Difference between revisions of "Jelly & Stair"

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Positions are essentially unchanged.  Everyone can act.
 
Positions are essentially unchanged.  Everyone can act.
  
I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''2'''.
+
I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''.

Revision as of 10:34, 7 April 2021

Continued from Bats!

Party’s Round 03

Jelly & Stair 03.jpg

The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.

The DM: {OOC}: we may have to wait until others join you, Lexent.

Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.

The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.

The DM: Nix that, Pandred.

Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.

The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.

Party’s Round 04

Positions are essentially unchanged. Everyone can act.

I attack the jelly with my godentag To Hit: 15. Damage: causes 2.