Difference between revisions of "Harek"
| Line 178: | Line 178: | ||
=== Amateur === | === Amateur === | ||
| − | + | * [https://wiki.alexissmolensk.com/index.php/Teamstering_(sage_ability) '''Teamstering''']: Provides skill at the employment of common domestic farm animals as beasts of burden, plow teams or as animals to pull carts, wagons and carriages. (10 Points from Progenitor) | |
| − | * [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.. | + | * [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting. |
| + | * [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting. | ||
* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: Character begins with one more proficiency than is otherwise normal. | * [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: Character begins with one more proficiency than is otherwise normal. | ||
| − | * [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. ( | + | * [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Teamster - club, Hungary - morning star or Dwarf - Hand Axe) |
* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: Enables the character to use the shield as a weapon, causing 1d4 damage per hit. | * [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: Enables the character to use the shield as a weapon, causing 1d4 damage per hit. | ||
* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: The character is able to hurl weapons a greater distance than normal. | * [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: The character is able to hurl weapons a greater distance than normal. | ||
Revision as of 22:51, 5 July 2026
Harek is a 17 year old male dwarf fighter. He is slightly below average height (3'9") but of average weight (166 lbs.) for a dwarf. He has smooth bronze skin. His hair and beard are something of a mushroom brown with spiral curls, both of medium length. The grey of his eyes is dull rather than bright, almost non-reflective. Harek wears common clothes with scale mail armour and a helmet. He keeps a hand axe hung at each hip, a Broad sword and shield over his right shoulder, and a bow and quiver of arrows over his left.
Contents
Activity
| Encumbrance | ||||
|---|---|---|---|---|
| 5 AP | 4 AP | 3 AP | 2 AP | 1 AP |
| Up to 43 | 44-87 | 88-130 | 131-174 | 175-218 |
Actions
|
Offence
Hurled weapon ranges extended by Strengthened Arm sage ability +1 to hit and +3 to damage on melee attacks (Strength) +1 to hit when fighting goblins, haruchai, hobgoblins, norkers and orcs +1 to hit with Whip, <TODO> -2 To hit when using any non-proficient weapons.
-2/-4 Attacking with 2 weapons +1 Damage in grappling or hand to hand combat (Strengthened Arm) |
Defence
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
|
Capabilities
Experience
Cannot gain a bonus to experience earned (Predispositions and Shortcomings) |
Ability Scores
|
Sage Abilities
Amateur
- Teamstering: Provides skill at the employment of common domestic farm animals as beasts of burden, plow teams or as animals to pull carts, wagons and carriages. (10 Points from Progenitor)
- Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
- Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
- Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Teamster - club, Hungary - morning star or Dwarf - Hand Axe)
- Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: The character is able to hurl weapons a greater distance than normal.
Fields & Studies
| Animal Training | |
|---|---|
| Camelback Riding | 3 |
| Dog Training | 0 |
| Flying Mounts | 1 |
| Falconry | 3 |
| Horseback Riding | 2 |
| Mahout | 1 |
| Underwater Mounts | 3 |
| Leadership | |
|---|---|
| Heroism | 1 |
| Judgement | 3 |
| Logistics | 1 |
| Motivation | 3 |
| Mastery at Arms | |
|---|---|
| Martial Discipline | 1 |
| Physical Balance | 5 |
| Puissance | 12 |
| Unarmed Combat | 4 |
| Training | |
|---|---|
| Athletics | 0 |
| Empowerment | 3 |
| Instruction | 1 |
| Military Engineering | 1 |
Other
60 ft. Infravision
Equipment (Google Drive)<TODO>
Monies
| GP (16 SP) | 62 |
| SP (12 CP) | |
| CP |
Magical Items
Desired Items
Background
Generated
Predispositions & Shortcomings
Personal History
Harek was born in <location> 18 January 1633 (making him 17 years old as of July 1650) to <TODO Father> and <TODO Mother> when they were 19 and 20 years old, respectively. He has an older sister <TODO> (20). His father was a teamster and Harek learned this profession from him.