Difference between revisions of "Lexent"
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| − | Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnome | + | [[File:Lexent.png|thumb|Lexent on arrival in Ózd]] |
| + | Lexent Povarov is a [https://wiki.alexissmolensk.com/index.php/Aging 49 year old] male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] of the [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills Gnomish Pantheon]. He is 3'4" and 75 Lbs., slightly below average [https://wiki.alexissmolensk.com/index.php/Height_%26_Weight height and weight] for a gnome. He has unnaturally smooth, olive skin, a strong chin, and pine green eyes. His wavy, oily hair was once a nice tawny colour but is now fading into grey. | ||
| + | He wears studded leather armour with a helmet and caries a shield and godentag that is nearly as tall as himself. He also has a sling and a number of pouches hanging from various belts he wears. | ||
| + | Lexent wears a small satinwood carving of a raccoon's face on a cord around his neck, obviously a holy symbol of some gnomish deity. | ||
| + | He is quick to smile, especially around children, and there is frequently a mild mischievousness playing through his eyes and across his face. | ||
| − | = | + | = Activity = |
| − | + | {| class="wikitable" | |
| + | ! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance] | ||
| + | |- | ||
| + | ! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP | ||
| + | |- | ||
| + | | Up to 14 || style="background-color:#fcc;" | 15-28 || 29-42 || style="background-color:#ccf" | 43-56 || 57-70 | ||
| + | |} | ||
| − | == | + | {| class="wikitable" |
| + | ! [https://wiki.alexissmolensk.com/index.php/Action_Points Action]!! AP | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Movement_(stride) Move] || style="text-align:right;" | 1 | ||
| + | |- | ||
| + | | Unsling Backpack || style="text-align:right;" | 5 | ||
| + | |- | ||
| + | | Unsling Shield || style="text-align:right;" | 3 | ||
| + | |- | ||
| + | | Strap Shield On || style="text-align:right;" | 10 | ||
| + | |- | ||
| + | | Draw Sling|| style="text-align:right;" | 3 | ||
| + | |- | ||
| + | | Load and Fire Sling|| style="text-align:right;" | 1 rd. + 2 | ||
| + | |- | ||
| + | | Draw Godentag || style="text-align:right;" | 2 | ||
| + | |- | ||
| + | | Attack || style="text-align:right;" | 2 | ||
| + | |- | ||
| + | | Pummel || style="text-align:right;" | 1 | ||
| + | |- | ||
| + | | Cast Spell|| style="text-align:right;" | Usually 1 rd. | ||
| + | |- | ||
| + | | Discharge Spell|| style="text-align:right;" | 1 | ||
| + | |- | ||
| + | | Turn undead || style="text-align:right;" | All | ||
| + | |- | ||
| + | | Retrieve bandages|| style="text-align:right;" | 4 | ||
| + | |- | ||
| + | | Bind Wounds|| style="text-align:right;" | 2 rds. | ||
| + | |- | ||
| + | | Leave Combat Hex || style="text-align:right;" | 1 | ||
| + | |} | ||
| − | [https://wiki.alexissmolensk.com/index.php/ | + | [https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules] |
| + | |||
| + | [https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules] | ||
| + | |||
| + | == Defensive == | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | | | + | | [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 34 |
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 34 | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Injury Injury] || 0 | ||
|} | |} | ||
| − | {| class="wikitable" style="text-align: | + | {| class="wikitable" style="display: inline-table;" |
| − | ! | + | | Base [https://wiki.alexissmolensk.com/index.php/Armour_List Armour] ([https://wiki.alexissmolensk.com/index.php/Studded_Leather_(armour) Studded Leather]) || style="text-align:right;" | 7 |
| + | |- | ||
| + | | Shield (+1) || style="text-align:right;" | +2 | ||
| + | |- | ||
| + | | '''AC Total''' || style="text-align:right;" | '''5''' | ||
| + | |- | ||
| + | | '''AC Total (Without Shield)''' || style="text-align:right;" | '''7''' | ||
| + | |} | ||
| + | |||
| + | {| class="wikitable" style="display: inline-table;" | ||
| + | ! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks | ||
| + | |- | ||
| + | | Poison || style="text-align:right;" | 11 || style="text-align:right;" | 0 || Saves at 1 level higher (Health) | ||
| + | |- | ||
| + | | Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 || Gnome toughness | ||
| + | |- | ||
| + | | Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 || Gnome Magic Resistance | ||
| + | |- | ||
| + | | Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance | ||
| + | |- | ||
| + | | Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance | ||
|- | |- | ||
| − | | | + | | Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (1) |
|} | |} | ||
| + | |||
| + | (1) Additional +3 vs. mind altering magical effects from Wisdom. | ||
| + | |||
| + | +4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind. | ||
| + | |||
| + | -1 damage per die against boiling liquids (Progenitor's Legacy) | ||
| + | |||
| + | 1 Damage per die vs. cold-based attacks against the character. (Physical Prowess) | ||
| + | |||
| + | Light Sleeper | ||
| + | |||
| + | == Offensive == | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | ! [https://wiki.alexissmolensk.com/index.php/THAC0 '''To Hit'''] !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0 | |
|- | |- | ||
| − | | | + | | || style="text-align:center;" | 8 || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 |
|} | |} | ||
| + | |||
| + | +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. | ||
| + | |||
| + | -3 To hit when using any non-proficient weapons. | ||
| + | *Proficiencies: - Godentag, sling | ||
| + | |||
| + | As a cleric, can keep sling spinning for 2 rounds per level. | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | | | + | ! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5) |
| + | |- | ||
| + | | Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1 in 4 | ||
| + | |- | ||
| + | | Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1 in 36 (1-4 injury) | ||
| + | |- | ||
| + | | Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 6 || style="text-align:center;" | - || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37 | ||
|} | |} | ||
| + | [https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling] | ||
| + | |||
| + | [https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing] | ||
| + | |||
| + | [https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling] | ||
| + | |||
| + | [https://wiki.alexissmolensk.com/index.php/Charging Charging] | ||
| + | |||
| + | == [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] == | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | | AP || | + | ! Cast !! Spell !! Description |
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Command_(spell) Command] || compels a named action (1 AP). | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points (1d4+4). | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic. | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects. | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks. | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points (2d6+8). | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods. | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Dust_Devil_(spell) Dust Devil] || conjures a controlled dust devil. 1AP to move up to 6 hexes. Automatic hit 1d8 damage. 4 rounds. | ||
| + | |- | ||
| + | | || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures. | ||
|} | |} | ||
| + | |||
| + | = Capabilities = | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | ! Level !! XP !! Next Level | |
|- | |- | ||
| − | | | + | | style="text-align:right;" | 4 || style="text-align:right;" | 6106 || style="text-align:right;" | 13001 |
|} | |} | ||
| − | + | Receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12% (Predispositions & Shortcomings). | |
| − | === Sage Abilities === | + | 60 ft. infraviosion. |
| + | |||
| + | == Ability Scores == | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Stat !! Score !! Remarks | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 || -1 gnome | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 || +1 age | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +1 age, +3 to Mental Saves | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 || -1 gnome | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 || | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 || | ||
| + | |} | ||
| + | |||
| + | He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism). | ||
| + | |||
| + | == [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] == | ||
| + | |||
| + | === No Rank === | ||
| + | |||
| + | *[https://wiki.alexissmolensk.com/index.php/Turn_Undead_(sage_ability) Turn Undead] | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Undead !! DC | ||
| + | |- | ||
| + | | Skeleton || style="text-align:right;" | 10 | ||
| + | |- | ||
| + | | Zombie || style="text-align:right;" | 13 | ||
| + | |- | ||
| + | | Ghoul || style="text-align:right;" | 16 | ||
| + | |- | ||
| + | | Huecuva || style="text-align:right;" | 18 | ||
| + | |} | ||
| + | |||
| + | === Amateur === | ||
| + | |||
| + | * [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???. | ||
| + | |||
| + | * [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Simple_Prognostication_(sage_ability) '''Simple Prognostication''']: provides insight into the safety of the character at a given time. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Ritual_Slaughter_(sage_ability) '''Ritual Slaughter''']: knowledge of the correct practice in slaughtering creatures for sacrifice and divination. | ||
| + | |||
| + | === Authority === | ||
| + | |||
| + | * [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress. | ||
| + | * [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality. | ||
| + | |||
| + | === Fields & Studies === | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
! colspan="2" | The Church | ! colspan="2" | The Church | ||
|- | |- | ||
| − | | Heraldry, Signs, and Sigils || | + | | Heraldry, Signs, and Sigils || 1 |
|- | |- | ||
| − | | History || | + | | History || 9 |
|- | |- | ||
| − | | Politics || | + | | Politics || 6 |
|- | |- | ||
| − | | Religious Art & | + | | Religious Art, Music & Design || 5 |
| − | |||
| − | |||
|} | |} | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
! colspan="2" | Legends & Folklore | ! colspan="2" | Legends & Folklore | ||
|- | |- | ||
| − | | | + | | Artifacts || 5 |
|- | |- | ||
| − | | Beasts || | + | | Beasts || 6 |
|- | |- | ||
| − | | Demi-gods || | + | | Demi-gods || 5 |
|- | |- | ||
| − | | | + | | Heroism || 7 |
|} | |} | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
! colspan="2" style="background-color:#ccf;" | Power | ! colspan="2" style="background-color:#ccf;" | Power | ||
|- | |- | ||
| − | | Divination || | + | | [https://wiki.alexissmolensk.com/index.php/Divination_(sage_study) '''Divination'''] || '''13''' |
|- | |- | ||
| − | | Dweomercraft || | + | | Dweomercraft || 8 |
|- | |- | ||
| − | | Faith || | + | | [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''20''' |
|- | |- | ||
| − | | [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | ''' | + | | [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''40''' |
|- | |- | ||
| − | | Outer Planes || | + | | [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10''' |
|} | |} | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
! colspan="2" | Theology & Customs | ! colspan="2" | Theology & Customs | ||
|- | |- | ||
| − | | Astronomy & Astrology || | + | | Astronomy & Astrology || 3 |
|- | |- | ||
| − | | Gods || | + | | Gods || 2 |
|- | |- | ||
| − | | Law & Policy || | + | | Law & Policy || 1 |
|- | |- | ||
| − | | Ritual || | + | | Ritual || 7 |
|} | |} | ||
| − | == | + | == Other == |
| − | + | Requires only 4 hours of sleep per night to feel fully rested (Composition). | |
| − | + | Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility). | |
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| − | + | Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination). | |
| − | + | = Equipment = | |
| + | == Monies == | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | |||
|- | |- | ||
| − | | | + | | GP (16 SP) || 70 |
|- | |- | ||
| − | | | + | | SP (12 CP) || 14 |
|- | |- | ||
| + | | CP || 6 | ||
|} | |} | ||
| − | === | + | ==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]== |
| + | |||
| + | === Magical Items === | ||
| + | '''Grond's Bane''' - magical quarterstaff | ||
| + | * Clerical and arcane magic present | ||
| + | * +1 to hit and damage | ||
| + | * Can heal 3d4 hp per day to a single target | ||
| + | * 8 Charges | ||
| + | * Charge can be spent before an attack to provide +2 damage per cleric level of the wielder | ||
| + | |||
| + | == Desired Items == | ||
| + | *Waterskins | ||
| + | *Knife | ||
| + | *Mess Kit | ||
| + | *More food | ||
| + | *Candles | ||
| + | *Salves | ||
| + | *Extra spike(s) (adamantine>) | ||
| + | *hammer | ||
| + | |||
| + | = Biography = | ||
| − | + | == [https://tao-dnd.blogspot.com/2021/02/player-vacancy.html?m=0 Generated] == | |
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| − | = | + | [https://wiki.alexissmolensk.com/index.php/Character%20Background%20Generator#Family Family] Raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. (12-13 - 14 = -1--2). |
| − | + | [https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Choices_Made Choices Made] He has a 3 inch scar on his left thigh from an accident as a child (10?-10 = 0?). | |
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| − | = | + | [https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Talents Talents] Lexent's associates and family's behavior has always helped him, they may be relied upon for help. (? - 10 = ?). |
| − | + | [https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Interpersonal_Relationships Interpersonal Relationships] He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (4 - 16 = -12). | |
| − | == Other == | + | [https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Predispositions_.26_Shortcomings Predispositions & Shortcomings] Lexent receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12%.(7-8 - 12 = -4--5) |
| + | |||
| + | Agility - Experienced at squeezing through tight spaces, and may move through unusually small holes (? - 13 = ?). | ||
| + | |||
| + | Reflexes & Coordination - Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (? - 13 = ?). | ||
| + | |||
| + | Composition - Requires only 4 hours of sleep per night to feel fully rested (? - 10 = ?). | ||
| + | |||
| + | Physical Prowess - 1 Damage per die vs. cold-based attacks against the character. (? - 10 = ?) | ||
| + | |||
| + | Personal Magnetism - He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (? - 13 = ?). | ||
| + | |||
| + | Beauty - He has a strong chin and unnaturally smooth skin (? - 13 = 13). | ||
| + | |||
| + | [https://wiki.alexissmolensk.com/index.php/Progenitor Progenitor] Chandler: chandler; -1 damage per die against boiling liquids (Dexterity, 13-15) | ||
| + | |||
| + | == [https://web.archive.org/web/20240221202710/https://adventure.alexissmolensk.com/index.php/Introductions Before Norway] == | ||
| + | |||
| + | Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on [https://www.infoplease.com/calendar/160012 5 Dec 1600] (making him 48 years old as of June 1649 and 49 as of May 1650). He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. | ||
| + | |||
| + | == Norway == | ||
| + | |||
| + | He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined Marcule, as well as Vafrandir and Pandred [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there]. | ||
| + | |||
| + | [https://web.archive.org/web/20240221204033/https://adventure.alexissmolensk.com/index.php/Dire_Wolf_Battle Fought dire wolf skeleton] | ||
| + | |||
| + | [https://web.archive.org/web/20240414201650/https://adventure.alexissmolensk.com/index.php/Door_H Fought skeletons] -- Skeleton aftermath | ||
| + | |||
| + | Retreated from goblin lair to recover | ||
| + | |||
| + | Returned | ||
| + | |||
| + | Fought more dire wolf skeletons above ground? | ||
| + | |||
| + | Fell and broke hip? | ||
| + | |||
| + | Recovered | ||
| + | |||
| + | Befriended Father Arvin | ||
| + | |||
| + | Hired sappers | ||
| + | |||
| + | Returned | ||
| + | |||
| + | The search continues -- [https://web.archive.org/web/20210512055408/http://adventure.alexissmolensk.com/index.php/Backtracking Fought Ghouls] -- After the ghouls -- chieftain's room -- | ||
| + | |||
| + | Fled from Ground? | ||
| + | |||
| + | -- Morning of July 18th, in camp -- | ||
| + | |||
| + | Met Dilhak the stone giant? | ||
| + | |||
| + | Other stuff happened | ||
| + | |||
| + | -- On to Bergen -- [https://web.archive.org/web/20240414201813/https://adventure.alexissmolensk.com/index.php/Espen_Rosted Espen Rosted] | ||
| + | |||
| + | [https://web.archive.org/web/20240414214147/https://adventure.alexissmolensk.com/index.php/The_Lodge The lodge] | ||
| + | |||
| + | [https://web.archive.org/web/20240520193243/https://adventure.alexissmolensk.com/index.php/Visitor Visitor] | ||
| + | |||
| + | Successfully helped Hamish Ross claim his Barony on the island of Askøy. -- The Baron | ||
| + | |||
| + | == Upper Hungary == | ||
| + | |||
| + | Travelled to the town of Ozd in Upper Hungary (Ottoman controlled) | ||
| + | |||
| + | = Notes = | ||
| + | :Ózd | ||
| + | ::Population 2071 | ||
| + | ::Rural population 5505 | ||
| + | ::Czepan - lumber | ||
| + | ::Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well | ||
| + | ::15 gnomes working in the mines in camps | ||
| + | ::Nearby gnomes half dozen in Ozd | ||
| + | |||
| + | :5th level | ||
| + | ::Death's Door and Create Food and Water | ||
| + | ::Power Sage Study | ||
| − | + | :Party | |
| − | + | ::Orsos Levante - Fighter | |
| − | + | ::Tihomir Nazare - Fighter | |
| + | ::Zoltan - Buddhist Cleric | ||
| + | ::Matyas - Half-Orc fighter | ||
| − | + | :Plans | |
| − | + | ::See to any gnomish community needs, especially spiritual | |
| − | + | ::Make contact with local clergy | |
| − | + | ::Learn sprites religious beliefs] | |
| − | + | ::See what Sprite community needs/establish friendships there | |
| − | + | ::See what Czepan needs/establish friendships there | |
| − | + | ::See what Uraj needs/establish friendships there | |
| − | + | ::Establish church in Uraj? | |
| − | + | ::Curry favour with the local Bey? | |
| − | |||
Latest revision as of 20:08, 12 March 2026
Lexent Povarov is a 49 year old male gnomish Cleric of the Gnomish Pantheon. He is 3'4" and 75 Lbs., slightly below average height and weight for a gnome. He has unnaturally smooth, olive skin, a strong chin, and pine green eyes. His wavy, oily hair was once a nice tawny colour but is now fading into grey. He wears studded leather armour with a helmet and caries a shield and godentag that is nearly as tall as himself. He also has a sling and a number of pouches hanging from various belts he wears. Lexent wears a small satinwood carving of a raccoon's face on a cord around his neck, obviously a holy symbol of some gnomish deity. He is quick to smile, especially around children, and there is frequently a mild mischievousness playing through his eyes and across his face.
Activity
| Encumbrance | ||||
|---|---|---|---|---|
| 5 AP | 4 AP | 3 AP | 2 AP | 1 AP |
| Up to 14 | 15-28 | 29-42 | 43-56 | 57-70 |
| Action | AP |
|---|---|
| Move | 1 |
| Unsling Backpack | 5 |
| Unsling Shield | 3 |
| Strap Shield On | 10 |
| Draw Sling | 3 |
| Load and Fire Sling | 1 rd. + 2 |
| Draw Godentag | 2 |
| Attack | 2 |
| Pummel | 1 |
| Cast Spell | Usually 1 rd. |
| Discharge Spell | 1 |
| Turn undead | All |
| Retrieve bandages | 4 |
| Bind Wounds | 2 rds. |
| Leave Combat Hex | 1 |
Defensive
| HP | 34 |
| HP (max) | 34 |
| Injury | 0 |
| Base Armour (Studded Leather) | 7 |
| Shield (+1) | +2 |
| AC Total | 5 |
| AC Total (Without Shield) | 7 |
| Saves | Base | Modifier | Remarks |
|---|---|---|---|
| Poison | 11 | 0 | Saves at 1 level higher (Health) |
| Paralyse & Petrify | 11 | +3 | Gnome toughness |
| Polymorph | 13 | +3 | Gnome Magic Resistance |
| Rod, Staff, & Wand | 14 | +3 | Gnome Magic Reisistance |
| Breath Weapon | 15 | +3 | Gnome Magic Resistance |
| Other Magic | 15 | +3 | Gnome Magic Resistance, (1) |
(1) Additional +3 vs. mind altering magical effects from Wisdom.
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
-1 damage per die against boiling liquids (Progenitor's Legacy)
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
Light Sleeper
Offensive
| To Hit | AC 10 | AC 9 | AC 8 | AC 7 | AC 6 | AC 5 | AC 4 | AC 3 | AC 2 | AC 1 | AC 0 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
-3 To hit when using any non-proficient weapons.
- Proficiencies: - Godentag, sling
As a cleric, can keep sling spinning for 2 rounds per level.
| Weapon | Damage | Breaks on | Point Blank (+1) | Short | Medium (-2) | Long (-5) |
|---|---|---|---|---|---|---|
| Godentag | 2d4 | 1 in 4 | ||||
| Gauntlet | 1d4-2 | 1 in 36 (1-4 injury) | ||||
| Sling | 1d4 | 1 in 6 | - | 2-13 | 14-25 | 26-37 |
Spells
| Cast | Spell | Description |
|---|---|---|
| Command | compels a named action (1 AP). | |
| Cure Light Wounds | restores lost hit points (1d4+4). | |
| Detect Magic | detects magic. | |
| Endure Cold & Heat | reduces natural weather effects. | |
| Protection from Malevolence | protects against attacks. | |
| Aid | aids attacks and gives hit points (2d6+8). | |
| Augury | queries the gods. | |
| Dust Devil | conjures a controlled dust devil. 1AP to move up to 6 hexes. Automatic hit 1d8 damage. 4 rounds. | |
| Hold Person | immobilizes creatures. |
Capabilities
| Level | XP | Next Level |
|---|---|---|
| 4 | 6106 | 13001 |
Receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12% (Predispositions & Shortcomings).
60 ft. infraviosion.
Ability Scores
| Stat | Score | Remarks |
|---|---|---|
| Strength | 14 | -1 gnome |
| Intelligence | 11 | +1 age |
| Wisdom | 17 | +1 age, +3 to Mental Saves |
| Constitution | 10 | -1 gnome |
| Dexterity | 13 | |
| Charisma | 13 |
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
Sage Abilities
No Rank
| Undead | DC |
|---|---|
| Skeleton | 10 |
| Zombie | 13 |
| Ghoul | 16 |
| Huecuva | 18 |
Amateur
- Chandler: ???.
- Aid Rest: Increases hit points restored from rest.
- Binding Wounds: Improves skill at ending hit point damage caused by wounds.
- Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
- Olfactory Acuity: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
- Preach: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
- Proselytize: The skill to speak with others and encourage them to adopt the cleric's faith.
- Essence: Provides a general illustration of the known outer plane.
- Transmogrification: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
- Simple Prognostication: provides insight into the safety of the character at a given time.
- Ritual Slaughter: knowledge of the correct practice in slaughtering creatures for sacrifice and divination.
Authority
- Amputation: Increases the likelihood of a patient surviving the removal of a limb.
- Bloodletting: Ensures better health through the deliberate draining of blood.
- Minor Invasive Surgery: Enables minimal cutting into the body with a likelihood of patient survival.
- Detoxification: Lessens the severity of various forms of toxic attacks against the body.
- Set Injury: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
- Treat Disease: Enables treatment of diseases to reduce their severity and probable fatality.
Fields & Studies
| The Church | |
|---|---|
| Heraldry, Signs, and Sigils | 1 |
| History | 9 |
| Politics | 6 |
| Religious Art, Music & Design | 5 |
| Legends & Folklore | |
|---|---|
| Artifacts | 5 |
| Beasts | 6 |
| Demi-gods | 5 |
| Heroism | 7 |
| Power | |
|---|---|
| Divination | 13 |
| Dweomercraft | 8 |
| Faith | 20 |
| Medicine | 40 |
| Outer Planes | 10 |
| Theology & Customs | |
|---|---|
| Astronomy & Astrology | 3 |
| Gods | 2 |
| Law & Policy | 1 |
| Ritual | 7 |
Other
Requires only 4 hours of sleep per night to feel fully rested (Composition).
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
Equipment
Monies
| GP (16 SP) | 70 |
| SP (12 CP) | 14 |
| CP | 6 |
Personal (Google Drive)
Magical Items
Grond's Bane - magical quarterstaff
- Clerical and arcane magic present
- +1 to hit and damage
- Can heal 3d4 hp per day to a single target
- 8 Charges
- Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
Desired Items
- Waterskins
- Knife
- Mess Kit
- More food
- Candles
- Salves
- Extra spike(s) (adamantine>)
- hammer
Biography
Generated
Family Raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. (12-13 - 14 = -1--2).
Choices Made He has a 3 inch scar on his left thigh from an accident as a child (10?-10 = 0?).
Talents Lexent's associates and family's behavior has always helped him, they may be relied upon for help. (? - 10 = ?).
Interpersonal Relationships He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (4 - 16 = -12).
Predispositions & Shortcomings Lexent receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12%.(7-8 - 12 = -4--5)
Agility - Experienced at squeezing through tight spaces, and may move through unusually small holes (? - 13 = ?).
Reflexes & Coordination - Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (? - 13 = ?).
Composition - Requires only 4 hours of sleep per night to feel fully rested (? - 10 = ?).
Physical Prowess - 1 Damage per die vs. cold-based attacks against the character. (? - 10 = ?)
Personal Magnetism - He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (? - 13 = ?).
Beauty - He has a strong chin and unnaturally smooth skin (? - 13 = 13).
Progenitor Chandler: chandler; -1 damage per die against boiling liquids (Dexterity, 13-15)
Before Norway
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 48 years old as of June 1649 and 49 as of May 1650). He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay.
Norway
He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined Marcule, as well as Vafrandir and Pandred there.
Fought skeletons -- Skeleton aftermath
Retreated from goblin lair to recover
Returned
Fought more dire wolf skeletons above ground?
Fell and broke hip?
Recovered
Befriended Father Arvin
Hired sappers
Returned
The search continues -- Fought Ghouls -- After the ghouls -- chieftain's room --
Fled from Ground?
-- Morning of July 18th, in camp --
Met Dilhak the stone giant?
Other stuff happened
-- On to Bergen -- Espen Rosted
Successfully helped Hamish Ross claim his Barony on the island of Askøy. -- The Baron
Upper Hungary
Travelled to the town of Ozd in Upper Hungary (Ottoman controlled)
Notes
- Ózd
- Population 2071
- Rural population 5505
- Czepan - lumber
- Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well
- 15 gnomes working in the mines in camps
- Nearby gnomes half dozen in Ozd
- 5th level
- Death's Door and Create Food and Water
- Power Sage Study
- Party
- Orsos Levante - Fighter
- Tihomir Nazare - Fighter
- Zoltan - Buddhist Cleric
- Matyas - Half-Orc fighter
- Plans
- See to any gnomish community needs, especially spiritual
- Make contact with local clergy
- Learn sprites religious beliefs]
- See what Sprite community needs/establish friendships there
- See what Czepan needs/establish friendships there
- See what Uraj needs/establish friendships there
- Establish church in Uraj?
- Curry favour with the local Bey?