Difference between pages "June 29th, 1650" and "Back to Treborg"

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Continued from '''[[Back to Camp]]'''.
Continued from [[At Home, Dividing Treasure]]
 
  
'''The DM:''' It is a cool day, with a fresh southeast breeze and a steady rain falling from a grey sky.
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== Planning ==
 +
'''[[Lexent]]:''' Sounds good to me. I could also use a trip to Stavanger. Hopefully I have enough to procure some armor, or at least improve my weapon.
  
'''[[Lexent]]:''' "Well Vafrandir, Should we spend time looking into the other disappearances, or hurry straight back to the hole?"
+
'''[[Vafrandir]]:''' Probably the best course of action. No shame in getting some professional help.
  
'''[[Vafrandir]]:''' I don't mine popping over to Kristensen's. I suspect it was a crime of opportunity, but it won't hurt to let him know. Also, if we have opportunity to restore anything to these people for what they've lost, I think we should take it.
+
'''[[Lexent]]:''' In.
 
 
'''[[Lexent]]:''' "I agree. We should be able to compensate their losses out of what we find in that horrid pit, assuming we survive it. Though, I didn't want to make any promises before we can resolve the situation."
 
 
 
'''[[Lexent]]:''' I head toward Kristensen's property.
 
 
 
'''[[Vafrandir]]:''' I'll accompany. "True, we don't know what will be usable or useful to them. Or indeed if we'll even survive...that last fight was close."
 
 
 
'''The DM:''' I’m afraid it is just a crime of opportunity.  The calf was with its mother when they took it.  Kristensen will say it’s a pity, as his milk cow is five years old and he was going to butcher it  next spring, when the calf began to give milk.  Now he guesses he’ll be without a milk cow for at least a year, if he can convince the 5 yr. old to bear another calf.  He wears your ears off with farmer talk.
 
 
 
'''[[Lexent]]:''' When it is polite to do so, we thank him and take our leave. How much of the day do we have remaining, and has the weather improved?  Weather's about the same.
 
 
 
'''The DM:''' It's noon.
 
 
 
'''[[Lexent]]:''' How long do we estimate that it will take to return to the goblin encampment, and how far distant is it from the ship?
 
 
 
'''The DM:''' 9 miles, it's a 14 hour walk.
 
 
 
'''[[Lexent]]:''' That being the case, I recommend that we head in that direction and can camp this evening. In the meantime, would it be possible to get a map showing roughly the relative locations of and distances between Treborg, the ship, and the goblin encampment? I'm having a hard time keeping it straight in my head.
 
 
 
'''[[Vafrandir]]:''' Sure. It's rainy, but I don't want to hang around too long for the weather to improve.
 
 
 
'''[[Lexent]]:''' It sounds as though we are in agreement. I begin heading back toward the goblin encampment.
 
 
 
'''[[Vafrandir]]:''' Away we go. The cart is still plenty full with supplies.
 
 
 
'''The DM:''' Let’s say you’re on the edge of Treborg, facing east.  For the first three miles moving towards 1 o’clock on the compass, there are scattered fields and woods that are carefully maintained.  Beyond that, moving at 2 o’clock, for two miles you climb a low hill made up of shield granite.  At the peak of that ridge, four miles from Treborg, at a speed of 3/4 mile per hour, you come to a “fork,” but only in your mind.  There’s no specific landform or cairn, it’s just a place you’ve been to half a dozen times now.
 
 
 
'''The DM:''' Turning towards 12 o’clock from this fork, you roll level on the cart, getting around some of the water courses at ½ mile per hour, for two miles, until you get to the top of a valley that swings slightly towards 11 o’clock.  From there, descending at ¼ mile per hour, after ¾ of a mile you bring the cart adjacent to the crashed airship.
 
 
 
'''The DM:''' Going the other way from the fork, you roll level for one mile (2 hours) eastward, towards 3 o’clock.  You do this until you find a fairly easy going footpath that takes you towards 2 o’clock for three miles, at 1 mile per hour with the cart.  That’s 13 hours altogether.  At that point, you have taken the cart as far as it will go; you climb through the rocks for one more mile, at ½ mile per hour, as it’s tough going.  That’s nine miles altogether and it brings you to the skeleton dungeon.
 
 
 
[[File:Ryfolke & Ioglefeld.jpg|right|490px|thumb|Ryfolke (west) & Ioglefeld (east)]]
 
'''The DM:''' That should be enough info for you to make a map.  There’s a big mountain to the north of the skeleton dungeon and to the east of the airship, that’s the same mountain.  That mountain is the first of a string of mountains that leads NNE into Hordaland County (you’re in Rogaland).  There are three low mountains between the crashed airship and the sea, and a loose group of mountains east and south of the skeleton dungeon.  This last group reaches to the fjord south of the dungeon and separates Ryfolke from Ioglefeld.
 
 
 
'''The DM:''' Not every mountain I’ve described is shown on the map.  Remember, the map “mountains” are just symbols.  One hex is 6.67 miles.
 
:  I’m going to go back now and correct the compass headings, as Treborg is farther south than I’d exactly remembered.  So bear with me a moment and I’ll get those fixed.
 
:: Ah, there's really only one change.  You head the first three miles at 1 o'clock, not 2.
 
::: Good enough?
 
 
 
'''[[Lexent]]:''' Good enough to start, although I'm not sure about the distance from Treborg to the fork I see three miles, then  two miles, for a total of four. I guess that you've given us that four miles as the crow flies. I'll work on plotting that out. In the meantime, we are heading for the 'fork'.
 
 
 
'''[[Vafrandir]]:''' Agreed.
 
 
 
'''The DM:''' I am giving distances as the crow flies.  The actual winding and wending is taken up with how long it takes for you to make real progress in the period of an hour.
 
 
 
'''The DM:''' If you build a little cairn at the fork, we’ll start calling it “the cairn.
 
  
'''[[Vafrandir]]:''' How long would that take?
+
'''Marcule:''' Did anyone else get an email from Alexis?
  
'''The DM:''' Assuming you have to find the rocks there, shall we say 1 hour per cubic foot? With no part being more than 2 cubic feet resting on a 1 sq.ft. base.
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'''[[Lexent]]:''' Yep. Do we just wait to hear more, or should we try to make some plans?
  
'''[[Vafrandir]]:''' What other advantages would it give besides convenient shorthand? I'm trying to weigh the time cost.
+
'''[[Pandred]]''': We can't act on anything, but if you've got ideas beyond "roll up with a bunch of dudes", which is what I was thinking, it wouldn't hurt to hear.
  
'''The DM:''' Off hand, it will make it easier if you have to find your way out here after a snowfall; it can be seen at a distance; others given the directions I’ve just given you will find the cairn as a stepping stone. And the taller you build it, the further away it will be seen by someone looking for it but doesn’t know where it is.  Makes a meeting place as well.
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'''The DM:''' @%$&^(^%#%$&*&^%#%$#&^*$%$#@%%*(&*(&^$#@ In.
  
'''[[Lexent]]:''' And possibly a good campsite on the way to the ship?
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'''The DM:''' Sorry about that.  Figured out the password.
  
'''The DM:''' That’s up to you. Cairns exist all over this part of the world because the stones were available and most parts looked the same as other parts. They get improved upon, become monoliths ... which in D&D might acquire a druidical value.  Campsites are not merely places to rest; they can have briar encirclements, post holes for better tents, slabs to cut meat on, poles for drying meat or skinning furs; piles of wood that are uploaded to this place, etcetera.
+
'''[[Lexent]]:''' Honestly, I'd like more information. A bunch of men-at-arms will only be able to do so much against powerful undead/fiends. I'm kind of hoping that Fraser will be able to assist, but I don't expect to hear from him any time soon.
  
'''[[Lexent]]:''' Okay, If I'm counting correctly, getting the cart as far as it will go toward the goblins will take 13 hours. From the 'fork' to that location is 5 hours, so it will take us 8 hours to get to the fork. Once we get there and set up camp for the night, I spend any remaining time working on a cairn at that location.
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'''Marcule:''' I like the "Roll up with dudes plan" haha. there is something to be said for getting some men at arms.
  
'''The DM:''' Ten hours is the work you can normally manage in any given dayBeyond that, I make a malady check, because you’re getting tired and prone to making mistakes.
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'''The DM:''' If I can weigh in; what you need from men-at-arms is a support networkFood, more people to build a cairn, provide defense for the camp, possibly make it easier to climb up to the dungeon, cook your food in the morning and at night so you’re not risking malady checks when you come in tired; buy additional healing salves, improve your armour and other equipment; Marcule has an ability to make an armoured set of clothing that he’s able to wear as an illusionist, but has not done; there’s also the question of the gas gun, though I haven’t made rules for it yetKnowing what your tools can do is also useful and sorting out what equipment WILL help with undead (holy water, for example).
 
 
'''[[Lexent]]:''' And how much 'work' have we done already in talking to Kristensen?
 
 
 
'''The DM:''' Call it 2; travelling.
 
 
 
'''The DM:''' Let’s actually call it 3: getting out there and getting back, to load up your wagon and get going.
 
 
 
'''[[Lexent]]:''' OK. Does everyone feel comfortable trying to make it to the fork today, or should we select a different course of action?
 
 
 
'''The DM:''' It will take you 11 hours of total travelling time today to get to the fork; that’s one extra hour, which means a 2% malady check to everyone in the partyI point out that just such a check almost meant Pandred falling overboard and drowning.
 
 
 
== Setting Out ==
 
'''The DM:''' Okay, until tomorrow.  Out.
 
 
 
'''[[Lexent]]:''' In.
 
  
[[File:Airship & Dungeon.jpg|right|350px]]
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'''The DM:''' Oh, and build regular communication with Treborg, so that you’re not out here without being sure there can’t be more food, more salve, replacement equipment, etc. Obviously, Oddsdrakken can be trusted to use Nadia as pilot to get stuff from Stavanger when you’re not there.
'''[[Lexent]]:''' I edited that map with the paths described to us yesterday and put a copy. Does that seem to match up with everyone else's understanding?
 
:'''[[Lexent]]:''' If one of you wanted to check my work, I don't think that would hurt either. It still feels like I was missing something.
 
  
'''[[Vafrandir]]:''' My vote is to travel safely today and camp before reaching the fork. That will give us some time tomorrow morning to discuss or build a cairn if we so choose. Time is important here but not such that we necessarily need to push our strength on the first leg.
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'''The DM:''' Sidenote: I was including the club in the equipment poster and realized that a “self-made” club can be differentiated from a “bought” club by simply saying the former breaks on a 1 in 3 and the latter on a 1 in 4. So please take that as canon, since you’ll be in a position to buy new clubs now. I'm going to move this conversation to a new post.
  
'''[[Lexent]]:''' I concur. We set out.
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'''[[Vafrandir]]:''' In.
  
'''[[Vafrandir]]:''' Before we leave, what else need we bring? Clubs might honestly be useful if there are more skeletons.
+
'''[[Vafrandir]]:''' All that takes time (wink wink), which we have, and money, which we have less of.
  
'''[[Lexent]]:''' Well, I don't know how we would go about getting those except by collecting them while travelling unless we wanted to make a trip to Stavanger. I believe Alexis has rules for using found items as weapons.
+
'''[[Lexent]]:''' And therein lies my concern. It seems as though Grond is beyond our current capabilities to confront, and while a support network would be useful for not wasting so many days trying to get TO the dungeon, they don't give us too much more to help confront him once we get there. We by ourselves can purchase the additional supplies, armour, and equipment. (Although personally, my funds for doing so are quite limited). The knowing what will help us and being able to accurately assess just how dangerous this situation is is what I hope Fraser will be able to help us with.
  
'''The DM:''' In.
+
'''[[Lexent]]:''' Well, I suppose to start we should head back to camp.
  
'''Marcule:''' Lexent, I'm good to join you in your faith.
+
'''The DM:''' Didn’t I just pour a bunch of money into the party’s pocket at the end of the last dungeon plunder? And there’s still the matter of Marcule’s credit.
  
'''The DM:''' I take it you can’t upload a picture to the wiki, Lexent.  I hadn’t realized your permissions didn’t allow that.  I hadn’t realized that a part of your journey led you through forest. Can’t we please presume that the north path of your journey passes just to the east of the dark greenery?
+
'''[[Pandred]]''': Disagree about being unable to take Grond. Things could get screwy if he's immune to normal weapons, but as far as I know he's either a ghost or a wizard with an awesome black mist intercom. More importantly, once we don't get hung up for three days over every couple bad rolls we'll be able to really dig down into the complex, with sappers maybe literally.
:'''[[Lexent]]:''' My paths there are simply following the headings provided. I have no particular intent to 'follow' them while travelling unless that is indeed the correct course.
 
:'''[[Lexent]]:''' And yes, I am blocked from doing so. I am given the message that I do not have permissions to edit via the API.
 
  
'''[[Lexent]]:''' I take 'protection from malevolence'
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'''Marcule:''' Happy to use my credit if we need it.
  
'''The DM:''' If anyone has an axe, you can make clubs fairly easily.
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'''Pandred''': Agree on heading back to camp. I do so.
  
'''The DM:''' Waiting for a consensus on travelling.
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'''[[Lexent]]:''' As do I.
  
'''[[Lexent]]:''' Do I correctly understand from the old wiki that they would be more prone to breakage?
+
'''[[Vafrandir]]:''' Yes, we need to sell the loot and take stock. Back to camp we go, for now. The only problem I see with going to Stavanger and back is that it might well take a week before we're back here. Just something to consider.
  
'''[[Lexent]]:''' I do not have an axe, it is on my list of items to purchase at the next opportunity.
+
'''[[Lexent]]:''' That had been my concern up until our encounter with Grond, however he? seems content to stay where he is for now. The immediate threat to the community seemed to be from the goblins, but we haven't seen any more of those than the ones you first fought.
  
'''[[Vafrandir]]:''' I believe Pandred has handaxes. Would these work? In any case, I'll join the consensus on travel.
+
== July 8th ==
 +
'''The DM:''' The 14 hour walk is a 15 hour walk from the new camp. Counting it as 11 am on the 7th, what with discussion and planning, you walk for 8 hours on the 7th and then another 7 on the 8th.  That makes it 4 in the afternoon as you blow into Treborg; you haven’t been here in well over a week.  Oddsdrakken was concerned.
  
'''[[Pandred]]''': In. I have several kinds of axes. I will make the clubs. I will make five such clubs.
+
'''Marcule:''' I also head back to camp. (ooc: I will be back for 11:30) please use my credit as needed
  
'''The DM:''' Clubs break on a 1 in 4.
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'''The DM:''' There’s been no rain all this time.  The temperature is steadily cool, with it wavering a bit at night.  The wind has strengthened but it is no more than a moderate breeze, quite comfortable.
  
'''The DM:''' Then we’re agreed on travelling, once the clubs are made?
+
'''[[Vafrandir]]:''' Finally, some drier weather. Shall I count off 4lb for the 8th (and 2 for Odds)?
 +
:'''The DM:''' Yes.
  
'''Pandred''': Yes please.
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'''The DM:''' It’s a shame, Lexent, that no one took the time to light a natural light source to get a better look at what there was to see in the hall, while you were speaking to Grond.  Apart from his fouling up your infravision, you might have a better idea of what you were facing.
 +
:'''[[Lexent]]:''' Indeed.
  
'''[[Vafrandir]]:''' Agreed.
+
'''The DM:''' Your house is completed. Could you settle up with Anders?
  
'''[[Lexent]]:''' Agreed
+
:'''[[Vafrandir]]:''' How much do we owe? Hmm...I'm remembering that Embla was our treasurer.
  
'''Marcule:''' Agreed
+
'''[[Lexent]]:''' I head to the church to speak with Father Arvin.
  
'''The DM:''' And ... you're off.  Pandred starts out strong on the inside, but Vafrandir on his left is gaining ground ... oh now its Marcule! Marcule is coming up fast ...
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'''The DM:''' You’ve apparently paid the price alreadySo “settling up” means shaking Anders’ hand.
  
'''The DM:''' No one said anything about waiting for the next day, so after seven hours you’re still an hour short of the “fork.”  I’ve rolled and there are no random events on the way there. Do you wish to camp here or go on another hour to the fork?
+
'''[[Vafrandir]]:''' Will certainly do that. I'll express again how sorry I am for the loss of his cow.
  
'''[[Lexent]]:''' I am fine with camping here.
+
'''[[Vafrandir]]:''' Unloading treasure: I'll put the stoppered flasks in a chest in the house (DM, may I get a weight or size for these?). Those of you with extra equipment that you're not storing on your own sheets, please let me know. I see that Pandred distributed 3 gems to each of us: can you be specific which ones?
 +
: '''The DM:''' a flask is 8 in. tall, with 8 fl. oz., weighing 0.63 lbs.
  
'''Pandred''':So am I, but for my understanding: Does that mean it took an hour to make the clubs, seven to get here, and that comprises a full day? Therefore we're eating a check to get to the fork?
+
'''The DM:''' Father Arvin remembers Lexent and greets him by name.
  
'''[[Lexent]]:''' No, We spent three hours in the morning looking into another livestock disappearance. Out of ten hours available that left us with seven.
+
'''[[Pandred]]''': I'll have to dig back in the annals of time, I thought I had said which ones went to who back when I distributed.
  
'''The DM:''' I’m taking it that you make the clubs, Pandred, while they’re off to see Kristensen. That happened today, and soaked up three hours of your travel time.
+
:'''[[Vafrandir]]:''' "I dole out 4 Adamantiums to everyone but me, who gets 3. I take two swords, everyone else gets 1. I take 3 small gems and both plum-sized gems, everyone else gets 3 small gems. I take the shields and give the dagger to Marcule because he can make use of it."
  
'''[[Pandred]]''': Great, thank you both.
+
'''[[Lexent]]:''' "How were services yesterday, Father?"
  
== June 30 ==
+
'''Pandred''': You're right. The small gems were all worth 1xp, which I took to be that they were worth 1gp each, I didn't differentiate between them except by xp value.
Come the morning, it is still raining; the moderate wind makes this somewhat unpleasant, and since you marched yesterday in the rain, and are awakening in the rain, it is getting just unpleasant.  It's on the low side of cool.
 

Revision as of 11:13, 23 March 2021

Continued from Back to Camp.

Planning

Lexent: Sounds good to me. I could also use a trip to Stavanger. Hopefully I have enough to procure some armor, or at least improve my weapon.

Vafrandir: Probably the best course of action. No shame in getting some professional help.

Lexent: In.

Marcule: Did anyone else get an email from Alexis?

Lexent: Yep. Do we just wait to hear more, or should we try to make some plans?

Pandred: We can't act on anything, but if you've got ideas beyond "roll up with a bunch of dudes", which is what I was thinking, it wouldn't hurt to hear.

The DM: @%$&^(^%#%$&*&^%#%$#&^*$%$#@%%*(&*(&^$#@ In.

The DM: Sorry about that. Figured out the password.

Lexent: Honestly, I'd like more information. A bunch of men-at-arms will only be able to do so much against powerful undead/fiends. I'm kind of hoping that Fraser will be able to assist, but I don't expect to hear from him any time soon.

Marcule: I like the "Roll up with dudes plan" haha. there is something to be said for getting some men at arms.

The DM: If I can weigh in; what you need from men-at-arms is a support network. Food, more people to build a cairn, provide defense for the camp, possibly make it easier to climb up to the dungeon, cook your food in the morning and at night so you’re not risking malady checks when you come in tired; buy additional healing salves, improve your armour and other equipment; Marcule has an ability to make an armoured set of clothing that he’s able to wear as an illusionist, but has not done; there’s also the question of the gas gun, though I haven’t made rules for it yet. Knowing what your tools can do is also useful and sorting out what equipment WILL help with undead (holy water, for example).

The DM: Oh, and build regular communication with Treborg, so that you’re not out here without being sure there can’t be more food, more salve, replacement equipment, etc. Obviously, Oddsdrakken can be trusted to use Nadia as pilot to get stuff from Stavanger when you’re not there.

The DM: Sidenote: I was including the club in the equipment poster and realized that a “self-made” club can be differentiated from a “bought” club by simply saying the former breaks on a 1 in 3 and the latter on a 1 in 4. So please take that as canon, since you’ll be in a position to buy new clubs now. I'm going to move this conversation to a new post.

Vafrandir: In.

Vafrandir: All that takes time (wink wink), which we have, and money, which we have less of.

Lexent: And therein lies my concern. It seems as though Grond is beyond our current capabilities to confront, and while a support network would be useful for not wasting so many days trying to get TO the dungeon, they don't give us too much more to help confront him once we get there. We by ourselves can purchase the additional supplies, armour, and equipment. (Although personally, my funds for doing so are quite limited). The knowing what will help us and being able to accurately assess just how dangerous this situation is is what I hope Fraser will be able to help us with.

Lexent: Well, I suppose to start we should head back to camp.

The DM: Didn’t I just pour a bunch of money into the party’s pocket at the end of the last dungeon plunder? And there’s still the matter of Marcule’s credit.

Pandred: Disagree about being unable to take Grond. Things could get screwy if he's immune to normal weapons, but as far as I know he's either a ghost or a wizard with an awesome black mist intercom. More importantly, once we don't get hung up for three days over every couple bad rolls we'll be able to really dig down into the complex, with sappers maybe literally.

Marcule: Happy to use my credit if we need it.

Pandred: Agree on heading back to camp. I do so.

Lexent: As do I.

Vafrandir: Yes, we need to sell the loot and take stock. Back to camp we go, for now. The only problem I see with going to Stavanger and back is that it might well take a week before we're back here. Just something to consider.

Lexent: That had been my concern up until our encounter with Grond, however he? seems content to stay where he is for now. The immediate threat to the community seemed to be from the goblins, but we haven't seen any more of those than the ones you first fought.

July 8th

The DM: The 14 hour walk is a 15 hour walk from the new camp. Counting it as 11 am on the 7th, what with discussion and planning, you walk for 8 hours on the 7th and then another 7 on the 8th. That makes it 4 in the afternoon as you blow into Treborg; you haven’t been here in well over a week. Oddsdrakken was concerned.

Marcule: I also head back to camp. (ooc: I will be back for 11:30) please use my credit as needed

The DM: There’s been no rain all this time. The temperature is steadily cool, with it wavering a bit at night. The wind has strengthened but it is no more than a moderate breeze, quite comfortable.

Vafrandir: Finally, some drier weather. Shall I count off 4lb for the 8th (and 2 for Odds)?

The DM: Yes.

The DM: It’s a shame, Lexent, that no one took the time to light a natural light source to get a better look at what there was to see in the hall, while you were speaking to Grond. Apart from his fouling up your infravision, you might have a better idea of what you were facing.

Lexent: Indeed.

The DM: Your house is completed. Could you settle up with Anders?

Vafrandir: How much do we owe? Hmm...I'm remembering that Embla was our treasurer.

Lexent: I head to the church to speak with Father Arvin.

The DM: You’ve apparently paid the price already. So “settling up” means shaking Anders’ hand.

Vafrandir: Will certainly do that. I'll express again how sorry I am for the loss of his cow.

Vafrandir: Unloading treasure: I'll put the stoppered flasks in a chest in the house (DM, may I get a weight or size for these?). Those of you with extra equipment that you're not storing on your own sheets, please let me know. I see that Pandred distributed 3 gems to each of us: can you be specific which ones?

The DM: a flask is 8 in. tall, with 8 fl. oz., weighing 0.63 lbs.

The DM: Father Arvin remembers Lexent and greets him by name.

Pandred: I'll have to dig back in the annals of time, I thought I had said which ones went to who back when I distributed.

Vafrandir: "I dole out 4 Adamantiums to everyone but me, who gets 3. I take two swords, everyone else gets 1. I take 3 small gems and both plum-sized gems, everyone else gets 3 small gems. I take the shields and give the dagger to Marcule because he can make use of it."

Lexent: "How were services yesterday, Father?"

Pandred: You're right. The small gems were all worth 1xp, which I took to be that they were worth 1gp each, I didn't differentiate between them except by xp value.