Difference between pages "Talk:Stavanger, May 21, 1650" and "Dire Wolf Battle"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
[[File:County of Rogaland.jpg|right|490px]]
+
[[File:Skeletal Dire Wolf (a).jpg|right|350px]]
Conditions:
 
''A cool temperature, with a light rain falling and a moderate breeze blowing out of the west.  A new moon in the night sky.''--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 09:57, 21 September 2020 (MDT)
 
  
'''1.''' Engelhart, I am never going to hand out D&D adventures on a silver platter when asked for, everYour local church will tell you to give up this adventuring, settle down and follow orders in furthering the power of the churchThe Rathaus, or town hall, will be too busy to see you.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 09:57, 21 September 2020 (MDT)
+
'''The DM:''' The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the doorVafrandir, you '''<span style="color:red">take-1</span>''' pt of incidental damage from the door hitting you.  Vafrandir’s roll says you’re not surprisedI need Marcule to roll initiative; d6.
: I know.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 10:32, 21 September 2020 (MDT)
+
 +
'''Marcule:''' I roll a 1.
  
'''2.''' Vafrandir, the 10% bonus always applies when you get experience.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:01, 21 September 2020 (MDT)
+
'''The DM:''' I have a 6.
  
'''3.''' At present, the value of the boat is 827 g.pAt least, that is how much I will pay for it.  The boat will enable up to 7 people to comfortably travel upon it, up to double that number in a pinch; but unless you pull into the shore to cook food, you'll be stuck eating cold provisions while aboard.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:01, 21 September 2020 (MDT)
+
'''The DM:''' The wolf attacks Pandred first, being the victim directly in frontIt attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex ofIncidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head.  There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs).
: Got it. We'll factor this on our choice of destination, but going anywhere around these parts without a boat is bound to be a slog. Plus it would enable us to carry significant amounts of cargo or loot.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 10:32, 21 September 2020 (MDT)
+
: '''The DM:''' The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5.  Pandred is hit by the creature’s body, however, and '''<span style="color:red">take-1</span>''' point of damage. Players can act.
  
'''4.''' The apothecary will tell you that the book has been seized by the authorities as critical to the welfare of the state, and that no remuneration was offered.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:03, 21 September 2020 (MDT)
+
=== Party Round 1 ===
  
'''5.''' Mercule, I take it you don't plan to take advantage of your credit at this time, since you've had a windfall?--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:04, 21 September 2020 (MDT)
+
'''[[Vafrandir]]:''' I move to '''2227''' and attack: '''3 raw, 4 to hit'''.
 +
:'''The DM:''' Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold it.  In this case, you’re going to need at least AC 7 to hit.
 +
::'''[[Vafrandir]]:''' Will do!
  
:I will be picking myself up an extra saddle bag in the market, passing up on my credit at this time. --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 10:25, 21 September 2020 (MDT)
+
'''[[Lexent]]:''' From which hexes may the wolf be attacked?
 +
:'''The DM:''' It’s head is in 2126 and its body is in the next room, so only 2027 is open. 2026 has a door in it; you can go there but you’re -2 to hit.
  
== Travel Preparations (continued) ==
+
'''[[Lexent]]:''' I move, S-1,  to 2027 and attack. 16 I believe hits AC 4, '''<span style="color:red">cau-8</span>'''.
  
Just to say that I second Pandred's "one hex east of Jorpeland" (and the area beyond) as a promising mid-range destination, unspoiled wilderness without being excessively remote. We can sail to Jorpeland and leave the boat there for further repairs as we explore on foot for a while.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 10:48, 21 September 2020 (MDT)
+
'''[[Pandred]]''': Dropping the handaxe, bopping with the battleaxe. 13+2 hits '''AC 2''' for 4+3 '''<span style="color:red">cau-3</span>''' damage!
[[File:One Hex East of Jorpeland.jpg|right|280px]]
+
:'''The DM:''' Pandred’s damage is halved, on account of the bladed weapon.
:We're speaking of specifically this hex, yes?--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:09, 21 September 2020 (MDT)
 
:: Exactly. It opens onto a broad area of unexplored ground. ([[User talk:Engelhart|talk]]) 11:16, 21 September 2020 (MDT)
 
  
Our boat holds seven. With Me, Mercule, Engelhart, Embla, Vafrandir, Odds, Willa, and Fjall, that's eight. So be aware we're at a squeeze. What we should do is explore the settled (the lighter yellow hexes) area near our destination, and see about setting up a base camp. That way in a pinch we have somewhere to fall back on. Find out if folks are friendly, and what they know about the area beyond. Alexis calls it a tundra, so even in the event of a ranger it looks rough on the food/shelter front as we explore. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 12:03, 21 September 2020 (MDT)
+
'''The DM:''' I'll give Marcule some time.
:I'm going to shop today, and use [[Engelhart's Boat|Engelhart's boat]] as storage for some things. Tomorrow I'd like us to head out and recon the easternmost of those settled hexes near Jorpeland. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 12:03, 21 September 2020 (MDT)
 
:: Can I get a consensus from other people on this '''plan'''? --[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 12:07, 21 September 2020 (MDT)
 
::: I'm good with the plan.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 14:20, 21 September 2020 (MDT)
 
  
"The plan sounds fine by me Pandred", Alexis will I be able to bring my donkey along?, if not i will have to hire someone to carry my gear. --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 12:22, 21 September 2020 (MDT)
+
'''Marcule:''' Move to 2228 unable to attack I will hold my ground.
:Looking over what you have listed, this really doesn't seem like a big deal. We'll have to pay to stable the animals until we have a place to store them ourselves, but honestly just make a tab for things you want to keep on the boat. I doubt Engelhart is going to throw a fit over some dice and extra boots being left aboard. I don't think it's worth your time or our space aboard ship to find another squire just now. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 12:32, 21 September 2020 (MDT)
 
:: As I've been reading a lot of ''Horatio Hornblower'' lately, the donkey can't be gotten aboard without a sling or a proper gangplank and the boat is too small for either.  The boat really isn't large enough for yet another person.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 12:40, 21 September 2020 (MDT)
 
  
I think, as Fjall and Willa listen and consider the party's plan, that they're concerned about their presence overloading the boat.  There are fishermen who come in from Jorpeland all the time to sell their wares in Stavanger.  Perhaps the two of them could make arrangements with these boats and meet you in Jorpeland within a week?--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 12:40, 21 September 2020 (MDT)
+
== Round 2 ==
:That is amenable to us. I think we're on our own timetable without those frogs or demons on our heels.
+
[[File:Skeletal Dire Wolf (b).jpg|right|385px]]
:: Don't forget that I'm due to have an henchman join me, meaning one more slot on the boat taken.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 14:39, 21 September 2020 (MDT)
+
'''The DM:''' The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw. Pandred '''<span style="color:red">take-1</span>''' point of incidental damage.
  
Guys, I made a page for [[Engelhart's Boat]]. We all picked up stuff from camp, and I think it would be wise to consolidate that in one place. Please give it a look. Alexis, is there any way you could set up some kind of index page for our character sheets/hirelings etc? Just for ease of navigation. I'm learning as I go. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 12:54, 21 September 2020 (MDT)
+
'''The DM:''' A 6 misses the cleric with the bite.  I have been rolling SO BAD lately. And, having written that, I roll a natural 20 with the claw on Pandred. And another 20Wow. And a 16.  That’s triple damage. Pandred, '''<span style="color:red">take-9</span>''' damage.  You’re stunned, thrown back into 2128.
: the boat page looks simple enough to meCould I pass along the work of the index page to Vafrandir or you for the moment, Pandred? I'm working vigorously to produce a sage ability page for sailing that is long overdue.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 14:09, 21 September 2020 (MDT)
 
::I have added the links to the main page of our wiki. I know that '''we''' just dig through recent changes or our email for updates, but we might consider having the party's current page be displayed there as well. --15:18, 21 September 2020 (MDT)
 
  
I paid to have my clothes laundered, and bought an extra set. Everything I bought, with the exclusion of my Chain Armor, is on the boat. Just minor things I should have had a while ago. The Plate and Studded Armor were owned before. Unless anyone has suggestions, I'm done spending my money. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 13:00, 21 September 2020 (MDT)
+
'''The DM:''' The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: '''<span style="color:red">take-1</span>'''. Creatures can, by the rule, roam about this way trampling and making a real mess of things.
  
I am also ready to leave should we make way in the morning or would we like to leave sooner? --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 13:32, 21 September 2020 (MDT)
+
=== Party Round 2 ===
: Note today's weather, Marcule. It is raining.  Do you really want to head off in the rain? --[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 14:10, 21 September 2020 (MDT)
+
'''The DM:''' Vafrandir, Lexent and Marcule can act.
  
'''Embla''' I'll do some shopping and put a host of supplies on the boat. I'm also down some 30hp, so I'd appreciate taking some time to rest until the weather clears, at the very least.
+
'''[[Lexent]]:''' I attack. '''10 I believe hits AC 10''', 5 damage. I then move S-1 to 2026.
:'''Engelhart''': At first chance I'll cast ''Aid'' and ''Cure Light Wounds'' on Embla, granting her (dice rolls...) a combined 22 hit-points in healing. We can sail out tomorrow and you'd be little worse for wear.
 
::'''Pandred''': Everyone please take the time to put whatever you brought from the campsite onto the boat page. It would be extremely helpful.
 
::: '''Engelhart''': I'm holding back for now because I'm waiting on the henchman joining up and needing to be equipped. I have a spare Leather Armor, but if anyone has a better one gathering dust I'd happily avail myself to it.
 
  
==== Sailing ====
+
'''Marcule:''' I swing with my scimitar And fail with a 3. can i back up 1? 2229?
'''The DM''': I have created '''[https://wiki.alexissmolensk.com/index.php/Sailing_(sage_ability) in depth sailing rules]''' for my wiki that you will all want to read.
 
:'''The DM''': there was a mistake in the fault check calculation for amateur-status but I fixed it.
 
:: '''Engelhart''': Good work. I've just first learned about "Broaching". We definitely need to wait for a lull in the weather to depart. How long is the journey supposed to take? I'm thinking just a part of the day, but I could be very wrong.
 
::: '''The DM''': under the present conditions, as described at the top of the post, you'd be close-hauling against the wind; Jorpeland is 13 mi. away, so it would take about 6½ hours; the hex east of Jorpeland we indicated would take 12 hours.
 
:::: '''Engelhart''': Considering we're making for Jorpeland to proceed from there on foot, my prediction was reasonably accurate.
 
  
====== Fighters in the Party ======
+
'''[[Pandred]]''': I have 3hp, I would appreciate one more body to take a hit that's not me.
'''The DM''': Please note, that some of you have a Sage Study called "Athletics."  Chances are, you haven't realized that athletic knowledge points need to be assigned to [https://wiki.alexissmolensk.com/index.php/Athletics_(sage_study) specific sage abilities] within that study.  The page needs rewriting (jeebs, what doesn't?) — but you can subscribe your scanty points to sailing there, if you wish (1 pt. would be enough to make you "supportive crew," if you wanted to spare towards swimming, skiing or some other athletic).  Please sort out those points at this time.
 
  
:'''Pandred''': I took Swimming. 7 points in it now.
+
'''The DM:''' When in melee (adjacent to an active combatant), only stride-1 is possible.  Takes two AP to move into 2026, which you have, so no problem. Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem.
<br>
 
<br>
 
  
== Engelhart's Levelling ==
+
'''[[Vafrandir]]:''' Attack again, roll a 6 to hit. Shit. Gonna be one of ''those'' fights.
Alexis, I've addressed you in my character page regarding my level up, kindly take a look]--[[User:Engelhart|Engelhart]]
 
:'''Hit Points''': I'd rather keep any character talk here, and not on other pages.  So many changes to make, 5th level is a real sign post. Could we start with rolling your hit points. A d8 (unless you've done it?).  If you roll a "1", roll again.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:27, 21 September 2020 (MDT)
 
:: Right, I rolled a 6, which adjusted for Constitution grants +7 Hp.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:33, 21 September 2020 (MDT)
 
  
:'''Sailing''': It should be increasing like your other abilities, technically counting as "out of fields." roll 4d4 -4 to catch you up to 5th level for that ability.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:27, 21 September 2020 (MDT)
+
'''The DM:''' Has been for me latelyRepeatedly.
:: I roll 10, meaning 6 additional points to the study.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:33, 21 September 2020 (MDT)
 
::: It's technically an ability within the study of Athletics.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:49, 21 September 2020 (MDT)
 
  
:'''Sage Abilities for The Church, Power and Theology & Customs''': For each study in these fields, please roll 1d4 -1 and add those numbers to those studies.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:31, 21 September 2020 (MDT)
+
'''[[Lexent]]:''' So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf?
:: Meaning to each and every single one of these skills under the headers, correct?--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 14:18, 21 September 2020 (MDT)
+
:'''The DM:''' has nothing to do with the creatureThe door is in the way. You’re still at -2 to attack from where you are.
::: Meaning to each and every '''study''' under each of these '''fields'''.  Check the [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Cleric Sage Abilities] page for further clarity in nomenclature.
 
  
:'''Beasts''': roll a d12 and add that number to your beasts total.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:31, 21 September 2020 (MDT)
+
== Round 3 ==
:: Roll comes up as a cruel 1, so much for expertise.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 14:18, 21 September 2020 (MDT)
+
[[File:Skeletal Dire Wolf (c).jpg|right|350px]]
::: It will happen.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 14:55, 21 September 2020 (MDT)
+
'''The DM:''' the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s.  Damn. 
  
:'''Choose one of your other sage studies in Legends & Folklore''' as a specialty.  We'll continue when these five things are done.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:32, 21 September 2020 (MDT)
+
'''The DM:''' As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred '''<span style="color:red">take-1</span>''' damageNo one else does. Pandred staggers back again, into 2129.
:: Very well, but I both need to be absent for a bit as well as think on my choice. It'll be a while yet.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:34, 21 September 2020 (MDT)
 
::: No problem. --[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:39, 21 September 2020 (MDT)
 
:::: I'm back, and my choice is "Artifacts".--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 14:18, 21 September 2020 (MDT)
 
::::: RightAdd 1d12 points to artifacts as well, and then 1d8-1 points to the remaining two studies in your chosen field.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 14:55, 21 September 2020 (MDT)
 
:::::: Done.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 15:06, 21 September 2020 (MDT)
 
  
: '''Next, spells'''You get TWO 3rd level spells, one from the usual table and one bonus 3rd level spell from your 17 wisdom, a one-time only bonus.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 14:57, 21 September 2020 (MDT)
+
=== Party Round 3 ===
:: Here comes the meaty part of the thing. I choose ''Prayer'' and ''Death's Door''.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 15:00, 21 September 2020 (MDT)
+
Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rearVafrandir is +1 from the flank.
::: Death's Door will make the party happy.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:19, 21 September 2020 (MDT)
 
  
:'''Henchman'''.  Henchmen are rolled up slightly differently from main characters.  Like before, roll 4d6 for '''six stats''' without specifying, '''one time''', regardless of the results.  You're then permitted to either accept those six rolls, whatever they are, or you MAY try again and roll six new rolls, a '''second time.''' If you take this option, however, to roll again, you MUST ACCEPT the second rolls, no matter how abysmally bad they are.  Once those six rolls are settled, the remaining character making process is the same.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:02, 21 September 2020 (MDT)
+
'''[[Lexent]]:''' I move, S-1, to 2126 and attack. '''7'''. 3 damage.
:: 11, 11, 14, 13, 10, 15. Incredibly middling. I'm going for the reroll.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 15:14, 21 September 2020 (MDT)
 
::: 11, 9, 16, 13, 14, 14. More like it but just shy of enough for a credible Ranger. I'm going for a Fighter instead.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 15:37, 21 September 2020 (MDT)
 
:::: '''The DM''': I'll need gender/sex and race as well.
 
::::: '''Engelhart''': Male, Half-Orc.
 
:::::: '''The DM''': I'll have a background ready for you tomorrow.
 
::::::: '''Engelhart''': Excellent. I've gone and added "Sling" as my third proficiency, as it was due.
 
:::::::: '''The DM''': Hope you see this; I will also need to know how your stats are arranged.
 
::::::::: '''Engelhart''': Yeah, I was about to leave that here as it did occur to me in the meantime that you'd need it. Strength: 16, Dexterity: 14, Constitution: 14, Wisdom: 13, Intelligence: 11, Charisma: 9.
 
  
== Out of Campaign Issues ==
+
'''[[Vafrandir]]:''' Third time's the charm. '''11 raw, 13 to hit; 6 raw, <span style="color:red">cau-4</span> dmg.'''
'''The DM''': I confess that I have having difficulty wading through this layoutIt isn't bad when it is a few things, but late in the day, and on a post, particularly with this sort of campaign moment, when everyone has ideas and is doing very different things, it is VERY difficult to track what are the latest detailsIn particular, I am having TWO problems:
+
:'''The DM:''' Yep.  That hitsAnd what’s more, you’re sure of it now.  The sword is +1 to hit and damage.  That means, 7+1, or 8, halved for edged weapon against skeletonDoesn’t stun.
 +
::'''[[Vafrandir]]:''' Woohoo!
 +
:::'''[[Lexent]]:''' Interesting. +1, but not magical.
  
:'''1st: Who is talking.''' The stamp at the end is mostly useless information AND it clutters the page up horrendously. Instead of using it, I would like it if players would please put their names at the front of their speaking in BoldAnyone not know how to do this?
+
'''Marcule:''' I hit with a 19 adjusted 7 damage.
 +
:'''The DM:''' Hits; adjusted to '''<span style="color:red">cau-3</span>''' on account of a bladed weaponThat doesn’t stun either.
  
:'''2nd: Subject.'''  I am thinking perhaps a sub-heading is needed for EVERY change in subjectIf you want to talk about the boat, make a subheading with four equal signsAnd then, '''NO DISCUSSION OF ANYTHING ELSE''' under that heading except specific references to boat mattersBanter can go under "Banter", What to do next can go under "Plan of Action" and so on.
+
'''The DM:''' I’ll call it there for the day; there’s only 13 minutes left until 2. The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam eachLexent and Pandred are off the hook, and Pandred is free of incidental damage this next roundI’ll begin with the creature’s attackBe well, and out.
  
Thoughts? If we don't do something, I'm going to have to make everyone comment chronologically, so I can tell what's been written since the last time I checked.
+
'''[[Lexent]]:''' In.
: '''Engelhart''': Yes, this began plaguing my feeble eyes as well. I've taken to nosing through the "history" tab so that each change becomes easier to see.
+
 
: '''Marcule''': I think this will be a good start, we may have to address the sub headings as we see it in action.
+
'''The DM:''' In. I'm being visited today by a small human grandchild, so I'll be in and out.  Working on the creature's attack now.
: '''Pandred''': I'll be honest I just skim the page for new content every time I reopen it, and then reread everything around that for context. I liked the stamp for linking to the character pages, but I guess with them posted on the main heading that's not necessary anymore.
+
 
: '''Embla''': I agree.
+
'''[[Vafrandir]]:''' In.
: '''Marcule''': i had not considered it, but i do enjoy the time stamp maybe we could maintain the signature at the end to help each other with a sense of when something was said --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 10:13, 22 September 2020 (MDT)
+
 
 +
== Round 4 ==
 +
[[File:Skeletal Dire Wolf (d).jpg|right|350px]]
 +
 
 +
'''The DM:''' The skeleton wolf turns as promised and bites Vafrandir, rolling an 11 and missing.  It claws Marcule, rolling a 3.  I’m back in form again.  Pandred is exempt, but the others are close enough to receive incidental damage. Marcule is struck by it’s head;  '''<span style="color:red">take-1</span>''' point of damage.
 +
 
 +
=== Party Round 4 ===
 +
Everyone is free to move, including Pandred at last.  Go ahead.
 +
 
 +
[OOC-DM: I trust everyone’s getting a good rush from the images and artwork; doing my best to keep it logical and straight]
 +
 
 +
'''[[Vafrandir]]:''' I assume the head is '''2127'''? If so, I can attack directly. '''19 raw, 22 to hit; 3 raw, 5 dmg: <span style="color:red">cau-2</span>''' (correct?).
 +
 
 +
'''[[Vafrandir]]:''' The wolf is terrifying. I'm getting vibes from the bear in Annihilation.
 +
 
 +
'''[[Lexent]]:''' I attack. '''Attack: 6'''. Damage: 5. I then move S-1 to 2125
 +
 
 +
'''The DM:''' Yep, that hits Vafrandir.  Today, I think we'll wait for Pandred and Marcule.  I'm not killing to play, what with distraction.
 +
 
 +
'''Marcule:''' 18 , 1 damage.
 +
 
 +
'''The DM:''' Good.  Guys, I'm ready to just wait for Pandred until noon.  Then I'll move on if he isn't here.
 +
 
 +
'''The DM:''' Okay, no Pandred.  I'm sorry, all, I'm just too distracted.  We'll get on with this tomorrow.  Don't be sore at me.  Out.
 +
 
 +
'''[[Pandred]]''': I don't want to hold everyone up tomorrow, so I'll post now even though it's late.
 +
:'''P''': I step into 2029 and whomp with the battleaxe. 8+2 is 10 hitting '''AC 7''', potentially 5 if rear strike is applied. Damage is 6+3 9, reduced to '''<span style="color:red">cau-4</span>'''.
 +
::'''P''': Out of AP. Incidental will stun me again next round.
 +
 
 +
'''The DM:''' Trust me, Pandred; yesterday was my fault.  I simply wanted to play with the grandchild than be here.
 +
 
 +
'''The DM:''' In.  Starting the skeleton’s move.
 +
 
 +
'''[[Vafrandir]]:''' We certainly have no issues with that!
 +
 
 +
== Round 5 ==
 +
[[File:Skeletal Dire Wolf (e).jpg|right|350px]]
 +
 
 +
'''The DM:''' With Pandred’s last hit (and yes, +2 from behind), the creature is stunned.  For those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks.  That should tell you where you are in the fight.
 +
: However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing.  Vafrandir '''<span style="color:red">take-1</span>''' and Marcule '''<span style="color:red">take-1</span>'''.  The creature’s rear swing away from Pandred’s hit, giving no one a flank next round.
 +
 
 +
=== Party Round 5 ===
 +
 
 +
No one is stunned as far as I know, which means you can all act.  As always, the arrows indicate the movements made in the previous round.
 +
 
 +
'''[[Pandred]]''': In.  Step up into 2028 and swing. 8+2 hits '''AC 7''' for 5+3 or 8 damage, reduced to '''4'''.
 +
 
 +
'''[[Lexent]]''' In
 +
 
 +
'''[[Vafrandir]]:''' In. Attack, only 4 raw, 7 to hit.
 +
 
 +
'''[[Lexent]]:''' I move S-1 to 2126 and attack. '''Attack: 10'''. Damage: 8.

Revision as of 11:05, 19 February 2021

Skeletal Dire Wolf (a).jpg

The DM: The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you take-1 pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6.

Marcule: I roll a 1.

The DM: I have a 6.

The DM: The wolf attacks Pandred first, being the victim directly in front. It attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex of. Incidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head. There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs).

The DM: The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5. Pandred is hit by the creature’s body, however, and take-1 point of damage. Players can act.

Party Round 1

Vafrandir: I move to 2227 and attack: 3 raw, 4 to hit.

The DM: Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold it. In this case, you’re going to need at least AC 7 to hit.
Vafrandir: Will do!

Lexent: From which hexes may the wolf be attacked?

The DM: It’s head is in 2126 and its body is in the next room, so only 2027 is open. 2026 has a door in it; you can go there but you’re -2 to hit.

Lexent: I move, S-1, to 2027 and attack. 16 I believe hits AC 4, cau-8.

Pandred: Dropping the handaxe, bopping with the battleaxe. 13+2 hits AC 2 for 4+3 cau-3 damage!

The DM: Pandred’s damage is halved, on account of the bladed weapon.

The DM: I'll give Marcule some time.

Marcule: Move to 2228 unable to attack I will hold my ground.

Round 2

Skeletal Dire Wolf (b).jpg

The DM: The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw. Pandred take-1 point of incidental damage.

The DM: A 6 misses the cleric with the bite. I have been rolling SO BAD lately. And, having written that, I roll a natural 20 with the claw on Pandred. And another 20. Wow. And a 16. That’s triple damage. Pandred, take-9 damage. You’re stunned, thrown back into 2128.

The DM: The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: take-1. Creatures can, by the rule, roam about this way trampling and making a real mess of things.

Party Round 2

The DM: Vafrandir, Lexent and Marcule can act.

Lexent: I attack. 10 I believe hits AC 10, 5 damage. I then move S-1 to 2026.

Marcule: I swing with my scimitar And fail with a 3. can i back up 1? 2229?

Pandred: I have 3hp, I would appreciate one more body to take a hit that's not me.

The DM: When in melee (adjacent to an active combatant), only stride-1 is possible. Takes two AP to move into 2026, which you have, so no problem. Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem.

Vafrandir: Attack again, roll a 6 to hit. Shit. Gonna be one of those fights.

The DM: Has been for me lately. Repeatedly.

Lexent: So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf?

The DM: has nothing to do with the creature. The door is in the way. You’re still at -2 to attack from where you are.

Round 3

Skeletal Dire Wolf (c).jpg

The DM: the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s. Damn.

The DM: As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred take-1 damage. No one else does. Pandred staggers back again, into 2129.

Party Round 3

Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rear. Vafrandir is +1 from the flank.

Lexent: I move, S-1, to 2126 and attack. 7. 3 damage.

Vafrandir: Third time's the charm. 11 raw, 13 to hit; 6 raw, cau-4 dmg.

The DM: Yep. That hits. And what’s more, you’re sure of it now. The sword is +1 to hit and damage. That means, 7+1, or 8, halved for edged weapon against skeleton. Doesn’t stun.
Vafrandir: Woohoo!
Lexent: Interesting. +1, but not magical.

Marcule: I hit with a 19 adjusted 7 damage.

The DM: Hits; adjusted to cau-3 on account of a bladed weapon. That doesn’t stun either.

The DM: I’ll call it there for the day; there’s only 13 minutes left until 2. The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each. Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round. I’ll begin with the creature’s attack. Be well, and out.

Lexent: In.

The DM: In. I'm being visited today by a small human grandchild, so I'll be in and out. Working on the creature's attack now.

Vafrandir: In.

Round 4

Skeletal Dire Wolf (d).jpg

The DM: The skeleton wolf turns as promised and bites Vafrandir, rolling an 11 and missing. It claws Marcule, rolling a 3. I’m back in form again. Pandred is exempt, but the others are close enough to receive incidental damage. Marcule is struck by it’s head; take-1 point of damage.

Party Round 4

Everyone is free to move, including Pandred at last. Go ahead.

[OOC-DM: I trust everyone’s getting a good rush from the images and artwork; doing my best to keep it logical and straight]

Vafrandir: I assume the head is 2127? If so, I can attack directly. 19 raw, 22 to hit; 3 raw, 5 dmg: cau-2 (correct?).

Vafrandir: The wolf is terrifying. I'm getting vibes from the bear in Annihilation.

Lexent: I attack. Attack: 6. Damage: 5. I then move S-1 to 2125

The DM: Yep, that hits Vafrandir. Today, I think we'll wait for Pandred and Marcule. I'm not killing to play, what with distraction.

Marcule: 18 , 1 damage.

The DM: Good. Guys, I'm ready to just wait for Pandred until noon. Then I'll move on if he isn't here.

The DM: Okay, no Pandred. I'm sorry, all, I'm just too distracted. We'll get on with this tomorrow. Don't be sore at me. Out.

Pandred: I don't want to hold everyone up tomorrow, so I'll post now even though it's late.

P: I step into 2029 and whomp with the battleaxe. 8+2 is 10 hitting AC 7, potentially 5 if rear strike is applied. Damage is 6+3 9, reduced to cau-4.
P: Out of AP. Incidental will stun me again next round.

The DM: Trust me, Pandred; yesterday was my fault. I simply wanted to play with the grandchild than be here.

The DM: In. Starting the skeleton’s move.

Vafrandir: We certainly have no issues with that!

Round 5

Skeletal Dire Wolf (e).jpg

The DM: With Pandred’s last hit (and yes, +2 from behind), the creature is stunned. For those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks. That should tell you where you are in the fight.

However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing. Vafrandir take-1 and Marcule take-1. The creature’s rear swing away from Pandred’s hit, giving no one a flank next round.

Party Round 5

No one is stunned as far as I know, which means you can all act. As always, the arrows indicate the movements made in the previous round.

Pandred: In. Step up into 2028 and swing. 8+2 hits AC 7 for 5+3 or 8 damage, reduced to 4.

Lexent In

Vafrandir: In. Attack, only 4 raw, 7 to hit.

Lexent: I move S-1 to 2126 and attack. Attack: 10. Damage: 8.