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Harek is a 17 year old male dwarf fighter. He is slightly below average height (3'9") but of average weight (166 lbs.) for a dwarf. <TODO>
Activity
| Encumbrance
|
| 5 AP |
4 AP |
3 AP |
2 AP |
1 AP
|
| Up to 39 |
40-78 |
79-117 |
118-157 |
158-196
|
Actions
| Action |
AP
|
| Move |
1
|
| Unsling Backpack |
5
|
| Draw Bow |
3
|
| String Bow |
3
|
| Load Bow, Aim, and Fire |
1 Rd. + 2 AP
|
| Unsling Shield |
3
|
| Strap Shield On |
10
|
| Draw club or dagger |
1
|
| Draw Sword |
2
|
| Sheath Sword |
3
|
| Attack |
2
|
| Pummel |
1
|
| Grapple |
3
|
| Leave Combat Hex |
1
|
Pummeling
Overbearing
Grappling
Charging
Stealth Rules
Scrambling Rules
|
Offence
<TODO>
| Weapon |
To Hit |
Damage |
Breaks on |
Point Blank (+1) |
Short |
Medium (-2) |
Long (-5)
|
| Bastard Sword |
+1 |
2d4+3 |
1 in 5
|
| Club |
+2 |
1d6+3 |
1 in 4
|
| Club (thrown) |
+1 |
1d6 |
1 in 4 |
2 |
3-6 |
7-8 |
9-10
|
| Dagger |
+1 |
1d4+3 |
1 in 6
|
| Dagger (thrown) |
+0 |
1d4 |
1 in 6 |
2 |
3-6 |
7-10 |
11-14
|
| Studded Guantlets |
+1 |
1d4+2 |
1 in 36 (1-4 injury)
|
| Longbow |
+0 |
1d8 |
1 in 4, 1 in 12 |
2-3 |
4-22 |
23-44 |
45-66
|
| To Hit |
AC 10 |
AC 9 |
AC 8 |
AC 7 |
AC 6 |
AC 5 |
AC 4 |
AC 3 |
AC 2 |
AC 1 |
AC 0
|
|
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Hurled weapon ranges extended by Strengthened Arm sage ability
+1 to hit and +3 to damage on melee attacks (Strength)
+1 to hit with <TODO>
-2 To hit when using any non-proficient weapons.
+1 Damage in grappling or hand to hand combat (Strengthened Arm)
|
Defence
<TODO>
| Base Armour (Ring Mail) |
7
|
| Shield |
+1
|
| AC Total |
6
|
| AC Total (Without Shield) |
7
|
| Saves |
Base |
Modifier |
Remarks
|
| Poison |
15 |
0 |
|
| Paralyse & Petrify |
15 |
0 |
|
| Polymorph |
16 |
0 |
|
| Rod, Staff, & Wand |
15 |
0 |
|
| Breath Weapon |
17 |
0 |
|
| Other Magic |
15 |
0 |
|
|
Capabilities
Experience
| Level |
XP |
Next Level
|
| 1 |
|
2001
|
Gains a 10% bonus to all experience gained, for having a prime requisite score of 16+
|
Ability Scores
|
Amateur
- Close Drop: Reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting..
- Gain Proficiency: Character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: Character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. (Sailor - club, Hungary - morning star)
- Shield as a Weapon: Enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: The character is able to hurl weapons a greater distance than normal.
Fields & Studies
| Animal Training
|
| Camelback Riding |
|
| Dog Training |
|
| Flying Mounts |
|
| Falconry |
|
| Horseback Riding |
|
| Mahout |
|
| Underwater Mounts |
|
| Leadership
|
| Heroism |
|
| Judgement |
|
| Logistics |
|
| Motivation |
|
| Mastery at Arms
|
| Martial Discipline |
|
| Physical Balance |
|
| Puissance |
12
|
| Unarmed Combat |
|
Other
60 ft. Infravision
Monies
Magical Items
Desired Items
Generated
Family
Choices Made
Talents
Interpersonal Relationships
Predispositions & Shortcomings
Progenitor
Personal History
Harek was born in <location> <TODO> (making him 17 years old as of July 1650) to <TODO: parents, Siblings, progenitor>
Notes