Difference between revisions of "Mátyás"

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== Offensive ==
 
== Offensive ==
 
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! [https://wiki.alexissmolensk.com/index.php/THAC0 '''To Hit'''] !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
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+1 to hit and +3 to damage on melee attacks (Strength)
 
 
+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)
 
 
-2 To hit when using any non-proficient weapons.
 
*Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger
 
 
Hurled weapon ranges extended by Strengthened Arm sage ability
 
  
 
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| Fist || +1 || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 36 (1-4 injury)
 
| Fist || +1 || style="text-align:center;" | 1d4 || style="text-align:center;" | 1 in 36 (1-4 injury)
 
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{| class="wikitable"
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! [https://wiki.alexissmolensk.com/index.php/THAC0 '''To Hit'''] !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
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+1 to hit and +3 to damage on melee attacks (Strength)
 +
 +
+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)
 +
 +
-2 To hit when using any non-proficient weapons.
 +
*Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger
 +
 +
Hurled weapon ranges extended by Strengthened Arm sage ability
  
 
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== Defensive ==
 
== Defensive ==
  

Revision as of 21:51, 13 June 2026

Hajós Józsefi Mátyás is a 29 year old male dworkin fighter. He is of average height (5'9") and weight (172 lbs.). He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours. Mátyás wears simple clothes with leather armour. He keeps a club hung at each hip and a bastard sword carried on his back. He often seems ill-at-ease around others, never quite fitting in.

Activity

Actions

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 39 40-78 79-117 118-157 158-196
Action AP
Move 1
Unsling Backpack 5
Unsling Shield 3
Strap Shield On 10
Draw club 1
Draw Sword 2
Sheath Sword 3
Attack 2
Pummel 1
Grapple 3
Leave Combat Hex 1

Pummeling

Overbearing

Grappling: +1 Damage in grappling or hand to hand combat (Strengthened Arm)

Charging

Stealth Rules

Scrambling Rules

Offensive

Weapon To Hit Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Bastard Sword +1 2d4+3 1 in 5
Club +2 1d6+3 1 in 4
Club (thrown) +1 1d6 1 in 4 2 3-6 7-8 9-10
Dagger +1 1d4+3 1 in 6
Dagger (thrown) +0 1d4 1 in 6 2 3-6 7-10 11-14
Fist +1 1d4 1 in 36 (1-4 injury)
To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

+1 to hit and +3 to damage on melee attacks (Strength)

+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)

-2 To hit when using any non-proficient weapons.

  • Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger

Hurled weapon ranges extended by Strengthened Arm sage ability

Defensive

HP 14
HP (max) 14
Injury 0
Base Armour (Leather) 8
Shield +1
AC Total 7
AC Total (Without Shield) 8

+1 AC Vs. creatures twice or more his mass.

Saves Base Modifier Remarks
Poison 15 0
Paralyse & Petrify 15 0
Polymorph 16 0
Rod, Staff, & Wand 15 0
Breath Weapon 17 0
Other Magic 15 0