Difference between revisions of "Harek"

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! colspan="2" | Animal Training
 
! colspan="2" | Animal Training
 
|-
 
|-
| Camelback Riding ||  
+
| Camelback Riding || 3
 
|-
 
|-
| Dog Training ||  
+
| Dog Training || 0
 
|-
 
|-
| Flying Mounts ||  
+
| Flying Mounts || 1
 
|-
 
|-
| Falconry ||  
+
| Falconry || 3
 
|-
 
|-
| Horseback Riding ||  
+
| Horseback Riding || 2
 
|-
 
|-
| Mahout ||  
+
| Mahout || 1
 
|-
 
|-
| Underwater Mounts ||  
+
| Underwater Mounts || 3
 
|}
 
|}
  
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! colspan="2" | Leadership
 
! colspan="2" | Leadership
 
|-
 
|-
| Heroism ||  
+
| Heroism || 1
 
|-
 
|-
| Judgement ||  
+
| Judgement || 3
 
|-
 
|-
| Logistics ||  
+
| Logistics || 1
 
|-
 
|-
| Motivation ||  
+
| Motivation || 3
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Mastery at Arms
 
! colspan="2" style="background-color:#ccf;" | Mastery at Arms
 
|-
 
|-
| Martial Discipline ||  
+
| Martial Discipline || 1
 
|-
 
|-
| Physical Balance ||  
+
| Physical Balance || 5
 
|-
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''12'''
 
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''12'''
 
|-
 
|-
| Unarmed Combat ||  
+
| Unarmed Combat || 4
 
|}
 
|}
 +
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Training
 
! colspan="2" | Training
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Athletics_(sage_study) Athletics] ([https://wiki.alexissmolensk.com/index.php/Sailing_(sage_ability) <TODO>]) ||
+
| Athletics || 0
 
|-
 
|-
| Empowerment ||  
+
| Empowerment || 3
 
|-
 
|-
| Instruction ||  
+
| Instruction || 1
 
|-
 
|-
| Military Engineering ||  
+
| Military Engineering || 1
 
|}
 
|}
  

Revision as of 22:00, 5 July 2026

Harek is a 17 year old male dwarf fighter. He is slightly below average height (3'9") but of average weight (166 lbs.) for a dwarf. <TODO>

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 39 40-78 79-117 118-157 158-196

Actions

Action AP
Move 1
Unsling Backpack 5
Draw Bow 3
String Bow 3
Load Bow, Aim, and Fire 1 Rd. + 2 AP
Unsling Shield 3
Strap Shield On 10
Draw club or dagger 1
Draw Sword 2
Sheath Sword 3
Attack 2
Pummel 1
Grapple 3
Leave Combat Hex 1

Pummeling

Overbearing

Grappling

Charging

Stealth Rules

Scrambling Rules

Offence

Weapon To Hit Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Broad Sword +1 2d4+3 1 in 4
Hand Axe +1 1d6+3 1 in 6
Hand Axe (thrown) +0 1d6 1 in 6 2 3-7 8-10 11-15
Shield +1 1d4+3 1 in 36 (2-8 injury)
Studded Guantlets +1 1d4+2 1 in 36 (1-4 injury)
Shortbow +0 1d6 1 in 4, 1 in 12 2-3 4-19 20-38 39-57
To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

Hurled weapon ranges extended by Strengthened Arm sage ability

+1 to hit and +3 to damage on melee attacks (Strength)

+1 to hit when fighting goblins, haruchai, hobgoblins, norkers and orcs

+1 to hit with Whip, <TODO>

-2 To hit when using any non-proficient weapons.

  • Proficiencies: Hand axe, Broadsword, Shield, Short Bow, Whip

-2/-4 Attacking with 2 weapons

+1 Damage in grappling or hand to hand combat (Strengthened Arm)

Defence

HP 17
HP (max) 17
Injury 0
Base Armour (Scale Mail) 6
Shield +1
AC Total 5
AC Total (Without Shield) 7

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

Saves Base Modifier Remarks
Poison 15 +4 Dwarf
Paralyse & Petrify 15 0
Polymorph 16 0
Rod, Staff, & Wand 15 0
Breath Weapon 17 0
Other Magic 15 +4 Dwarf

Capabilities

Experience

Level XP Next Level
1 2001

Cannot gains a bonus to experience gained (Predispositions and Shortcomings)

Ability Scores

Stat Score Remarks
Strength 18/45
Intelligence 12
Wisdom 11 -1 Wisdom
Constitution 16 +1 Dwarf, +1 Constitution
Dexterity 14
Charisma 10 -1 Dwarf

Sage Abilities

Amateur

  • Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
  • Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
  • Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: The character is able to hurl weapons a greater distance than normal.

Fields & Studies

Animal Training
Camelback Riding 3
Dog Training 0
Flying Mounts 1
Falconry 3
Horseback Riding 2
Mahout 1
Underwater Mounts 3
Leadership
Heroism 1
Judgement 3
Logistics 1
Motivation 3
Mastery at Arms
Martial Discipline 1
Physical Balance 5
Puissance 12
Unarmed Combat 4
Training
Athletics 0
Empowerment 3
Instruction 1
Military Engineering 1

Other

60 ft. Infravision

Equipment (Google Drive)<TODO>

Monies

GP (16 SP) 62
SP (12 CP)
CP

Magical Items

Desired Items

Background

Generated

Family

Choices Made

Talents

Interpersonal Relationships

Predispositions & Shortcomings

Progenitor

Personal History

Harek was born in <location> <TODO> (making him 17 years old as of July 1650) to <TODO: parents, Siblings, progenitor>

Notes