Difference between revisions of "Mátyás"

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= Capabilities =
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{| class="wikitable" style="width:100%; border:none; border-collapse:collase; background:none;"
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== Experience ==
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{| class="wikitable"
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! Level !! XP !! Next Level
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|-
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| style="text-align:right;" | 1 || style="text-align:right;" | 1178 || style="text-align:right;" | 2001
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|}
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Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+
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== Ability Scores ==
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{| class="wikitable"
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! Stat !! Score !! Remarks
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|-
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| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 18/10 || +1 Half-Orc, +1(10%) Age
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|-
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| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
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|-
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| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 12 ||
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|-
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| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 16 || +1 Half-Orc, +1 Age
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|-
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| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
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|-
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| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 8 || -2 Half-Orc
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|}
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|}
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== [https://wiki.alexissmolensk.com/index.php/Fighter_Sage_Abilities Sage Abilities] ==
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=== Amateur ===
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* [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
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* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: Character begins with one more proficiency than is otherwise normal.
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* [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
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* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
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* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: The character is able to hurl weapons a greater distance than normal.
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=== Fields & Studies ===
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{| class="wikitable" style="display: inline-table;"
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! colspan="2" | Animal Training
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|-
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| Camelback Riding || 2
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|-
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| Dog Training || 2
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|-
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| Flying Mounts || 1
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|-
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| Falconry || 0
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|-
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| Horseback Riding || 0
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|-
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| Mahout || 0
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|-
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| Underwater Mounts || 1
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|}
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{| class="wikitable" style="display: inline-table;"
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! colspan="2" | Leadership
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|-
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| Heroism || 2
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|-
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| Judgement || 2
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|-
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| Logistics || 1
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|-
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| Motivation || 2
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|}
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{| class="wikitable" style="display: inline-table;"
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! colspan="2" style="background-color:#ccf;" | Mastery at Arms
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|-
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| Martial Discipline || 3
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|-
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| Physical Balance || 3
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|-
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| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''12'''
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|-
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| Unarmed Combat || 6
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|}
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{| class="wikitable" style="display: inline-table;"
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! colspan="2" | Training
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|-
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| [https://wiki.alexissmolensk.com/index.php/Athletics_(sage_study) Athletics] ([https://wiki.alexissmolensk.com/index.php/Sailing_(sage_ability) Sailing]) || '''10'''
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|-
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| Empowerment || 3
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|-
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| Instruction || 0
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|-
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| Military Engineering || 2
 
|}
 
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Revision as of 22:07, 13 June 2026

Hajós Józsefi Mátyás is a 29 year old male dworkin fighter. He is of average height (5'9") and weight (172 lbs.). He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours. Mátyás wears simple clothes with leather armour. He keeps a club hung at each hip and a bastard sword carried on his back. He often seems ill-at-ease around others, never quite fitting in.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 39 40-78 79-117 118-157 158-196

Actions

Action AP
Move 1
Unsling Backpack 5
Unsling Shield 3
Strap Shield On 10
Draw club 1
Draw Sword 2
Sheath Sword 3
Attack 2
Pummel 1
Grapple 3
Leave Combat Hex 1

Pummeling

Overbearing

Grappling

Charging

Stealth Rules

Scrambling Rules

Offense

Weapon To Hit Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Bastard Sword +1 2d4+3 1 in 5
Club +2 1d6+3 1 in 4
Club (thrown) +1 1d6 1 in 4 2 3-6 7-8 9-10
Dagger +1 1d4+3 1 in 6
Dagger (thrown) +0 1d4 1 in 6 2 3-6 7-10 11-14
Fist +1 1d4 1 in 36 (1-4 injury)
To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

Hurled weapon ranges extended by Strengthened Arm sage ability

+1 to hit and +3 to damage on melee attacks (Strength)

+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)

-2 To hit when using any non-proficient weapons.

  • Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger

+1 Damage in grappling or hand to hand combat (Strengthened Arm)

Defence

HP 14
HP (max) 14
Injury 0
Base Armour (Leather) 8
Shield +1
AC Total 7
AC Total (Without Shield) 8

+1 AC Vs. creatures twice or more his mass.

Saves Base Modifier Remarks
Poison 15 0
Paralyse & Petrify 15 0
Polymorph 16 0
Rod, Staff, & Wand 15 0
Breath Weapon 17 0
Other Magic 15 0

Capabilities

Experience

Level XP Next Level
1 1178 2001

Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+

Ability Scores

Stat Score Remarks
Strength 18/10 +1 Half-Orc, +1(10%) Age
Intelligence 11
Wisdom 12
Constitution 16 +1 Half-Orc, +1 Age
Dexterity 13
Charisma 8 -2 Half-Orc


Sage Abilities

Amateur

  • Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
  • Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
  • Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: The character is able to hurl weapons a greater distance than normal.

Fields & Studies

Animal Training
Camelback Riding 2
Dog Training 2
Flying Mounts 1
Falconry 0
Horseback Riding 0
Mahout 0
Underwater Mounts 1
Leadership
Heroism 2
Judgement 2
Logistics 1
Motivation 2
Mastery at Arms
Martial Discipline 3
Physical Balance 3
Puissance 12
Unarmed Combat 6
Training
Athletics (Sailing) 10
Empowerment 3
Instruction 0
Military Engineering 2