Difference between pages "Druid Sage Abilities" and "Murder (sage study)"

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Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Druid (class)|Druid Class]]Starting at [[Experience Level|1st level]], the druid gains one field, and one study within that field.  This choice is left entirely to the playerThere are four fields to choose from:
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[[File:Murder.jpg|right|560px|]]
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Describes the unlawful and malevolent killing of intelligent beings without legitimacy, particularly with maliceAuthoritarian skill in the study will exempt the character from any feelings regarding any individual that is killed, including cases involving the murder of a child, a pregnant woman, an official or person of noble or royal blood, persons of great talent or those of great pietyAll forms of murder are inherent in the study.
  
::'''Animal Life''': provides familiarity with living, breathing creatures of natural, non-magical origin, their lifestyles and instincts, and the ecologies in which they dwell.  The field is divided into different animal forms.
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The study also includes elements of causing pain, either to torment victims for the sake of pleasure or to solicit secreted information.
  
::'''Earth & Sky''': the study of the physical world collectively, including landscape, features and products of the earth, reaching to all natural forms of the material universe.  The field is divided among the natural sciences.
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The skills below describe the forms of murder that the character might indulge in, or the degree of suffering the character is able to cause.
  
::'''Plant Life''': provides familiarity with growing plants, fungus and like growing creatures of natural, non-magical origin, their distribution, cultivation and manner of fertility. The field is divided into different plant forms.
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==== Amateur ====
<br>
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:*'''[[Assassination (sage ability)|Assassination]]''': the art of dispatching an enemy quickly and efficiently through the use of hand-held weapons.
The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br>
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:*'''[[Dosing (sage ability)|Dosing]]''': the art of slipping a poison or other substance into a ready glass or prepared food.
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:*'''[[Execution (sage ability)|Execution]]''': the character is capably skilled at established capital punishments (hanging, beheading, etcetera).  
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:*'''[[Exhaustive Questioning (sage ability)|Exhaustive Questioning]]''': a method of questioning and rough treatment in order to gain information or a confession.
  
==== Animal Life ====
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==== Authority ====
:'''[[Amphibians & Reptiles (sage study|Amphibians & Reptiles]]''':
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:*'''[[Arson Method (sage ability)|Arson Method]]''': enables skill at killing a specific intended victim through the use of fire.
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:*'''[[Blood Revenge (sage ability)|Blood Revenge]]''': advantages gained when the target has previously attacked, insulted or otherwise wronged the assassin.
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:*'''[[Suffering (sage ability)|Suffering]]''': skill at expanding the length of time it requires a victim to die.
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:*'''[[Unfair Duel (sage ability)|Unfair Duel]]''': advantages gained in circumstances where the assassin is obstensibly in a "fair" one-on-one fight.
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:*'''[[Weregild (sage ability)|Weregild]]''': access to circumstances where the assassin is able to obtain compensation for murder, disablement and [[Injuries|injury]] of predetermined individuals.
  
:'''[[Birds (sage study)|Birds]]''':
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==== Expert ====
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:*'''[[Missus Dominicus (sage ability)|Missus Dominicus]]''': gain option to be commissioned as a vassal assassin to a state of importance.
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:*'''[[Practical Torment (sage ability)|Practical Torment]]''': produces legitimate information from the torture of an individual.
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:*'''[[Target Assassination (sage ability)|Target Assassination]]''': enables the assassination of an individual using a bow or crossbow.
  
:'''[[Bugs & Spiders (sage study)|Bugs & Spiders]]''':
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==== Sage ====
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:*'''[[Brainwashing (sage ability)|Brainwashing]]''': enables the character to reform the thoughts of individuals, inserting new ideas and thoughts in place.
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:*'''[[Missus Immunitas (sage ability)|Missus Immunitas]]''': obtain impunity from the persecution of any state of importance, on account of one's value as a killer.<br>
  
:'''[[Golems (sage study)|Golems]]''':
 
  
:'''[[Mammals (sage study)|Mammals]]''':
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See [[Assassin Sage Abilities]]
 
 
:'''[[Sea Life (sage study)|Sea Life]]''':
 
 
 
:'''[[Slime Molds (sage study)|Slime Molds]]''':
 
 
 
==== Earth & Sky ====
 
:'''[[Alchemy (sage study)|Alchemy]]''':
 
 
 
:'''[[Animal Physiology (sage study)|Animal Physiology]]''':
 
 
 
:'''[[Geography (sage study)|Geography]]''':
 
 
 
:'''[[Geology (sage study)|Geology]]''':
 
 
 
:'''[[Natural Astronomy (sage study)|Natural Astronomy]]''':
 
 
 
:'''[[Oceanography (sage study)|Oceanography]]''':
 
 
 
==== Plant Life ====
 
:'''[[Bushes & Shrubs (sage study)|Bushes & Shrubs]]''':
 
 
 
:'''[[Flowers & Sprigs (sage study)|Flowers & Sprigs]]''':
 
 
 
:'''[[Fungi (sage study)|Fungi]]''':
 
 
 
:'''[[Grasses & Grains (sage study)|Grasses & Grains]]''':
 
 
 
:'''[[Mosses & Ferns (sage study)|Mosses & Ferns]]''':
 
 
 
:'''[[Trees (sage study)|Trees]]''':
 
 
 
== Awarding Knowledge Points ==
 
At 1st level, the druid player character will gain 12 knowledge points in their chosen study.  A d6-1 is rolled for the other studies in the druid's chosen field, producing a result of 0 to 5 each.  A d4-1 is rolled for all other studies in all other fields, producing a result of 0 to 3 each.  Therefore, the druid will accumulate sufficient points in every study to most likely become an amateur in all or most studies.  Be sure to read the sage abilities page for additional details.
 
 
 
This accumulation is assumed to occur steadily, through everyday discussions with NPCs in settled places, chance reading of books, experiment and insight, whether or not the character ever expresses their intention to gather this knowledge.  Time in the campaign is often skirted over ... so we may assume the character spoke to someone in their profession along a road, at a tavern, perhaps finding a shelf of books (and poking through them) during an afternoon's shopping or whenever.
 
 
 
Once the character has gained sufficient levels, the number of both fields and studies are increased. Furthermore, as levels are gained, so are knowledge points, enabling characters to progress from amateur to authority, and thence to expert and sage.  At 5th, 9th and 13th levels, the druid will gain a new study in a field that the druid possesses.  At 7th and 13th levels, the druid will gain a new field.
 

Revision as of 05:42, 21 August 2020

Murder.jpg

Describes the unlawful and malevolent killing of intelligent beings without legitimacy, particularly with malice. Authoritarian skill in the study will exempt the character from any feelings regarding any individual that is killed, including cases involving the murder of a child, a pregnant woman, an official or person of noble or royal blood, persons of great talent or those of great piety. All forms of murder are inherent in the study.

The study also includes elements of causing pain, either to torment victims for the sake of pleasure or to solicit secreted information.

The skills below describe the forms of murder that the character might indulge in, or the degree of suffering the character is able to cause.

Amateur

  • Assassination: the art of dispatching an enemy quickly and efficiently through the use of hand-held weapons.
  • Dosing: the art of slipping a poison or other substance into a ready glass or prepared food.
  • Execution: the character is capably skilled at established capital punishments (hanging, beheading, etcetera).
  • Exhaustive Questioning: a method of questioning and rough treatment in order to gain information or a confession.

Authority

  • Arson Method: enables skill at killing a specific intended victim through the use of fire.
  • Blood Revenge: advantages gained when the target has previously attacked, insulted or otherwise wronged the assassin.
  • Suffering: skill at expanding the length of time it requires a victim to die.
  • Unfair Duel: advantages gained in circumstances where the assassin is obstensibly in a "fair" one-on-one fight.
  • Weregild: access to circumstances where the assassin is able to obtain compensation for murder, disablement and injury of predetermined individuals.

Expert

  • Missus Dominicus: gain option to be commissioned as a vassal assassin to a state of importance.
  • Practical Torment: produces legitimate information from the torture of an individual.
  • Target Assassination: enables the assassination of an individual using a bow or crossbow.

Sage

  • Brainwashing: enables the character to reform the thoughts of individuals, inserting new ideas and thoughts in place.
  • Missus Immunitas: obtain impunity from the persecution of any state of importance, on account of one's value as a killer.


See Assassin Sage Abilities