Hajós Józsefi Mátyás is a 29 year old male dworkin fighter. He is of average height (5'9") and weight (172 lbs.). He has bronze toned skin and a broad, flat nose. His hair is sooty black, tightly coiled and kept short. He also has a very stiff medium length beard and large mustache. His eye colour is difficult to pin down, hidden in deeply set sockets and seemingly shifting between shades of green and brown with occasional hints of other colours.
Mátyás wears simple clothes with leather armour. He keeps a club hung at each hip and a bastard sword carried on his back. He often seems ill-at-ease around others, never quite fitting in.
Activity
| Encumbrance
|
| 5 AP |
4 AP |
3 AP |
2 AP |
1 AP
|
| Up to 39 |
40-78 |
79-117 |
118-157 |
158-196
|
Actions
| Action |
AP
|
| Move |
1
|
| Unsling Backpack |
5
|
| Unsling Shield |
3
|
| Strap Shield On |
10
|
| Draw club |
1
|
| Draw Sword |
2
|
| Sheath Sword |
3
|
| Attack |
2
|
| Pummel |
1
|
| Grapple |
3
|
| Leave Combat Hex |
1
|
Pummeling
Overbearing
Grappling
Charging
Stealth Rules
Scrambling Rules
|
Offense
| Weapon |
To Hit |
Damage |
Breaks on |
Point Blank (+1) |
Short |
Medium (-2) |
Long (-5)
|
| Bastard Sword |
+1 |
2d4+3 |
1 in 5
|
| Club |
+2 |
1d6+3 |
1 in 4
|
| Club (thrown) |
+1 |
1d6 |
1 in 4 |
2 |
3-6 |
7-8 |
9-10
|
| Dagger |
+1 |
1d4+3 |
1 in 6
|
| Dagger (thrown) |
+0 |
1d4 |
1 in 6 |
2 |
3-6 |
7-10 |
11-14
|
| Fist |
+1 |
1d4 |
1 in 36 (1-4 injury)
|
| To Hit |
AC 10 |
AC 9 |
AC 8 |
AC 7 |
AC 6 |
AC 5 |
AC 4 |
AC 3 |
AC 2 |
AC 1 |
AC 0
|
|
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Hurled weapon ranges extended by Strengthened Arm sage ability
+1 to hit and +3 to damage on melee attacks (Strength)
+1 to hit with club and morning star (Hereditary weapon, sailor and Hungary, respectively)
-2 To hit when using any non-proficient weapons.
- Proficiencies: - Club, Bastard Sword, Morning star, Long Bow, Dagger
+1 Damage in grappling or hand to hand combat (Strengthened Arm)
|
Defence
| Base Armour (Leather) |
8
|
| Shield |
+1
|
| AC Total |
7
|
| AC Total (Without Shield) |
8
|
+1 AC Vs. creatures twice or more his mass.
| Saves |
Base |
Modifier |
Remarks
|
| Poison |
15 |
0 |
|
| Paralyse & Petrify |
15 |
0 |
|
| Polymorph |
16 |
0 |
|
| Rod, Staff, & Wand |
15 |
0 |
|
| Breath Weapon |
17 |
0 |
|
| Other Magic |
15 |
0 |
|
|
Capabilities
Experience
| Level |
XP |
Next Level
|
| 1 |
1178 |
2001
|
Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+
|
Ability Scores
|
Amateur
- Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
- Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
- Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: The character is able to hurl weapons a greater distance than normal.
Fields & Studies
| Animal Training
|
| Camelback Riding |
2
|
| Dog Training |
2
|
| Flying Mounts |
1
|
| Falconry |
0
|
| Horseback Riding |
0
|
| Mahout |
0
|
| Underwater Mounts |
1
|
| Leadership
|
| Heroism |
2
|
| Judgement |
2
|
| Logistics |
1
|
| Motivation |
2
|
| Mastery at Arms
|
| Martial Discipline |
3
|
| Physical Balance |
3
|
| Puissance |
12
|
| Unarmed Combat |
6
|
| Training
|
| Athletics (Sailing) |
10
|
| Empowerment |
3
|
| Instruction |
0
|
| Military Engineering |
2
|