the description, as in, "I give a salve from the bottle" or "I let her drink from my salve bottle" — simply because we're stuck in this turn-based communication process.

Embla Strand I return to the ship.

Pandred: I will join her. Willa and Odds will remain with Vafrandir.

The DM: Very well. To make a long story short at this point, this isn't a lengthy dungeon that needs clearing out. The spider appears to have eaten everything in the ship that may have been alive. There are some thirty skeletons throughout the ship, most of them located in the spider's lair, which is the transformed mess-and-crew sleeping areas. Hacking your way through the webs, you find access to the captain's cabin and the stores. The ship is leaking water from the rain, but it seems to run in rivulets across the floor and drain out again. In the captain's cabin, there's an iron coffer containing 472 g.p., 93 s.p. and 14 c.p. The clothes, drapery, small bed and chair, along with a desktop, have all suffered water damage, as the window access to the outside is broken.

The DM: The stores are mostly dry, but there are mice turds everywhere so that there is a danger of disease from eating any of the 30 bags of oats, the rotten salt-pork and anything else in a sack. There are, however, ten sealed clay jars with about 5 lbs. of lutefisk, an airtight barrel of wine and 3 sealed barrels of beer; each barrel contains about 63 gallons of the liquid.

Embla Strand I haul the clay jars, wine, and barrels back to our campsite. The money is a welcome sight.

Embla Strand Do we want to try to find the person to whom the title belongs? That could be rather lucrative, albeit take us far from our newly-purchased home. Would it be possible to figure out in roughly which direction the ship was traveling?

Pandred: This is probably a stupid question, but would any amount of the ship itself be salvagable? Some quantity of lumber or other bits and bobbins that would still be usable? I don't particularly want to abandon our hexploration for a trip to Denmark...or Scotland for that matter, but I am interested in the title owner as well.

The DM: Computer technical problems, I've been offline about an hour. Embla, while each jar of lutefisk weighs about half a pound, the barrels weigh somewhere about 550 lbs. each. There's no real way to tell which direction the ship was travelling. Most of the wood of the ship would be salvageable to some degree, though it wouldn't be cheap to haul back to a town and the return would be minimal. If something were built right here out of the wood that would be the best use for it.

The DM: Allow me to point out that since the land grant was for a parcel of land near Bergen, and Bergen being about 80-100 miles north of here, that might be a place to start.

Embla Strand We could build this into a hunter's lodge of sorts to support more exploration here. Or we could head to Bergen. Thoughts?

Pandred: Bergen is a market town, I'm 99% sure. However, the transport cost would likely eat a significant portion of our new gains. With that in mind I think we should keep going with our exploration, and the hunter's lodge idea is to my mind fantastic. I like the idea of a big boat-shaped hideaway for our expedition. If we find another haul of similar size, or get lucky and turn out a bigger dungeon then we can afford a trip to Bergen.

Pandred: Alexis, if we were to return this haul to Treborg, would wheeling Vafrandir back on the cart interrupt his rest enough to deny him rest gains?

The DM: The beer is worth 32 g.p. for 63 gallons; the wine is worth 894 g.p. Each barrel is worth 15 g.p., so each beer barrel is 47 g.p. and the wine barrel is worth 909. The lutefisk hasn't been priced on my system yet; let's call it 5 g.p. per jar. You can't divide experience for single items, so you have to name someone as the plunderer of the wine barrel and the other items for the sake of x.p. Divide up the g.p. for experience as well.

The DM: Answering Pandred's question: that's right, he can't rest in a cart. You'd need to create some kind of tackle to get barrels into a cart, which Embla's logistics ought to allow. Call it a day to build the frame and three hours to wedge the barrels out and load them, once the cart is present. Is it? I thought you were walking without the cart. Shouldn't change your travel times if I'm in error about that.

The DM: by the time you get the ship checked out, the sun is past the zenith; the rain has slackened a bit but it still goes on.

Pandred: I'm doing math now, but I wanted to say before someone else did it that I fully intend to give Vafrandir the wine. If he's got a 10% bonus to XP as I assume he does, that gives him the 2k experience needed to level. I assume there are no objections to this?

The DM: Vafrandir?

Vafrandir: Were I conscious, I would certainly not object!

Treasure Distribution

Pandred: Okay. I think I've got this down. Everyone gets 118 gp. 23sp, and 3cp. There is 1 cp left over, congratulations Marcule. Individual items - Vafrandir gets the Wine at 909gp, Embla, Vafrandir and I each get a barrel at 47gp. Marcule takes the lutefisk at 5 times 10 or 50gp.

The silver gives an additional gp/xp. So totals:

  • Vafrandir: 1028 gp/xp
  • Embla/Pandred: 166 gp/xp
  • Marcule: 169 gp/xp

10% bonuses were not factored.

The DM: Vafrandir and Pandred get 10%. The assassins do not.

Vafrandir: Pandred, I'm looking at this again, and I think you didn't factor my XP from the spider fight. Once I wake up, I'll have enough to level just from that. With that said, I'm willing to give the wine to Marcule as he'll still be Level 1.

The DM: Wasn't there also experience from the Toad and Demons?

Vafrandir: That brings me up to the current total on my character page. I have not yet added Spider XP since I've not technically taken "possession" of it.

The DM: Understood. I'm just pointing out, 719 from the snow gate, plus the spider x.p., plus the wine ... you are way past 2,001 x.p.

Embla Strand This sounds good to me. Since we're not heading off to Bergen now, how about you and Odds head back to get the cart while Willa and I tend to Vaf and start cleaning the ship out of all the junk?

Pandred: Since the difference doesn't level Marcule, I'd just keep you with the wine for simplicities sake. Honestly if I were going to reconfigure, it'd be with an eye towards my own looming 4th level, as I was second closest previously.

Vafrandir: Sounds good. It'll all come out in the wash, I'm sure.

Planning

The DM: What sort of raingear do people have to travel in? Oddsdrakken would have a oiled coat and hat.

Pandred: I have my very large fur coat, and the woolen cloak that comes with the adventurer's gear. Whichever of those is most suitable.

The DM: Just pointing out that everyone is somewhat soaked just now. Attending to Vafrandir is fine; Willa is effectively at zero hit points.
The DM: Let me know if you have any other plans for today, or if you just want to wait for the next day to give Vafrandir another hit of points.

Pandred: I'm ready for a new day. The new hit die might take our intrepid elf back into the realm of the living as well.

The DM: Waiting for one other person to confirm.

Vafrandir: Aye.

May 31st

The DM: The rain reduces hour by hour until nightfall, when it finally tapers off. There are a few drops that fall around midnight, but no more; still, as the sun rises on the 31st, the landscape is still damp and misty, moreso because the temperature is so pleasant it is verging on becoming actually warm. There is a good, dry, light easterly breeze blowing, which, with the warmth, is most promising; and the sky is blue and very promising.

Vafrandir climbs to -6 h.p. on his own; Pandred can give him a sip of the bottle and see how he's doing, but he's entitled to a wisdom check (4 in 20) before drinking).

Vafrandir: 16. No luck of the die so far.

Pandred: Take another 1 from the bottle. Unlucky rolls today. Good thing there was just the one spider in the boat.

The DM: Takes him to -5. That's a 5 in 20 roll, Vafrandir.

Vafrandir: A 4!

Pandred: He lives!

The DM: Okay, Vafrandir awakes; he's second level and he should roll a d10 (reroll if "1" comes up) +2 for his new hit points, adding those to -5. You heal at 2 h.p. per day now, Vafrandir, as per your level. That was a good day, all! Lots of interchange, lots of posts. Looking forward to tomorrow.

Vafrandir Levels

Vafrandir: I roll a 5 raw, 7 adj, bringing my current to 2 and total to 20. Is there anything besides skill points I need to be aware of for leveling?

The DM: Your thac0 is improved to 19. Apart from that, I can't think of anything. Are you good with rolling your own skill points?

Vafrandir: Yes I am, I've done so.

Beginning of a Fine Day

So, what are the plans for today? Vafrandir is sore and his insides don't feel too great, but he can walk about on his own now.

Vafrandir: I'm fine with putting a journey to return Hamish Ross's title to him on the planner, at least after I recover and we set to rights our haul here. But if we show up at his door (or are questioned otherwise) with a document we're not authorized to carry and having taken possession of the salvage? That seems unwise to me. What are our options for building a small shelter here as discussed above? I'll do the math in a bit but I don't think we can haul all of this back in a single trip in any case.

The DM: At present, the best shelter you can build is a bivouac, as per Embla's (as yet unwritten) logistics skill. A permanent construction is beyond any of your skill-sets (unless I am wrong in my memory?).

[OOC-DM: I should add that I'm due to get a flu shot this afternoon, so I'll be ending this Friday session at 1 p.m. today]

Pandred: I know we keep saying it's unwise...but is it? I mean, is the truth not good enough? "Hey, we found this a few miles outside Treborg, and we thought the right thing to do would be to return it. Oh, you need to cast Detect Truth or something on us? Yeah, no problem. Anyway, you're welcome." In either case, take another 3 hp from the bottle.

The DM: Um, no. It is still the 31st. You used the bottle already today.

Pandred: I think we should set up this site as our drop-point, and maybe when Vafrandir has two digits worth of hp we can stake out the area more thoroughly. Maybe climb one of the mountains that surround this valley and get a good look around.

Embla Strand A biouvac sounds good for now. Once the house is built we could have carpenters come and enhance the place, but that's an issue for later consideration. I agree with Pandred. For today, I forage to supplement our stores and perhaps see what's nearby and notable.

Vafrandir: That sounds like a good idea to me.

The DM: Foraging finds 6 lbs. of food; we'll say a rabbit, a salmon caught in a shallow brook and 2 lbs. of fresh greens.

Vafrandir: How much food did we need for yesterday?

The DM: The bivouac will take three days to put together, with Embla directing the stripping of the ship for materials and supervising the construction; this will make a 10 x 8 ft. building. I'm calculating storage, though most of that will be taken up with the six of you (five, really, since Marcule and Oddsdrakken will count as one human) sleeping inside.

The DM: Right, I haven't said so since the 28th. Let's see; travel & combat on the 29th, 2 days rest = 5 lbs. per person, including full rations for Oddsdrakken and Marcule.

The DM: Storage for the bivouac would be 19.6 tons; since you wouldn't be "living" in it, like the house, count each person as 2 tons, not four. While I'm on this, a standard tent will provide space for 11.7 tons.