Difference between revisions of "Mátyás"
| Line 129: | Line 129: | ||
|} | |} | ||
| + | |} | ||
| + | |||
| + | = Capabilities = | ||
| + | {| class="wikitable" style="width:100%; border:none; border-collapse:collase; background:none;" | ||
| + | |||
| + | | style="width:20%; vertical-align:top; border:none;" | | ||
| + | == Experience == | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Level !! XP !! Next Level | ||
| + | |- | ||
| + | | style="text-align:right;" | 1 || style="text-align:right;" | 1178 || style="text-align:right;" | 2001 | ||
| + | |} | ||
| + | Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+ | ||
| + | |||
| + | | style="width:20%; vertical-align:top; border:none;" | | ||
| + | == Ability Scores == | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Stat !! Score !! Remarks | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 18/10 || +1 Half-Orc, +1(10%) Age | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 || | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 12 || | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 16 || +1 Half-Orc, +1 Age | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 || | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 8 || -2 Half-Orc | ||
| + | |} | ||
| + | |||
| + | |} | ||
| + | |||
| + | |||
| + | == [https://wiki.alexissmolensk.com/index.php/Fighter_Sage_Abilities Sage Abilities] == | ||
| + | |||
| + | === Amateur === | ||
| + | |||
| + | * [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: Character begins with one more proficiency than is otherwise normal. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star) | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: Enables the character to use the shield as a weapon, causing 1d4 damage per hit. | ||
| + | * [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: The character is able to hurl weapons a greater distance than normal. | ||
| + | |||
| + | === Fields & Studies === | ||
| + | |||
| + | {| class="wikitable" style="display: inline-table;" | ||
| + | ! colspan="2" | Animal Training | ||
| + | |- | ||
| + | | Camelback Riding || 2 | ||
| + | |- | ||
| + | | Dog Training || 2 | ||
| + | |- | ||
| + | | Flying Mounts || 1 | ||
| + | |- | ||
| + | | Falconry || 0 | ||
| + | |- | ||
| + | | Horseback Riding || 0 | ||
| + | |- | ||
| + | | Mahout || 0 | ||
| + | |- | ||
| + | | Underwater Mounts || 1 | ||
| + | |} | ||
| + | |||
| + | {| class="wikitable" style="display: inline-table;" | ||
| + | ! colspan="2" | Leadership | ||
| + | |- | ||
| + | | Heroism || 2 | ||
| + | |- | ||
| + | | Judgement || 2 | ||
| + | |- | ||
| + | | Logistics || 1 | ||
| + | |- | ||
| + | | Motivation || 2 | ||
| + | |} | ||
| + | {| class="wikitable" style="display: inline-table;" | ||
| + | ! colspan="2" style="background-color:#ccf;" | Mastery at Arms | ||
| + | |- | ||
| + | | Martial Discipline || 3 | ||
| + | |- | ||
| + | | Physical Balance || 3 | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''12''' | ||
| + | |- | ||
| + | | Unarmed Combat || 6 | ||
| + | |} | ||
| + | {| class="wikitable" style="display: inline-table;" | ||
| + | ! colspan="2" | Training | ||
| + | |- | ||
| + | | [https://wiki.alexissmolensk.com/index.php/Athletics_(sage_study) Athletics] ([https://wiki.alexissmolensk.com/index.php/Sailing_(sage_ability) Sailing]) || '''10''' | ||
| + | |- | ||
| + | | Empowerment || 3 | ||
| + | |- | ||
| + | | Instruction || 0 | ||
| + | |- | ||
| + | | Military Engineering || 2 | ||
|} | |} | ||
Revision as of 22:07, 13 June 2026
Hajós Józsefi Mátyás is a 29 year old male dworkin fighter. He is of average height (5'9") and weight (172 lbs.). He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours. Mátyás wears simple clothes with leather armour. He keeps a club hung at each hip and a bastard sword carried on his back. He often seems ill-at-ease around others, never quite fitting in.
Contents
Activity
| Encumbrance | ||||
|---|---|---|---|---|
| 5 AP | 4 AP | 3 AP | 2 AP | 1 AP |
| Up to 39 | 40-78 | 79-117 | 118-157 | 158-196 |
Actions
|
Offense
Hurled weapon ranges extended by Strengthened Arm sage ability +1 to hit and +3 to damage on melee attacks (Strength) +1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively) -2 To hit when using any non-proficient weapons.
+1 Damage in grappling or hand to hand combat (Strengthened Arm) |
Defence
+1 AC Vs. creatures twice or more his mass.
|
Capabilities
Experience
Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+ |
Ability Scores
|
Sage Abilities
Amateur
- Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
- Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
- Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: The character is able to hurl weapons a greater distance than normal.
Fields & Studies
| Animal Training | |
|---|---|
| Camelback Riding | 2 |
| Dog Training | 2 |
| Flying Mounts | 1 |
| Falconry | 0 |
| Horseback Riding | 0 |
| Mahout | 0 |
| Underwater Mounts | 1 |
| Leadership | |
|---|---|
| Heroism | 2 |
| Judgement | 2 |
| Logistics | 1 |
| Motivation | 2 |
| Mastery at Arms | |
|---|---|
| Martial Discipline | 3 |
| Physical Balance | 3 |
| Puissance | 12 |
| Unarmed Combat | 6 |
| Training | |
|---|---|
| Athletics (Sailing) | 10 |
| Empowerment | 3 |
| Instruction | 0 |
| Military Engineering | 2 |