Difference between revisions of "Mátyás"

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Hajós Józsefi Mátyás is a [https://wiki.alexissmolensk.com/index.php/Aging 29 year old] male [https://wiki.alexissmolensk.com/index.php/Half-orc_Race_%26_Physiology#Dworkin dworkin] [https://wiki.alexissmolensk.com/index.php/Fighter_(class) fighter]. He is of average [https://wiki.alexissmolensk.com/index.php/Height_%26_Weight height (5'9") and weight (172 lbs.)]. He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours.
 
Hajós Józsefi Mátyás is a [https://wiki.alexissmolensk.com/index.php/Aging 29 year old] male [https://wiki.alexissmolensk.com/index.php/Half-orc_Race_%26_Physiology#Dworkin dworkin] [https://wiki.alexissmolensk.com/index.php/Fighter_(class) fighter]. He is of average [https://wiki.alexissmolensk.com/index.php/Height_%26_Weight height (5'9") and weight (172 lbs.)]. He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours.
Mátyás wears simple clothes with leather armour. He keeps a club hung at each hip and a bastard sword carried on his back. He often seems ill-at-ease around others, never quite fitting in.
+
Mátyás wears simple clothes with ring mail. He keeps a club hung at each hip, a bastard sword and shield carried on his back over one shoulder, and a longbow and quiver over the other. He often seems ill-at-ease around others, never quite fitting in.
  
 
= Activity =
 
= Activity =
{| class="wikitable" style="width:100%; border:none; background:transparent;"
+
 
| style="width:50%; valign:top;" |
+
{| class="wikitable"
== Defensive ==
+
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 39 || style="background-color:#fcc; border-color:#00f;" | 40-78 || 79-117 || 118-157 || 158-196
 +
|}
 +
 
 +
{| class="wikitable" style="width:100%; border:none; border-collapse:collase; background:none;"
 +
 
 +
| style="width:20%; vertical-align:top; border:none;" |
 +
== Actions ==
 +
 
 +
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Action_Points Action]!! AP
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Movement_(stride)  Move] || style="text-align:right;" | 1
 +
|-
 +
| Unsling Backpack || style="text-align:right;" | 5
 +
|-
 +
| Draw Bow|| style="text-align:right;" | 3
 +
|-
 +
| String Bow|| style="text-align:right;" | 3
 +
|-
 +
| Load Bow, Aim, and Fire|| style="text-align:right;" | 1 Rd. + 2 AP
 +
|-
 +
| Unsling Shield || style="text-align:right;" | 3
 +
|-
 +
| Strap Shield On || style="text-align:right;" | 10
 +
|-
 +
| Draw club or dagger || style="text-align:right;" | 1
 +
|-
 +
| Draw Sword || style="text-align:right;" | 2
 +
|-
 +
| Sheath Sword || style="text-align:right;" | 3
 +
|-
 +
| Attack || style="text-align:right;" | 2
 +
|-
 +
| Pummel || style="text-align:right;" | 1
 +
|-
 +
| Grapple || style="text-align:right;" | 3
 +
|-
 +
| Leave Combat Hex || style="text-align:right;" | 1
 +
|}
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
 +
 
 +
| style="width:45%; vertical-align:top; border:none;" |
 +
 
 +
== Offence ==
 +
 
 +
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Weapons_List '''Weapon'''] !! To Hit !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Sword_(weapon) Bastard Sword] || +1 || style="text-align:center;" | 2d4+3 || style="text-align:center;" | 1 in 5
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Club_(weapon) Club] || +2 || style="text-align:center;" | 1d6+3 || style="text-align:center;" | 1 in 4
 +
|-
 +
| Club (thrown) || +1 || style="text-align:center;" | 1d6 || style="text-align:center;" | 1 in 4 || style="text-align:center;" |  2  || style="text-align:center;" | 3-6 || style="text-align:center;" | 7-8 || style="text-align:center;" | 9-10
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dagger_(weapon) Dagger] || +1 || style="text-align:center;" | 1d4+3 || style="text-align:center;" | 1 in 6
 +
|-
 +
| Dagger (thrown) || +0 || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 6 || style="text-align:center;" |  2  || style="text-align:center;" | 3-6 || style="text-align:center;" | 7-10 || style="text-align:center;" | 11-14
 +
|-
 +
| Studded Guantlets|| +1 || style="text-align:center;" | 1d4+2 || style="text-align:center;" | 1 in 36 (1-4 injury)
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Bow_(weapon) Longbow] || +0 || style="text-align:center;" | 1d8 || style="text-align:center;" | 1 in 4, 1 in 12 || style="text-align:center;" |  2-3  || style="text-align:center;" | 4-22 || style="text-align:center;" | 23-44 || style="text-align:center;" | 45-66
 +
|}
 +
 
 +
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/THAC0 '''To Hit'''] !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 +
|-
 +
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 +
|}
 +
 
 +
Hurled weapon ranges extended by Strengthened Arm sage ability
 +
 
 +
+1 to hit and +3 to damage on melee attacks (Strength)
 +
 
 +
+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)
 +
 
 +
-2 To hit when using any non-proficient weapons.
 +
*Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger
 +
 
 +
+1 Damage in grappling or hand to hand combat (Strengthened Arm)
 +
 
 +
| style="width:35%; vertical-align:top; border:none;" |
 +
 
 +
== Defence ==
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 16: Line 113:
  
 
{| class="wikitable"
 
{| class="wikitable"
| Base [https://wiki.alexissmolensk.com/index.php/Armour_List Armour] (Leather)|| style="text-align:right;" | 8
+
| Base [https://wiki.alexissmolensk.com/index.php/Armour_List Armour] (Ring Mail)|| style="text-align:right;" | 7
 
|-
 
|-
 
| Shield || style="text-align:right;" | +1
 
| Shield || style="text-align:right;" | +1
 
|-
 
|-
| '''AC Total''' || style="text-align:right;" | '''7'''
+
| '''AC Total''' || style="text-align:right;" | '''6'''
 
|-
 
|-
| '''AC Total (Without Shield)''' || style="text-align:right;" | '''8'''
+
| '''AC Total (Without Shield)''' || style="text-align:right;" | '''7'''
 
|}
 
|}
 
+1 AC Vs. creatures twice or more his mass.
 
+1 AC Vs. creatures twice or more his mass.
Line 42: Line 139:
 
|}
 
|}
  
| style="width:50%; valign:top;" |
+
|}
== Offensive ==
+
 
 +
= Capabilities =
 +
{| class="wikitable" style="width:100%; border:none; border-collapse:collase; background:none;"
 +
 
 +
| style="width:40%; vertical-align:top; border:none;" |
 +
== Experience ==
  
 
{| class="wikitable"
 
{| class="wikitable"
! [https://wiki.alexissmolensk.com/index.php/THAC0 '''To Hit'''] !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
+
! Level !! XP !! Next Level
 +
|-
 +
| style="text-align:right;" | 1 || style="text-align:right;" | 1178 || style="text-align:right;" | 2001
 +
|}
 +
Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+
 +
 
 +
| style="width:60%; vertical-align:top; border:none;" |
 +
== Ability Scores ==
 +
 
 +
{| class="wikitable"
 +
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 18/10 || +1 Half-Orc, +1(10%) Age
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 12 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 16 || +1 Half-Orc, +1 Age
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
|-
| || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
+
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 8 || -2 Half-Orc
 +
|}
 +
 
 
|}
 
|}
  
+1 to hit and +3 to damage on melee attacks (Strength)
+
== [https://wiki.alexissmolensk.com/index.php/Fighter_Sage_Abilities Sage Abilities] ==
 +
 
 +
=== Amateur ===
  
+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)
+
* [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
 +
* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: Character begins with one more proficiency than is otherwise normal.
 +
* [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
 +
* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 +
* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: The character is able to hurl weapons a greater distance than normal.
  
-2 To hit when using any non-proficient weapons.
+
=== Fields & Studies ===
*Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger
 
  
Hurled weapon ranges extended by Strengthened Arm sage ability
+
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Animal Training
 +
|-
 +
| Camelback Riding || 2
 +
|-
 +
| Dog Training || 2
 +
|-
 +
| Flying Mounts || 1
 +
|-
 +
| Falconry || 0
 +
|-
 +
| Horseback Riding || 0
 +
|-
 +
| Mahout || 0
 +
|-
 +
| Underwater Mounts || 1
 +
|}
  
{| class="wikitable"
+
{| class="wikitable" style="display: inline-table;"
! [https://wiki.alexissmolensk.com/index.php/Weapons_List '''Weapon'''] !! To Hit !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
+
! colspan="2" | Leadership
 +
|-
 +
| Heroism || 2
 +
|-
 +
| Judgement || 2
 +
|-
 +
| Logistics || 1
 +
|-
 +
| Motivation || 2
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Mastery at Arms
 +
|-
 +
| Martial Discipline || 3
 +
|-
 +
| Physical Balance || 3
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Sword_(weapon) Bastard Sword] || +1 || style="text-align:center;" | 2d4+3 || style="text-align:center;" | 1 in 5
+
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''12'''
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Club_(weapon) Club] || +2 || style="text-align:center;" | 1d6+3 || style="text-align:center;" | 1 in 4
+
| Unarmed Combat || 6
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Training
 
|-
 
|-
| Club (thrown) || +1 || style="text-align:center;" | 1d6 || style="text-align:center;" | 1 in 4 || style="text-align:center;" |  2  || style="text-align:center;" | 3-6 || style="text-align:center;" | 7-8 || style="text-align:center;" | 9-10
+
| [https://wiki.alexissmolensk.com/index.php/Athletics_(sage_study) Athletics] ([https://wiki.alexissmolensk.com/index.php/Sailing_(sage_ability) Sailing]) || '''10'''
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Dagger_(weapon) Dagger] || +1 || style="text-align:center;" | 1d4+3 || style="text-align:center;" | 1 in 6
+
| Empowerment || 3
 
|-
 
|-
| Dagger (thrown) || +0 || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 6 || style="text-align:center;" |  2  || style="text-align:center;" | 3-6 || style="text-align:center;" | 7-10 || style="text-align:center;" | 11-14
+
| Instruction || 0
 
|-
 
|-
| Fist || +1 || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 36 (1-4 injury)
+
| Military Engineering || 2
 
|}
 
|}
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
== Other ==
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
60 ft. Infravision
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]: +1 Damage in grappling or hand to hand combat (Strengthened Arm)
+
= [https://docs.google.com/spreadsheets/d/1IX_8kzXkNmuz83xDLuRPxy4L-2gC-yAfrpf8shwUDrk/edit?usp=sharing Equipment (Google Drive)] =
  
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
+
== Monies ==
 +
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 2
 +
|-
 +
| SP (12 CP) || 6
 +
|-
 +
| CP || 5
 
|}
 
|}
 +
 +
== Magical Items ==
 +
 +
== Desired Items ==
 +
*Better Armour
 +
*Morning star
 +
 +
= [https://wiki.alexissmolensk.com/index.php/Character_Background_Generator Background] =
 +
 +
== Generated ==
 +
 +
[https://wiki.alexissmolensk.com/index.php/Character%20Background%20Generator#Family Family] Raised by both parents and 2 grandparents, elder to mother; 4 siblings(10-14 - 18 = -4--8).
 +
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Choices_Made Choices Made] Trust and generosity to the character's family members has reduced the character's rolled starting capital by 70%. Has been paying 3 G.P per month to help maintain family. (17 - 11 = 6).
 +
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Talents Talents] The character cannot read or write common language (17-18 - 11 = 6-7).
 +
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Interpersonal_Relationships Interpersonal Relationships] Character is heartily disliked by many people, so that whenever moving about, the character is subject to nasty looks, gossip and a strong desire to have him or her go away (16-17 - 12 = 4-5).
 +
 +
[https://wiki.alexissmolensk.com/index.php/Character_Background_Generator#Predispositions_.26_Shortcomings Predispositions & Shortcomings] Exhibiting bravery when fighting creatures up to twice or more the character's size, he or she receives a +1 armour class bonus (10-11 - 12 = -1--2)
 +
 +
[https://wiki.alexissmolensk.com/index.php/Progenitor Progenitor] Sailor: sailing; +2 to dexterity checks when shipboard (Strength, 40-57)
 +
 +
== Personal History ==
 +
 +
Mátyás was born in Ozd [https://www.infoplease.com/calendar/162011 6 Nov 1620] (making him 29 years old as of May 1650) to Hájos Istánfi József, a dwarf, who had married a half-orc, Halász Éva. He has three brothers: László(31), András(27), Imre(24) and a little sister, Zsófia(22). His father was a boatman and Mátyás learned this profession from him.
 +
 +
[https://tao-dnd.blogspot.com/2026/02/session-one-sprites-and-all.html Exploring south of Ozd]
 +
 +
[https://tao-dnd.blogspot.com/2026/02/kobalds-and-rats.html Rescuing a Fairy Princess]
 +
 +
= Notes =
 +
 +
Questions etc. for DM
 +
:Athletics and sage abilities (are there any higher than amateur?)
 +
 +
:Ózd
 +
::Population 2071
 +
::Rural population 5505
 +
::Czepan - lumber
 +
::Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well
 +
 +
Party
 +
:Orsos Levante - Fighter
 +
:Tihomir Nazare - Fighter
 +
:Zoltan - Buddhist Cleric
 +
:Lexent - Gnomish Cleric
 +
 +
Goals
 +
:Normalise relations with sprite community?

Latest revision as of 02:51, 14 June 2026

Hajós Józsefi Mátyás is a 29 year old male dworkin fighter. He is of average height (5'9") and weight (172 lbs.). He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours. Mátyás wears simple clothes with ring mail. He keeps a club hung at each hip, a bastard sword and shield carried on his back over one shoulder, and a longbow and quiver over the other. He often seems ill-at-ease around others, never quite fitting in.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 39 40-78 79-117 118-157 158-196

Actions

Action AP
Move 1
Unsling Backpack 5
Draw Bow 3
String Bow 3
Load Bow, Aim, and Fire 1 Rd. + 2 AP
Unsling Shield 3
Strap Shield On 10
Draw club or dagger 1
Draw Sword 2
Sheath Sword 3
Attack 2
Pummel 1
Grapple 3
Leave Combat Hex 1

Pummeling

Overbearing

Grappling

Charging

Stealth Rules

Scrambling Rules

Offence

Weapon To Hit Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Bastard Sword +1 2d4+3 1 in 5
Club +2 1d6+3 1 in 4
Club (thrown) +1 1d6 1 in 4 2 3-6 7-8 9-10
Dagger +1 1d4+3 1 in 6
Dagger (thrown) +0 1d4 1 in 6 2 3-6 7-10 11-14
Studded Guantlets +1 1d4+2 1 in 36 (1-4 injury)
Longbow +0 1d8 1 in 4, 1 in 12 2-3 4-22 23-44 45-66
To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

Hurled weapon ranges extended by Strengthened Arm sage ability

+1 to hit and +3 to damage on melee attacks (Strength)

+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)

-2 To hit when using any non-proficient weapons.

  • Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger

+1 Damage in grappling or hand to hand combat (Strengthened Arm)

Defence

HP 14
HP (max) 14
Injury 0
Base Armour (Ring Mail) 7
Shield +1
AC Total 6
AC Total (Without Shield) 7

+1 AC Vs. creatures twice or more his mass.

Saves Base Modifier Remarks
Poison 15 0
Paralyse & Petrify 15 0
Polymorph 16 0
Rod, Staff, & Wand 15 0
Breath Weapon 17 0
Other Magic 15 0

Capabilities

Experience

Level XP Next Level
1 1178 2001

Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+

Ability Scores

Stat Score Remarks
Strength 18/10 +1 Half-Orc, +1(10%) Age
Intelligence 11
Wisdom 12
Constitution 16 +1 Half-Orc, +1 Age
Dexterity 13
Charisma 8 -2 Half-Orc

Sage Abilities

Amateur

  • Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
  • Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
  • Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: The character is able to hurl weapons a greater distance than normal.

Fields & Studies

Animal Training
Camelback Riding 2
Dog Training 2
Flying Mounts 1
Falconry 0
Horseback Riding 0
Mahout 0
Underwater Mounts 1
Leadership
Heroism 2
Judgement 2
Logistics 1
Motivation 2
Mastery at Arms
Martial Discipline 3
Physical Balance 3
Puissance 12
Unarmed Combat 6
Training
Athletics (Sailing) 10
Empowerment 3
Instruction 0
Military Engineering 2

Other

60 ft. Infravision

Equipment (Google Drive)

Monies

GP (16 SP) 2
SP (12 CP) 6
CP 5

Magical Items

Desired Items

  • Better Armour
  • Morning star

Background

Generated

Family Raised by both parents and 2 grandparents, elder to mother; 4 siblings(10-14 - 18 = -4--8).

Choices Made Trust and generosity to the character's family members has reduced the character's rolled starting capital by 70%. Has been paying 3 G.P per month to help maintain family. (17 - 11 = 6).

Talents The character cannot read or write common language (17-18 - 11 = 6-7).

Interpersonal Relationships Character is heartily disliked by many people, so that whenever moving about, the character is subject to nasty looks, gossip and a strong desire to have him or her go away (16-17 - 12 = 4-5).

Predispositions & Shortcomings Exhibiting bravery when fighting creatures up to twice or more the character's size, he or she receives a +1 armour class bonus (10-11 - 12 = -1--2)

Progenitor Sailor: sailing; +2 to dexterity checks when shipboard (Strength, 40-57)

Personal History

Mátyás was born in Ozd 6 Nov 1620 (making him 29 years old as of May 1650) to Hájos Istánfi József, a dwarf, who had married a half-orc, Halász Éva. He has three brothers: László(31), András(27), Imre(24) and a little sister, Zsófia(22). His father was a boatman and Mátyás learned this profession from him.

Exploring south of Ozd

Rescuing a Fairy Princess

Notes

Questions etc. for DM

Athletics and sage abilities (are there any higher than amateur?)
Ózd
Population 2071
Rural population 5505
Czepan - lumber
Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well

Party

Orsos Levante - Fighter
Tihomir Nazare - Fighter
Zoltan - Buddhist Cleric
Lexent - Gnomish Cleric

Goals

Normalise relations with sprite community?