Difference between revisions of "Mátyás"
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| − | | Base [https://wiki.alexissmolensk.com/index.php/Armour_List Armour] ( | + | | Base [https://wiki.alexissmolensk.com/index.php/Armour_List Armour] (Ring Mail)|| style="text-align:right;" | 7 |
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| Shield || style="text-align:right;" | +1 | | Shield || style="text-align:right;" | +1 | ||
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| − | | '''AC Total''' || style="text-align:right;" | ''' | + | | '''AC Total''' || style="text-align:right;" | '''6''' |
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| − | | '''AC Total (Without Shield)''' || style="text-align:right;" | ''' | + | | '''AC Total (Without Shield)''' || style="text-align:right;" | '''7''' |
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+1 AC Vs. creatures twice or more his mass. | +1 AC Vs. creatures twice or more his mass. | ||
Revision as of 02:28, 14 June 2026
Hajós Józsefi Mátyás is a 29 year old male dworkin fighter. He is of average height (5'9") and weight (172 lbs.). He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours. Mátyás wears simple clothes with ring mail. He keeps a club hung at each hip, a bastard sword and shield carried on his back over one shoulder, and a longbow and quiver over the other. He often seems ill-at-ease around others, never quite fitting in.
Contents
Activity
| Encumbrance | ||||
|---|---|---|---|---|
| 5 AP | 4 AP | 3 AP | 2 AP | 1 AP |
| Up to 39 | 40-78 | 79-117 | 118-157 | 158-196 |
Actions
|
Offence
Hurled weapon ranges extended by Strengthened Arm sage ability +1 to hit and +3 to damage on melee attacks (Strength) +1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively) -2 To hit when using any non-proficient weapons.
+1 Damage in grappling or hand to hand combat (Strengthened Arm) |
Defence
+1 AC Vs. creatures twice or more his mass.
|
Capabilities
Experience
Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+ |
Ability Scores
|
Sage Abilities
Amateur
- Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
- Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
- Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: The character is able to hurl weapons a greater distance than normal.
Fields & Studies
| Animal Training | |
|---|---|
| Camelback Riding | 2 |
| Dog Training | 2 |
| Flying Mounts | 1 |
| Falconry | 0 |
| Horseback Riding | 0 |
| Mahout | 0 |
| Underwater Mounts | 1 |
| Leadership | |
|---|---|
| Heroism | 2 |
| Judgement | 2 |
| Logistics | 1 |
| Motivation | 2 |
| Mastery at Arms | |
|---|---|
| Martial Discipline | 3 |
| Physical Balance | 3 |
| Puissance | 12 |
| Unarmed Combat | 6 |
| Training | |
|---|---|
| Athletics (Sailing) | 10 |
| Empowerment | 3 |
| Instruction | 0 |
| Military Engineering | 2 |
Other
60 ft. Infravision
Equipment (Google Drive)
Monies
| GP (16 SP) | 25 |
| SP (12 CP) | 6 |
| CP | 8 |
Magical Items
Desired Items
- Travelling gear (tent, bedroll)
- Hat (wide brim)
- Vest
- Cloak
- Knife
- Helmet
- Sheaths - is there something specific I need to do to get a back scabbard and shield hook? Just not available here?
- Better Armour - correct price for studded leather?
- Long bow, arrows, bow strings, quiver
- Gauntlets - is it +1 as in pummeling or +2 as in equipment table, or is studded gauntlet different from gauntlet
- Morning star
Background
Generated
Family Raised by both parents and 2 grandparents, elder to mother; 4 siblings(10-14 - 18 = -4--8).
Choices Made Trust and generosity to the character's family members has reduced the character's rolled starting capital by 70%. Has been paying 3 G.P per month to help maintain family. (17 - 11 = 6).
Talents The character cannot read or write common language (17-18 - 11 = 6-7).
Interpersonal Relationships Character is heartily disliked by many people, so that whenever moving about, the character is subject to nasty looks, gossip and a strong desire to have him or her go away (16-17 - 12 = 4-5).
Predispositions & Shortcomings Exhibiting bravery when fighting creatures up to twice or more the character's size, he or she receives a +1 armour class bonus (10-11 - 12 = -1--2)
Progenitor Sailor: sailing; +2 to dexterity checks when shipboard (Strength, 40-57)
Personal History
Mátyás was born in Ozd 6 Nov 1620 (making him 29 years old as of May 1650) to Hájos Istánfi József, a dwarf, who had married a half-orc, Halász Éva. He has three brothers: László(31), András(27), Imre(24) and a little sister, Zsófia(22). His father was a boatman and Mátyás learned this profession from him.
Notes
Questions etc. for DM
- Athletics and sage abilities (are there any higher than amateur?)
- Ózd
- Population 2071
- Rural population 5505
- Czepan - lumber
- Uraj - Coal mines - Thorpe 33 persons, 2 Farms, Garner, Gristmill, Ox Tether, Sawpit, Well
Party
- Orsos Levante - Fighter
- Tihomir Nazare - Fighter
- Zoltan - Buddhist Cleric
- Lexent - Gnomish Cleric
Goals
- Normalise relations with sprite community?
- Recover
- Find the party