Difference between pages "Talk:Stavanger, May 21, 1650" and "Dire Wolf Battle"
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− | [[File: | + | [[File:Skeletal Dire Wolf (a).jpg|right|350px]] |
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− | ''' | + | '''The DM:''' The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you '''<span style="color:red">take-1</span>''' pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6. |
− | : I | + | |
+ | '''Marcule:''' I roll a 1. | ||
− | ''' | + | '''The DM:''' I have a 6. |
− | ''' | + | '''The DM:''' The wolf attacks Pandred first, being the victim directly in front. It attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex of. Incidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head. There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs). |
− | : | + | : '''The DM:''' The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5. Pandred is hit by the creature’s body, however, and '''<span style="color:red">take-1</span>''' point of damage. Players can act. |
− | + | === Party Round 1 === | |
− | ''' | + | '''[[Vafrandir]]:''' I move to '''2227''' and attack: '''3 raw, 4 to hit'''. |
+ | :'''The DM:''' Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold it. In this case, you’re going to need at least AC 7 to hit. | ||
+ | ::'''[[Vafrandir]]:''' Will do! | ||
− | : | + | '''[[Lexent]]:''' From which hexes may the wolf be attacked? |
+ | :'''The DM:''' It’s head is in 2126 and its body is in the next room, so only 2027 is open. 2026 has a door in it; you can go there but you’re -2 to hit. | ||
− | = | + | '''[[Lexent]]:''' I move, S-1, to 2027 and attack. 16 I believe hits AC 4, '''<span style="color:red">cau-8</span>'''. |
− | + | '''[[Pandred]]''': Dropping the handaxe, bopping with the battleaxe. 13+2 hits '''AC 2''' for 4+3 '''<span style="color:red">cau-3</span>''' damage! | |
− | + | :'''The DM:''' Pandred’s damage is halved, on account of the bladed weapon. | |
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− | + | '''The DM:''' I'll give Marcule some time. | |
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− | + | '''Marcule:''' Move to 2228 unable to attack I will hold my ground. | |
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− | + | == Round 2 == | |
− | + | [[File:Skeletal Dire Wolf (b).jpg|right|385px]] | |
− | : | + | '''The DM:''' The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw. Pandred '''<span style="color:red">take-1</span>''' point of incidental damage. |
− | + | '''The DM:''' A 6 misses the cleric with the bite. I have been rolling SO BAD lately. And, having written that, I roll a natural 20 with the claw on Pandred. And another 20. Wow. And a 16. That’s triple damage. Pandred, '''<span style="color:red">take-9</span>''' damage. You’re stunned, thrown back into 2128. | |
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− | + | '''The DM:''' The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: '''<span style="color:red">take-1</span>'''. Creatures can, by the rule, roam about this way trampling and making a real mess of things. | |
− | + | === Party Round 2 === | |
− | : | + | '''The DM:''' Vafrandir, Lexent and Marcule can act. |
− | ''' | + | '''[[Lexent]]:''' I attack. '''10 I believe hits AC 10''', 5 damage. I then move S-1 to 2026. |
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− | + | '''Marcule:''' I swing with my scimitar And fail with a 3. can i back up 1? 2229? | |
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− | + | '''[[Pandred]]''': I have 3hp, I would appreciate one more body to take a hit that's not me. | |
− | ''' | ||
− | + | '''The DM:''' When in melee (adjacent to an active combatant), only stride-1 is possible. Takes two AP to move into 2026, which you have, so no problem. Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem. | |
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− | + | '''[[Vafrandir]]:''' Attack again, roll a 6 to hit. Shit. Gonna be one of ''those'' fights. | |
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− | :''' | ||
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− | + | '''The DM:''' Has been for me lately. Repeatedly. | |
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− | + | '''[[Lexent]]:''' So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf? | |
− | + | :'''The DM:''' has nothing to do with the creature. The door is in the way. You’re still at -2 to attack from where you are. | |
− | : | ||
− | + | == Round 3 == | |
− | + | [[File:Skeletal Dire Wolf (c).jpg|right|350px]] | |
− | + | '''The DM:''' the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s. Damn. | |
− | + | '''The DM:''' As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred '''<span style="color:red">take-1</span>''' damage. No one else does. Pandred staggers back again, into 2129. | |
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− | + | === Party Round 3 === | |
− | + | Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rear. Vafrandir is +1 from the flank. | |
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− | + | '''[[Lexent]]:''' I move, S-1, to 2126 and attack. '''7'''. 3 damage. | |
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− | = | + | '''[[Vafrandir]]:''' Third time's the charm. '''11 raw, 13 to hit; 6 raw, <span style="color:red">cau-4</span> dmg.''' |
− | '''The DM''' | + | :'''The DM:''' Yep. That hits. And what’s more, you’re sure of it now. The sword is +1 to hit and damage. That means, 7+1, or 8, halved for edged weapon against skeleton. Doesn’t stun. |
+ | ::'''[[Vafrandir]]:''' Woohoo! | ||
+ | :::'''[[Lexent]]:''' Interesting. +1, but not magical. | ||
− | :''' | + | '''Marcule:''' I hit with a 19 adjusted 7 damage. |
+ | :'''The DM:''' Hits; adjusted to '''<span style="color:red">cau-3</span>''' on account of a bladed weapon. That doesn’t stun either. | ||
− | + | '''The DM:''' I’ll call it there for the day; there’s only 13 minutes left until 2. The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each. Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round. I’ll begin with the creature’s attack. Be well, and out. | |
− | + | '''[[Lexent]]:''' In. | |
− | : ''' | + | |
− | : ''' | + | '''The DM:''' In. I'm being visited today by a small human grandchild, so I'll be in and out. Working on the creature's attack now. |
− | : ''' | + | |
− | : ''' | + | '''[[Vafrandir]]:''' In. |
− | : ''' | + | |
+ | == Round 4 == | ||
+ | [[File:Skeletal Dire Wolf (d).jpg|right|350px]] | ||
+ | |||
+ | '''The DM:''' The skeleton wolf turns as promised and bites Vafrandir, rolling an 11 and missing. It claws Marcule, rolling a 3. I’m back in form again. Pandred is exempt, but the others are close enough to receive incidental damage. Marcule is struck by it’s head; '''<span style="color:red">take-1</span>''' point of damage. | ||
+ | |||
+ | === Party Round 4 === | ||
+ | Everyone is free to move, including Pandred at last. Go ahead. | ||
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+ | [OOC-DM: I trust everyone’s getting a good rush from the images and artwork; doing my best to keep it logical and straight] | ||
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+ | '''[[Vafrandir]]:''' I assume the head is '''2127'''? If so, I can attack directly. '''19 raw, 22 to hit; 3 raw, 5 dmg: <span style="color:red">cau-2</span>''' (correct?). | ||
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+ | '''[[Vafrandir]]:''' The wolf is terrifying. I'm getting vibes from the bear in Annihilation. | ||
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+ | '''[[Lexent]]:''' I attack. '''Attack: 6'''. Damage: 5. I then move S-1 to 2125 | ||
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+ | '''The DM:''' Yep, that hits Vafrandir. Today, I think we'll wait for Pandred and Marcule. I'm not killing to play, what with distraction. | ||
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+ | '''Marcule:''' 18 , 1 damage. | ||
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+ | '''The DM:''' Good. Guys, I'm ready to just wait for Pandred until noon. Then I'll move on if he isn't here. | ||
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+ | '''The DM:''' Okay, no Pandred. I'm sorry, all, I'm just too distracted. We'll get on with this tomorrow. Don't be sore at me. Out. | ||
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+ | '''[[Pandred]]''': I don't want to hold everyone up tomorrow, so I'll post now even though it's late. | ||
+ | :'''P''': I step into 2029 and whomp with the battleaxe. 8+2 is 10 hitting '''AC 7''', potentially 5 if rear strike is applied. Damage is 6+3 9, reduced to '''<span style="color:red">cau-4</span>'''. | ||
+ | ::'''P''': Out of AP. Incidental will stun me again next round. | ||
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+ | '''The DM:''' Trust me, Pandred; yesterday was my fault. I simply wanted to play with the grandchild than be here. | ||
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+ | '''The DM:''' In. Starting the skeleton’s move. | ||
+ | |||
+ | '''[[Vafrandir]]:''' We certainly have no issues with that! | ||
+ | |||
+ | == Round 5 == | ||
+ | [[File:Skeletal Dire Wolf (e).jpg|right|350px]] | ||
+ | |||
+ | '''The DM:''' With Pandred’s last hit (and yes, +2 from behind), the creature is stunned. For those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks. That should tell you where you are in the fight. | ||
+ | : However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing. Vafrandir '''<span style="color:red">take-1</span>''' and Marcule '''<span style="color:red">take-1</span>'''. The creature’s rear swing away from Pandred’s hit, giving no one a flank next round. | ||
+ | |||
+ | === Party Round 5 === | ||
+ | |||
+ | No one is stunned as far as I know, which means you can all act. As always, the arrows indicate the movements made in the previous round. | ||
+ | |||
+ | '''[[Pandred]]''': In. Step up into 2028 and swing. 8+2 hits '''AC 7''' for 5+3 or 8 damage, reduced to '''4'''. | ||
+ | |||
+ | '''[[Lexent]]''' In | ||
+ | |||
+ | '''[[Vafrandir]]:''' In. Attack, only 4 raw, 7 to hit. | ||
+ | |||
+ | '''[[Lexent]]:''' I move S-1 to 2126 and attack. '''Attack: 10'''. Damage: 8. |
Revision as of 11:05, 19 February 2021
The DM: The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you take-1 pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6.
Marcule: I roll a 1.
The DM: I have a 6.
The DM: The wolf attacks Pandred first, being the victim directly in front. It attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex of. Incidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head. There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs).
- The DM: The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5. Pandred is hit by the creature’s body, however, and take-1 point of damage. Players can act.
Contents
Party Round 1
Vafrandir: I move to 2227 and attack: 3 raw, 4 to hit.
- The DM: Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold it. In this case, you’re going to need at least AC 7 to hit.
- Vafrandir: Will do!
Lexent: From which hexes may the wolf be attacked?
- The DM: It’s head is in 2126 and its body is in the next room, so only 2027 is open. 2026 has a door in it; you can go there but you’re -2 to hit.
Lexent: I move, S-1, to 2027 and attack. 16 I believe hits AC 4, cau-8.
Pandred: Dropping the handaxe, bopping with the battleaxe. 13+2 hits AC 2 for 4+3 cau-3 damage!
- The DM: Pandred’s damage is halved, on account of the bladed weapon.
The DM: I'll give Marcule some time.
Marcule: Move to 2228 unable to attack I will hold my ground.
Round 2
The DM: The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw. Pandred take-1 point of incidental damage.
The DM: A 6 misses the cleric with the bite. I have been rolling SO BAD lately. And, having written that, I roll a natural 20 with the claw on Pandred. And another 20. Wow. And a 16. That’s triple damage. Pandred, take-9 damage. You’re stunned, thrown back into 2128.
The DM: The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: take-1. Creatures can, by the rule, roam about this way trampling and making a real mess of things.
Party Round 2
The DM: Vafrandir, Lexent and Marcule can act.
Lexent: I attack. 10 I believe hits AC 10, 5 damage. I then move S-1 to 2026.
Marcule: I swing with my scimitar And fail with a 3. can i back up 1? 2229?
Pandred: I have 3hp, I would appreciate one more body to take a hit that's not me.
The DM: When in melee (adjacent to an active combatant), only stride-1 is possible. Takes two AP to move into 2026, which you have, so no problem. Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem.
Vafrandir: Attack again, roll a 6 to hit. Shit. Gonna be one of those fights.
The DM: Has been for me lately. Repeatedly.
Lexent: So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf?
- The DM: has nothing to do with the creature. The door is in the way. You’re still at -2 to attack from where you are.
Round 3
The DM: the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s. Damn.
The DM: As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred take-1 damage. No one else does. Pandred staggers back again, into 2129.
Party Round 3
Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rear. Vafrandir is +1 from the flank.
Lexent: I move, S-1, to 2126 and attack. 7. 3 damage.
Vafrandir: Third time's the charm. 11 raw, 13 to hit; 6 raw, cau-4 dmg.
- The DM: Yep. That hits. And what’s more, you’re sure of it now. The sword is +1 to hit and damage. That means, 7+1, or 8, halved for edged weapon against skeleton. Doesn’t stun.
Marcule: I hit with a 19 adjusted 7 damage.
- The DM: Hits; adjusted to cau-3 on account of a bladed weapon. That doesn’t stun either.
The DM: I’ll call it there for the day; there’s only 13 minutes left until 2. The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each. Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round. I’ll begin with the creature’s attack. Be well, and out.
Lexent: In.
The DM: In. I'm being visited today by a small human grandchild, so I'll be in and out. Working on the creature's attack now.
Vafrandir: In.
Round 4
The DM: The skeleton wolf turns as promised and bites Vafrandir, rolling an 11 and missing. It claws Marcule, rolling a 3. I’m back in form again. Pandred is exempt, but the others are close enough to receive incidental damage. Marcule is struck by it’s head; take-1 point of damage.
Party Round 4
Everyone is free to move, including Pandred at last. Go ahead.
[OOC-DM: I trust everyone’s getting a good rush from the images and artwork; doing my best to keep it logical and straight]
Vafrandir: I assume the head is 2127? If so, I can attack directly. 19 raw, 22 to hit; 3 raw, 5 dmg: cau-2 (correct?).
Vafrandir: The wolf is terrifying. I'm getting vibes from the bear in Annihilation.
Lexent: I attack. Attack: 6. Damage: 5. I then move S-1 to 2125
The DM: Yep, that hits Vafrandir. Today, I think we'll wait for Pandred and Marcule. I'm not killing to play, what with distraction.
Marcule: 18 , 1 damage.
The DM: Good. Guys, I'm ready to just wait for Pandred until noon. Then I'll move on if he isn't here.
The DM: Okay, no Pandred. I'm sorry, all, I'm just too distracted. We'll get on with this tomorrow. Don't be sore at me. Out.
Pandred: I don't want to hold everyone up tomorrow, so I'll post now even though it's late.
- P: I step into 2029 and whomp with the battleaxe. 8+2 is 10 hitting AC 7, potentially 5 if rear strike is applied. Damage is 6+3 9, reduced to cau-4.
- P: Out of AP. Incidental will stun me again next round.
The DM: Trust me, Pandred; yesterday was my fault. I simply wanted to play with the grandchild than be here.
The DM: In. Starting the skeleton’s move.
Vafrandir: We certainly have no issues with that!
Round 5
The DM: With Pandred’s last hit (and yes, +2 from behind), the creature is stunned. For those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks. That should tell you where you are in the fight.
- However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing. Vafrandir take-1 and Marcule take-1. The creature’s rear swing away from Pandred’s hit, giving no one a flank next round.
Party Round 5
No one is stunned as far as I know, which means you can all act. As always, the arrows indicate the movements made in the previous round.
Pandred: In. Step up into 2028 and swing. 8+2 hits AC 7 for 5+3 or 8 damage, reduced to 4.
Lexent In
Vafrandir: In. Attack, only 4 raw, 7 to hit.
Lexent: I move S-1 to 2126 and attack. Attack: 10. Damage: 8.