Difference between revisions of "Lexent"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
[[File:Lexent.png|thumb|Lexent on arrival in Ózd]]
 +
Lexent Povarov is a [https://wiki.alexissmolensk.com/index.php/Aging 49 year old] male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] of the [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills Gnomish Pantheon]. He is 3'4" and 75 Lbs., slightly below average [https://wiki.alexissmolensk.com/index.php/Height_%26_Weight height and weight] for a gnome. He has unnaturally smooth, olive skin, a strong chin, and pine green eyes. His wavy, oily hair was once a nice tawny colour but is now fading into grey.
 +
He wears studded leather armour with a helmet and caries a shield and godentag that is nearly as tall as himself. He also has a sling and a number of pouches hanging from various belts he wears.
 +
Lexent wears a small satinwood carving of a raccoon's face on a cord around his neck, obviously a holy symbol of some gnomish deity.
 +
He is quick to smile, especially around children, and there is frequently a mild mischievousness playing through his eyes and across his face.
  
 
= Activity =
 
= Activity =
Line 8: Line 12:
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
|-
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
+
| Up to 14 || style="background-color:#fcc;" | 15-28 || 29-42 || style="background-color:#ccf" | 43-56 || 57-70
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
+
! [https://wiki.alexissmolensk.com/index.php/Action_Points Action]!! AP
 
|-
 
|-
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
+
| [https://wiki.alexissmolensk.com/index.php/Movement_(stride)  Move] || style="text-align:right;" | 1
 
|-
 
|-
| Carrying || style="text-align:right;" | 51 || style="text-align:right;" | 2
+
| Unsling Backpack || style="text-align:right;" | 5
 +
|-
 +
| Unsling Shield || style="text-align:right;" | 3
 +
|-
 +
| Strap Shield On || style="text-align:right;" | 10
 +
|-
 +
| Draw Sling|| style="text-align:right;" | 3
 +
|-
 +
| Load and Fire Sling|| style="text-align:right;" | 1 rd. + 2
 +
|-
 +
| Draw Godentag || style="text-align:right;" | 2
 +
|-
 +
| Attack || style="text-align:right;" | 2
 +
|-
 +
| Pummel || style="text-align:right;" | 1
 +
|-
 +
| Cast Spell|| style="text-align:right;" | Usually 1 rd.
 +
|-
 +
| Discharge Spell|| style="text-align:right;" | 1
 +
|-
 +
| Turn undead || style="text-align:right;" | All
 +
|-
 +
| Retrieve bandages|| style="text-align:right;" | 4
 +
|-
 +
| Bind Wounds|| style="text-align:right;" | 2 rds.
 +
|-
 +
| Leave Combat Hex || style="text-align:right;" | 1
 
|}
 
|}
  
Line 26: Line 56:
  
 
{| class="wikitable"
 
{| class="wikitable"
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 20
+
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 34
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
+
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 34
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
+
| [https://wiki.alexissmolensk.com/index.php/Injury Injury] || 0
 
|}
 
|}
  
{| class="wikitable"
+
{| class="wikitable" style="display: inline-table;"
| Base Armor || style="text-align:right;" | 7
+
| Base [https://wiki.alexissmolensk.com/index.php/Armour_List Armour] ([https://wiki.alexissmolensk.com/index.php/Studded_Leather_(armour) Studded Leather]) || style="text-align:right;" | 7
 
|-
 
|-
| Shield || style="text-align:right;" | +1
+
| Shield (+1) || style="text-align:right;" | +2
 
|-
 
|-
| '''AC Total''' || style="text-align:right;" | '''7'''
+
| '''AC Total''' || style="text-align:right;" | '''5'''
 
|-
 
|-
| '''AC Total (With Shield)''' || style="text-align:right;" | '''6'''
+
| '''AC Total (Without Shield)''' || style="text-align:right;" | '''7'''
 
|}
 
|}
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
{| class="wikitable" style="display: inline-table;"
 
+
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
 
 
 
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
 
 
 
{| class="wikitable"
 
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 
 
|-
 
|-
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 ||
+
| Poison || style="text-align:right;" | 11 || style="text-align:right;" | 0 || Saves at 1 level higher (Health)
 
|-
 
|-
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
+
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 ||  Gnome toughness
 
|-
 
|-
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
+
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 ||  Gnome Magic Resistance
 
|-
 
|-
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
+
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance
 
|-
 
|-
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
+
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance
 
|-
 
|-
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
+
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (1)
 
|}
 
|}
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
(1) Additional +3 vs. mind altering magical effects from Wisdom.
 +
 
 +
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
 +
 
 +
-1 damage per die against boiling liquids (Progenitor's Legacy)
 +
 
 +
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
 +
 
 +
Light Sleeper
  
 
== Offensive ==
 
== Offensive ==
  
 
{| class="wikitable"
 
{| class="wikitable"
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
+
! [https://wiki.alexissmolensk.com/index.php/THAC0 '''To Hit'''] !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|-
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
+
|  || style="text-align:center;" | 8 || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18
 
|}
 
|}
  
Line 79: Line 110:
  
 
-3 To hit when using any non-proficient weapons.
 
-3 To hit when using any non-proficient weapons.
 +
*Proficiencies: - Godentag, sling
  
 
As a cleric, can keep sling spinning for 2 rounds per level.
 
As a cleric, can keep sling spinning for 2 rounds per level.
Line 85: Line 117:
 
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
|-
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
+
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1 in 4
 
|-
 
|-
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
+
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1 in 36 (1-4 injury)
 
|-
 
|-
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
+
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
|}
  
Line 100: Line 132:
 
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
 
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
  
== Supplementary ==
+
== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ==
 +
{| class="wikitable"
 +
! Cast !! Spell !! Description
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Command_(spell) Command] || compels a named action (1 AP).
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points (1d4+4).
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points (2d6+8).
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Dust_Devil_(spell) Dust Devil] || conjures a controlled dust devil. 1AP to move up to 6 hexes. Automatic hit 1d8 damage. 4 rounds.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures.
 +
|}
 +
 
 +
= Capabilities =
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Level !! XP !! Next Level
 
! Level !! XP !! Next Level
 
|-
 
|-
| style="text-align:right;" | 2 || style="text-align:right;" | 1878 || style="text-align:right;" | 3001
+
| style="text-align:right;" | 4 || style="text-align:right;" | 6106 || style="text-align:right;" | 13001
 
|}
 
|}
  
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
+
Receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12% (Predispositions & Shortcomings).
 
 
Requires only 4 hours of sleep per night to feel fully rested (Composition).
 
 
 
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
 
 
 
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
 
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
60 ft. infraviosion.
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
 
  
=== Ability Scores ===
+
== Ability Scores ==
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Stat !! Score !! Remarks
 
! Stat !! Score !! Remarks
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
+
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 || -1 gnome
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
+
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 || +1 age
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
+
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +1 age, +3 to Mental Saves
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
+
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 || -1 gnome
 
|-
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
Line 142: Line 187:
 
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
 
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ==
 +
 
 +
=== No Rank ===
 +
 
 +
*[https://wiki.alexissmolensk.com/index.php/Turn_Undead_(sage_ability) Turn Undead]
 +
 
 +
{| class="wikitable"
 +
! Undead !! DC
 +
|-
 +
| Skeleton || style="text-align:right;" | 10
 +
|-
 +
| Zombie || style="text-align:right;" | 13
 +
|-
 +
| Ghoul || style="text-align:right;" | 16
 +
|-
 +
| Huecuva || style="text-align:right;" | 18
 +
|}
 +
 
 +
=== Amateur ===
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
 +
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
 +
* [https://wiki.alexissmolensk.com/index.php/Simple_Prognostication_(sage_ability) '''Simple Prognostication''']: provides insight into the safety of the character at a given time.
 +
* [https://wiki.alexissmolensk.com/index.php/Ritual_Slaughter_(sage_ability) '''Ritual Slaughter''']: knowledge of the correct practice in slaughtering creatures for sacrifice and divination.
 +
 
 +
=== Authority ===
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb.
 +
* [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality.
 +
 
 +
=== Fields & Studies ===
  
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | The Church
 
! colspan="2" | The Church
 
|-
 
|-
| Heraldry, Signs, and Sigils || 0
+
| Heraldry, Signs, and Sigils || 1
|-
 
| History || 4
 
 
|-
 
|-
| Politics || 3
+
| History || 9
 
|-
 
|-
| Religious Art & Music || 3
+
| Politics || 6
 
|-
 
|-
| Religious Design || 4
+
| Religious Art, Music & Design || 5
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
! colspan="2" | Legends & Folklore
 
|-
 
|-
| Artiacts || 2
+
| Artifacts || 5
 
|-
 
|-
| Beasts || 3
+
| Beasts || 6
 
|-
 
|-
| Demi-gods || 1
+
| Demi-gods || 5
 
|-
 
|-
| Heroes || 4
+
| Heroism || 7
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
|-
| Divination || 3
+
| [https://wiki.alexissmolensk.com/index.php/Divination_(sage_study) '''Divination'''] || '''13'''
 
|-
 
|-
| Dweomercraft || 5
+
| Dweomercraft || 8
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
+
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''20'''
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
+
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''40'''
 
|-
 
|-
| Outer Planes || 6
+
| [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10'''
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
! colspan="2" | Theology & Customs
 
|-
 
|-
| Astronomy & Astrology || 0
+
| Astronomy & Astrology || 3
 
|-
 
|-
| Gods || 6
+
| Gods || 2
 
|-
 
|-
| Law & Policy || 0
+
| Law & Policy || 1
 
|-
 
|-
| Ritual || 4
+
| Ritual || 7
 
|}
 
|}
  
==== No Rank ====
+
== Other ==
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
Requires only 4 hours of sleep per night to feel fully rested (Composition).
  
==== Amateur ====
+
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
 
 
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
 
 
 
=Equipment=
 
 
 
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
 
 
 
====Always(ish) worn====
 
* holy symbol (small), satinwood
 
* clothing (see equipment sheet)
 
* boots (high hard), cowhide
 
* money belt (See Monies table)
 
** belt pouch (small, for sling stones), cowhide
 
*** sling stones (10)
 
** belt pouch (small, for bandages), cowhide
 
*** bandages
 
** godentag, 40 in. long, fir with 8 in. spike
 
** sling, cowhide
 
* belt, cowhide
 
** belt pouch (small, for medicine), cowhide
 
*** Salt of Ammon
 
*** Alum
 
** shield (small), fir with iron bracing
 
** staff of healing (left with backpack while combat ready)
 
 
 
====When Travelling====
 
* doublet, wool
 
* gloves, lambskin
 
* cloak, wool (as needed per weather)
 
* backpack (see equipment sheet)
 
  
====When Combat Ready====
+
= Equipment =
* helmet
 
* Studded Leather Armour
 
* Studded Gauntlets
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
  
====Monies====
+
== Monies ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| GP (16 SP) || 0
+
| GP (16 SP) || 70
 
|-
 
|-
| SP (12 CP) || 2
+
| SP (12 CP) || 14
 
|-
 
|-
 
| CP || 6
 
| CP || 6
 
|}
 
|}
  
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
+
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
  
=== Monies ===
+
=== Magical Items ===
{| class="wikitable"
+
'''Grond's Bane''' - magical quarterstaff
|-
+
* Clerical and arcane magic present
| GP (16 SP) || 215
+
* +1 to hit and damage
|-
+
* Can heal 3d4 hp per day to a single target
| SP (12 CP) || 19
+
* 8 Charges
|-
+
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
| CP || 8
 
|}
 
  
====Recurring Expenses====
+
== Desired Items ==
 +
*Waterskins
 +
*Knife
 +
*Mess Kit
 +
*More food
 +
*Candles
 +
*Salves
 +
*Extra spike(s) (adamantine>)
 +
*hammer
  
 
= Biography =
 
= Biography =
  
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
+
== [https://tao-dnd.blogspot.com/2021/02/player-vacancy.html?m=0 Generated] ==
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Character%20Background%20Generator#Family Family] Raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. (12-13 - 14 = -1--2).
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Choices_Made Choices Made] He has a 3 inch scar on his left thigh from an accident as a child (10?-10 = 0?).
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Talents Talents] Lexent's associates and family's behavior has always helped him, they may be relied upon for help. (? - 10 = ?).
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Interpersonal_Relationships Interpersonal Relationships] He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (4 - 16 = -12).
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Predispositions_.26_Shortcomings Predispositions & Shortcomings] Lexent receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12%.(7-8 - 12 = -4--5)
 +
 
 +
Agility - Experienced at squeezing through tight spaces, and may move through unusually small holes (? - 13 = ?).
 +
 
 +
Reflexes & Coordination - Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (? - 13 = ?).
 +
 
 +
Composition - Requires only 4 hours of sleep per night to feel fully rested (? - 10 = ?).
 +
 
 +
Physical Prowess - 1 Damage per die vs. cold-based attacks against the character. (? - 10 = ?)
 +
 
 +
Personal Magnetism - He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (? - 13 = ?).
 +
 
 +
Beauty - He has a strong chin and unnaturally smooth skin (? - 13 = 13).
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Progenitor Progenitor] Chandler: chandler; -1 damage per die against boiling liquids (Dexterity, 13-15)
 +
 
 +
== [https://web.archive.org/web/20240221202710/https://adventure.alexissmolensk.com/index.php/Introductions Before Norway] ==
 +
 
 +
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on [https://www.infoplease.com/calendar/160012 5 Dec 1600] (making him 48 years old as of June 1649 and 49 as of May 1650). He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay.
 +
 
 +
== Norway ==
 +
 
 +
He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined Marcule, as well as Vafrandir and Pandred [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 +
 
 +
[https://web.archive.org/web/20240221204033/https://adventure.alexissmolensk.com/index.php/Dire_Wolf_Battle Fought dire wolf skeleton]
 +
 
 +
[https://web.archive.org/web/20240414201650/https://adventure.alexissmolensk.com/index.php/Door_H Fought skeletons] -- Skeleton aftermath
 +
 
 +
Retreated from goblin lair to recover
 +
 
 +
Returned
 +
 
 +
Fought more dire wolf skeletons above ground?
 +
 
 +
Fell and broke hip?
 +
 
 +
Recovered
 +
 
 +
Befriended Father Arvin
  
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
+
Hired sappers
  
He has a strong chin and unnaturally smooth skin (Beauty).
+
Returned
  
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
+
The search continues -- [https://web.archive.org/web/20210512055408/http://adventure.alexissmolensk.com/index.php/Backtracking Fought Ghouls] -- After the ghouls -- chieftain's room --
  
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
+
Fled from Ground?
  
 +
-- Morning of July 18th, in camp --
  
[[File:Lexent.jpg|bottom|700px]]
+
Met Dilhak the stone giant?
  
= Notes =
+
Other stuff happened
 +
 
 +
-- On to Bergen -- [https://web.archive.org/web/20240414201813/https://adventure.alexissmolensk.com/index.php/Espen_Rosted Espen Rosted]
 +
 
 +
[https://web.archive.org/web/20240414214147/https://adventure.alexissmolensk.com/index.php/The_Lodge The lodge]
  
*Recommend skullcap and hammer for Marcule (hammer for party if Marcule uninterested)
+
[https://web.archive.org/web/20240520193243/https://adventure.alexissmolensk.com/index.php/Visitor Visitor]
*Calculate recurring expenses (including food)
 
*Get price for furnishings
 
*Figure out if we want to commission adamantine weaponry
 
*Figure out if we want to buy medical/holy supplies
 
*Figure out what hirelings we want
 
*Start hireling search (10th or 11th?)
 
*Try to meet boat from Glesvaer on Thursday the 14th in Treborg
 
  
Treborg
+
Successfully helped Hamish Ross claim his Barony on the island of Askøy. -- The Baron
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
: 193 persons
 
: Chapel and graveyard
 
:: Father Arvin
 
  
Stavanger
+
== Upper Hungary ==
: Gnomish community - several hundred
 
:: Bookbinders and Scribes
 
::: Medicine, prospecting, and music
 
::: 2 printing presses
 
:: Medical school
 
::: Narina(m) - Head of school w/ 20 students
 
:: Prospectors
 
::: Mostly out prospecting until the light fails in autumn
 
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 
:: Musical College
 
::: Pumbar - head of college for music and poetry of 25 attendants
 
  
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
+
Travelled to the town of Ozd in Upper Hungary (Ottoman controlled)
  
Knowledge about the gnomish religion.
+
= Notes =
:Vafrandir is baptised Lutheran
+
:Ózd
:Marcule is dedicated to the gnomish pantheon
+
::Population 2071
:Pandred dedicated Lutheran
+
::Rural population 5505
 +
::Czepan - lumber
 +
::Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well
 +
::15 gnomes working in the mines in camps
 +
::Nearby gnomes half dozen in Ozd
  
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
+
:5th level
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
+
::Death's Door and Create Food and Water
 +
::Power Sage Study
  
Precise rule on half weight items for gnomes (etc.?)
+
:Party
 +
::Orsos Levante - Fighter
 +
::Tihomir Nazare - Fighter
 +
::Zoltan - Buddhist Cleric
 +
::Matyas - Half-Orc fighter
  
Party plan is to hexcrawl from Treborg
+
:Plans
: Found ship - using as base
+
::See to any gnomish community needs, especially spiritual
::Dilhak and the axe
+
::Make contact with local clergy
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
+
::Learn sprites religious beliefs]
 +
::See what Sprite community needs/establish friendships there
 +
::See what Czepan needs/establish friendships there
 +
::See what Uraj needs/establish friendships there
 +
::Establish church in Uraj?
 +
::Curry favour with the local Bey?

Latest revision as of 20:08, 12 March 2026

File:Lexent.png
Lexent on arrival in Ózd

Lexent Povarov is a 49 year old male gnomish Cleric of the Gnomish Pantheon. He is 3'4" and 75 Lbs., slightly below average height and weight for a gnome. He has unnaturally smooth, olive skin, a strong chin, and pine green eyes. His wavy, oily hair was once a nice tawny colour but is now fading into grey. He wears studded leather armour with a helmet and caries a shield and godentag that is nearly as tall as himself. He also has a sling and a number of pouches hanging from various belts he wears. Lexent wears a small satinwood carving of a raccoon's face on a cord around his neck, obviously a holy symbol of some gnomish deity. He is quick to smile, especially around children, and there is frequently a mild mischievousness playing through his eyes and across his face.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Action AP
Move 1
Unsling Backpack 5
Unsling Shield 3
Strap Shield On 10
Draw Sling 3
Load and Fire Sling 1 rd. + 2
Draw Godentag 2
Attack 2
Pummel 1
Cast Spell Usually 1 rd.
Discharge Spell 1
Turn undead All
Retrieve bandages 4
Bind Wounds 2 rds.
Leave Combat Hex 1

Stealth Rules

Scrambling Rules

Defensive

HP 34
HP (max) 34
Injury 0
Base Armour (Studded Leather) 7
Shield (+1) +2
AC Total 5
AC Total (Without Shield) 7
Saves Base Modifier Remarks
Poison 11 0 Saves at 1 level higher (Health)
Paralyse & Petrify 11 +3 Gnome toughness
Polymorph 13 +3 Gnome Magic Resistance
Rod, Staff, & Wand 14 +3 Gnome Magic Reisistance
Breath Weapon 15 +3 Gnome Magic Resistance
Other Magic 15 +3 Gnome Magic Resistance, (1)

(1) Additional +3 vs. mind altering magical effects from Wisdom.

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die against boiling liquids (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Light Sleeper

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
8 9 10 11 12 13 14 15 16 17 18

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

  • Proficiencies: - Godentag, sling

As a cleric, can keep sling spinning for 2 rounds per level.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1 in 4
Gauntlet 1d4-2 1 in 36 (1-4 injury)
Sling 1d4 1 in 6 - 2-13 14-25 26-37

Pummeling

Overbearing

Grappling

Charging

Spells

Cast Spell Description
Command compels a named action (1 AP).
Cure Light Wounds restores lost hit points (1d4+4).
Detect Magic detects magic.
Endure Cold & Heat reduces natural weather effects.
Protection from Malevolence protects against attacks.
Aid aids attacks and gives hit points (2d6+8).
Augury queries the gods.
Dust Devil conjures a controlled dust devil. 1AP to move up to 6 hexes. Automatic hit 1d8 damage. 4 rounds.
Hold Person immobilizes creatures.

Capabilities

Level XP Next Level
4 6106 13001

Receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12% (Predispositions & Shortcomings).

60 ft. infraviosion.

Ability Scores

Stat Score Remarks
Strength 14 -1 gnome
Intelligence 11 +1 age
Wisdom 17 +1 age, +3 to Mental Saves
Constitution 10 -1 gnome
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Sage Abilities

No Rank

Undead DC
Skeleton 10
Zombie 13
Ghoul 16
Huecuva 18

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
  • Preach: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize: The skill to speak with others and encourage them to adopt the cleric's faith.
  • Essence: Provides a general illustration of the known outer plane.
  • Transmogrification: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
  • Simple Prognostication: provides insight into the safety of the character at a given time.
  • Ritual Slaughter: knowledge of the correct practice in slaughtering creatures for sacrifice and divination.

Authority

  • Amputation: Increases the likelihood of a patient surviving the removal of a limb.
  • Bloodletting: Ensures better health through the deliberate draining of blood.
  • Minor Invasive Surgery: Enables minimal cutting into the body with a likelihood of patient survival.
  • Detoxification: Lessens the severity of various forms of toxic attacks against the body.
  • Set Injury: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
  • Treat Disease: Enables treatment of diseases to reduce their severity and probable fatality.

Fields & Studies

The Church
Heraldry, Signs, and Sigils 1
History 9
Politics 6
Religious Art, Music & Design 5
Legends & Folklore
Artifacts 5
Beasts 6
Demi-gods 5
Heroism 7
Power
Divination 13
Dweomercraft 8
Faith 20
Medicine 40
Outer Planes 10
Theology & Customs
Astronomy & Astrology 3
Gods 2
Law & Policy 1
Ritual 7

Other

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Equipment

Monies

GP (16 SP) 70
SP (12 CP) 14
CP 6

Personal (Google Drive)

Magical Items

Grond's Bane - magical quarterstaff

  • Clerical and arcane magic present
  • +1 to hit and damage
  • Can heal 3d4 hp per day to a single target
  • 8 Charges
  • Charge can be spent before an attack to provide +2 damage per cleric level of the wielder

Desired Items

  • Waterskins
  • Knife
  • Mess Kit
  • More food
  • Candles
  • Salves
  • Extra spike(s) (adamantine>)
  • hammer

Biography

Generated

Family Raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. (12-13 - 14 = -1--2).

Choices Made He has a 3 inch scar on his left thigh from an accident as a child (10?-10 = 0?).

Talents Lexent's associates and family's behavior has always helped him, they may be relied upon for help. (? - 10 = ?).

Interpersonal Relationships He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (4 - 16 = -12).

Predispositions & Shortcomings Lexent receives a 10% bonus to all experience received, regardless of his or her ability stats; if the character already benefits from this, increase bonus to +12%.(7-8 - 12 = -4--5)

Agility - Experienced at squeezing through tight spaces, and may move through unusually small holes (? - 13 = ?).

Reflexes & Coordination - Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (? - 13 = ?).

Composition - Requires only 4 hours of sleep per night to feel fully rested (? - 10 = ?).

Physical Prowess - 1 Damage per die vs. cold-based attacks against the character. (? - 10 = ?)

Personal Magnetism - He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (? - 13 = ?).

Beauty - He has a strong chin and unnaturally smooth skin (? - 13 = 13).

Progenitor Chandler: chandler; -1 damage per die against boiling liquids (Dexterity, 13-15)

Before Norway

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 48 years old as of June 1649 and 49 as of May 1650). He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay.

Norway

He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined Marcule, as well as Vafrandir and Pandred there.

Fought dire wolf skeleton

Fought skeletons -- Skeleton aftermath

Retreated from goblin lair to recover

Returned

Fought more dire wolf skeletons above ground?

Fell and broke hip?

Recovered

Befriended Father Arvin

Hired sappers

Returned

The search continues -- Fought Ghouls -- After the ghouls -- chieftain's room --

Fled from Ground?

-- Morning of July 18th, in camp --

Met Dilhak the stone giant?

Other stuff happened

-- On to Bergen -- Espen Rosted

The lodge

Visitor

Successfully helped Hamish Ross claim his Barony on the island of Askøy. -- The Baron

Upper Hungary

Travelled to the town of Ozd in Upper Hungary (Ottoman controlled)

Notes

Ózd
Population 2071
Rural population 5505
Czepan - lumber
Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well
15 gnomes working in the mines in camps
Nearby gnomes half dozen in Ozd
5th level
Death's Door and Create Food and Water
Power Sage Study
Party
Orsos Levante - Fighter
Tihomir Nazare - Fighter
Zoltan - Buddhist Cleric
Matyas - Half-Orc fighter
Plans
See to any gnomish community needs, especially spiritual
Make contact with local clergy
Learn sprites religious beliefs]
See what Sprite community needs/establish friendships there
See what Czepan needs/establish friendships there
See what Uraj needs/establish friendships there
Establish church in Uraj?
Curry favour with the local Bey?