Difference between revisions of "Engelhart Askjellson"
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== Equipment == | == Equipment == | ||
| − | + | {| class="wikitable" style="text-align:center;" | |
| + | ! '''Left Hand''' !! '''Right Hand''' | ||
| + | |- | ||
| + | |colspan="2"|Maul +1/+2 vs. Ogres & Giants, reinforced with bands of mithril (6.4 lb.), '''+1 to hit''', '''1d10+1 damage''' | ||
| + | |} | ||
| + | |||
| + | {| class="wikitable"style="text-align:center;" | ||
| + | |colspan="5"| '''penalty per range of weight carried in lbs.''' | ||
| + | |- | ||
| + | | '''none''' || '''-1 AP''' || '''-2 AP''' || '''-3 AP''' || '''-4 AP''' | ||
| + | |- | ||
| + | | Up to 31 || 32-62 || 63-93 || 94-125 || 125-156 | ||
| + | |} | ||
| + | |||
| + | === Slung/Sheathed/Easy Reach === | ||
| + | * warhammer, iron (5 lb.) | ||
| + | * sling, cowhide (1,55 lb.) | ||
| + | * sling bullet, lead (x4) (0,25 lb. x4) | ||
=== Other worn/carried === | === Other worn/carried === | ||
| + | * banded mail, iron (35,0 lb.) | ||
| + | * hauberk, linen (5,99 lb.) | ||
| + | * breeches, wool cloth (1,80 lb.) | ||
| + | * boots (high hard), cowhide (2,28 lb.) | ||
| + | * gloves, velour (0,28 lb.) | ||
| + | * holy symbol (large) (1,57 lb.) | ||
| + | * belt, cowhide (0,44 lb.) | ||
| + | * loin cloth, cotton (0,53 lb.) | ||
| + | * thong, cowhide (0,04 lb.) | ||
| + | * thong, cowhide (0,04 lb.) | ||
| + | |||
| + | * '''Sub-total''': 61.93 lbs. | ||
| + | |||
| + | === Backpack (cowhide (3,700 coins) (3,10 lb.) & other sheddable items === | ||
| + | * shield (small) (3 lb.)* | ||
| + | * coat, wolf fur (16,50 lb.)* | ||
| + | * dice, bone pair, six-sided (0,02 lb.) | ||
| + | * daily ration (travel) (x3) (6 lb.) | ||
| + | * playing cards (0,54 lb.) | ||
| + | * tinder box (0,2 lb.) | ||
| + | * sack, hemp (x7) (10,36 lb.) | ||
| − | * | + | * '''Sub-totals''': 19.50 lbs. *sheddables & 20.22 lbs. backpack |
| − | === | + | === Mule (150 lb. capacity) === |
| + | * saddlebag (large), horsehide (5,03 lb.) | ||
| + | * mug, carobwood (x7) (3,70 lb.) | ||
| + | * torch, chestnut (x10) (20,0 lb.) | ||
| + | * shirt (men's) (1,05 lb.) | ||
| + | * leather armor (15,0 lb.) | ||
| + | * candle (votive) (0,23 lb.) | ||
| + | * spike, iron (x3) (2,52 lb.) | ||
| + | * rope (50 ft.), hemp (x2) (24,00 lb.) | ||
| + | * sack, hemp (x2) (2,96 lb.) | ||
| + | * daily ration (travel) (x5) (10,00 lb.) | ||
| + | * small beer, keg (62,62 lb.) | ||
| − | * | + | * '''Sub-total''': 147.11 lbs. |
== Wealth == | == Wealth == | ||
Revision as of 20:12, 19 September 2020
Engelhart Askjellson is a lay-priest of Lutheran persuasion, hailing from the township of Stavanger, Norway, Kingdom of Denmark. He stands at a good near six-feet, crowned in luxuriant tawny curls framing placid steel blue eyes and sprouting a respectful beard.
Stats
| Strength | 13 |
| Intelligence | 11 |
| Wisdom | 17 |
| Constitution | 15 |
| Dexterity | 12 |
| Charisma | 12 |
| Level | 4 |
| XP total | 12475/13001 |
| THAC0 | 18 |
| Hit Points | 25/37 |
| Armour Class | 4 | Banded Mail armour |
| Action Points | 4 |
| class | Cleric |
| race | Human (Scandinavian) |
| gender | Male |
| weight | 171 lbs. |
| height | 5'10" |
| age | 23 years (birthdate: March 12th, unknown birthplace) |
Cleric Spells
1st Level
2nd Level
- Aid - Dust Devil - Hold Person - Withdraw
Already Cast
Skills
Sage Abilities
| The Church | |
|---|---|
| Heraldry, Signs & Sigils | 7 |
| History | 4 |
| Politics | 6 |
| Religious Art & Music | 8 |
| Religious Design | 7 |
| Legends and Folklore | |
|---|---|
| Artifacts | 14 |
| Beasts | 32 |
| Demigods | 15 |
| Heroes | 20 |
| Power | |
|---|---|
| Divination | 5 |
| Dweomercraft | 5 |
| Faith | 5 |
| Medicine | 7 |
| Outer Planes | 7 |
| Theology & Customs | |
|---|---|
| Astronomy & Astrology | 7 |
| Gods | 8 |
| Law & Policy | 13 |
| Ritual | 9 |
Weapon proficiencies
- Maul
- Warhammer
Equipment
| Left Hand | Right Hand |
|---|---|
| Maul +1/+2 vs. Ogres & Giants, reinforced with bands of mithril (6.4 lb.), +1 to hit, 1d10+1 damage | |
| penalty per range of weight carried in lbs. | ||||
| none | -1 AP | -2 AP | -3 AP | -4 AP |
| Up to 31 | 32-62 | 63-93 | 94-125 | 125-156 |
Slung/Sheathed/Easy Reach
- warhammer, iron (5 lb.)
- sling, cowhide (1,55 lb.)
- sling bullet, lead (x4) (0,25 lb. x4)
Other worn/carried
- banded mail, iron (35,0 lb.)
- hauberk, linen (5,99 lb.)
- breeches, wool cloth (1,80 lb.)
- boots (high hard), cowhide (2,28 lb.)
- gloves, velour (0,28 lb.)
- holy symbol (large) (1,57 lb.)
- belt, cowhide (0,44 lb.)
- loin cloth, cotton (0,53 lb.)
- thong, cowhide (0,04 lb.)
- thong, cowhide (0,04 lb.)
- Sub-total: 61.93 lbs.
Backpack (cowhide (3,700 coins) (3,10 lb.) & other sheddable items
- shield (small) (3 lb.)*
- coat, wolf fur (16,50 lb.)*
- dice, bone pair, six-sided (0,02 lb.)
- daily ration (travel) (x3) (6 lb.)
- playing cards (0,54 lb.)
- tinder box (0,2 lb.)
- sack, hemp (x7) (10,36 lb.)
- Sub-totals: 19.50 lbs. *sheddables & 20.22 lbs. backpack
Mule (150 lb. capacity)
- saddlebag (large), horsehide (5,03 lb.)
- mug, carobwood (x7) (3,70 lb.)
- torch, chestnut (x10) (20,0 lb.)
- shirt (men's) (1,05 lb.)
- leather armor (15,0 lb.)
- candle (votive) (0,23 lb.)
- spike, iron (x3) (2,52 lb.)
- rope (50 ft.), hemp (x2) (24,00 lb.)
- sack, hemp (x2) (2,96 lb.)
- daily ration (travel) (x5) (10,00 lb.)
- small beer, keg (62,62 lb.)
- Sub-total: 147.11 lbs.
Wealth
wealth: 30 g.p. ; 21 c.p. credit: none
Other
Personal Details
Raised by his father's father, after 14 years of age. Has an older sister, by 2 years.
personal relationships: Character is treated as the family favorite, and will regularly receive gifts from home; family will look forward to visits and news. Friends of the character will be treated well. All family members will happily work as hirelings, starting with a morale of 3.
progenitor's legacy & skills: Buccaneer: able to swim. 10 points of sailing study, with the character gaining 1d4-1 per level. Owns a 5-ton, 25 ft. sloop located at nearest practical dock. Birthplace determines location.
physical prowess: Is strongly aggressive in combat; add +1 bonus to hit creatures of less than 5 intelligence.
choices & decisions: The character may use intelligence in the place of any other ability check. regardless of the situation, twice per day.
talents: All hirelings & associates begin with a morale of 10.
tendencies & interests: Character begins adventuring with 150 experience.
health: Character resistant to arachnid poison; reduce damage by 50%.
composition: Character's reduces falling and impact damage by 1d6+1, twice per day.
agility: Character requires three rounds to mount a horse, and one full round to dismount, and has no ability whatsoever to ride a flying mount.
reflexes & coordination: Character has a high sensitivity to flashing light, and will be blinded for 1d4 rounds if a dark environment (darkness to torchlight) is suddenly lit up.
beauty: Character has attractively straight teeth, and is also is poorly equipped as a man.
personal magnetism: Character's behavior antagonizes tradespeople; suffer a -1 modifier when speaking with such persons.