Most are Quietly Chewing ~ Round 13
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Summary
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The DM: Rowan: Lothar: Aleksandra: Engelhart: Gudbrand:
Most are Quietly Chewing ~ Round 13
With the beetles taking no action except to eat the dead bodies of their victims, the only thing to do is check Engelhart's overheating damage. I rolled that he takes zero damage. So no issue there.
Lothar is 3 feet up the twine rope. Both Engelhart and Lothar can act as they prefer. Posted by Alexis Smolensk at 12:31 PM Email This BlogThis! Share to X Share to Facebook Share to Pinterest Labels: Fire beetle melee (1st), Mimmarudla's Barrow 6 comments: Lothar Svensson said... I prefer to continue climbing out of this tomb.
December 28, 2016 at 12:33 PM Alexis Smolensk said... [Don't want to change your mind? Come back and die?]
December 28, 2016 at 12:45 PM Lothar Svensson said... [Tempting as the offer is, I'll take the opportunity to live and learn]
December 28, 2016 at 12:51 PM Engelhart Askjellson said... Engelhart will play coy for now, cautiously moving back into 0407 and wait the beetle out, to see what it does.
I'll use my last AP to sling my hammer, albeit within easy reach.
December 28, 2016 at 2:29 PM Engelhart Askjellson said... On second thought, scratch that, make it a full backward move into 0503.
December 28, 2016 at 2:47 PM Alexis Smolensk said... Your first move would have constituted a rest, Engelhart.
New Characters I assume the dead players are reading this, so hopefully we can start to deal with two things.
First, could you please list the things on your character that will be found above ground, so that Lothar (and probably Engelhart also) can pick and choose what they want.
Second, please keep your characters up and available, as what is on your bodies may be important if anyone returns to the barrow.
Third and most important, if you wish to keep playing, here is what I will need from you.
Roll 4d6 six times and record the sum of the highest three dice, just as before.
Here are your minimum stat totals:
If you do not have a roll that is at least 16, discard all six rolls and try again. If your highest roll is a 16, but none of the other rolls are at least 15, then discard all six rolls and try again. If your highest roll is a 17, but none of the other rolls are at least a 14, then discard all six rolls and try again. If your highest roll is an 18, then you must keep the numbers you've generated, no matter what they are.
When you've managed one of the successful arrangements above, decide your class, your gender and your race, putting the numbers you've generated into whatever stat you prefer.
Feel free to talk about your results before making a decision.
If you do not wish to continue running in the world, please indicate it. There may be others who'd like to give it a try.
Posted by Alexis Smolensk at 12:47 PM Email This BlogThis! Share to X Share to Facebook Share to Pinterest Labels: Character generation rules 31 comments: Pandred said... Alrighty, was waiting for this post.
Character name: Pandred, Female Human Fighter
Strength: 18 (26 on percentile, if that's something I roll) Intelligence: 11 Wisdom: 12 Constitution: 14 Dexterity: 14 Charisma: 13
I'd love to have tried the Druid again, especially since being able to find more Cairns and the like sounds really radical, but without at least a 15 in Charisma and Wisdom I just don't think it's worth it.
I think having a straight smash-em-up fighter is something that would work well with our surviving party.
I need to head to work for a few hours here, but unless another party member has a very strong suggestion, (I.E Hold up there, my stats are a million times better, I could handle that role more easily, so you do something more magey) this will be my final pick.
Wooo! Juvenis Party round two!
December 28, 2016 at 1:41 PM Pandred said... This question will be related to my choice of character and class, but what Tech Level is Rogaland?
If we were to face opponents in this region, what weapons and arms are they most likely to bear, and are mounted forces common?
I'm thinking here specifically in terms of what sort of proficiencies we'll want to take as a group.
December 28, 2016 at 1:46 PM Alexis Smolensk said... The percentile roll is fine, Pandred. I'm going to work on some stuff for awhile, but I'll get a background set up for you soon.
December 28, 2016 at 1:47 PM Danielle Osterman said... Thanks for being a fighter, Rowan. I agree that we do need one, and your stats are better than mine.
I'm torn in a couple of directions for my next character's class. I feel like we could benefit both from another caster-y thing (mage, illusionist, or druid), but we could also use some scouts (either a Ranger, Assassin, or Thief). I could always be a bard, too!
Thoughts? I'd love some input.
December 28, 2016 at 5:31 PM Danielle Osterman said... Actually, I don't qualify for the Ranger, so that's off of the table.
Maxwell, what are you thinking about?
December 28, 2016 at 5:56 PM Alexis Smolensk said... Can we see your raw stats, Dani?
December 28, 2016 at 7:41 PM Danielle Osterman said... Oh yeah. Duh.
I've a:
16 15 14 12 12 and 11
December 28, 2016 at 8:08 PM Maxwell Joslyn said... All of Gudbrand's stuff is on his body.
December 28, 2016 at 10:09 PM Danielle Osterman said... And here's a list of what's in Alexandra's backpack (by the ruined farmstead):
torch(es)(5) flint (1) - lying by the hole thieves pick(1) fishook(2) dress(1) dice(2) copper coins(21) club(1) cigars(6) chemise(1) bearskin(1)
December 28, 2016 at 10:25 PM Pandred said... Everything is on Rowan's corpse as well.
December 28, 2016 at 10:26 PM Maxwell Joslyn said... I threw the following, so I am set:
14, 7, 14, 17, 14, 14.
Until now I was thinking "fighter." You can't have too many of them, so I don't feel phased that Arduin is going to play one. On the other hand, 17 is the magic number to play a paladin!
I'm going to bed. Will think about it. What do you guys think?
December 28, 2016 at 10:35 PM Danielle Osterman said... I support both paths. That said, paladins can be handy.
Wanting to keep things moving, I'll take another assassin.
Meet Embla Strand, half-orc Assassin
Str 15 Dex 12 Con 16 Int 14 Wis 12 Cha 11
December 28, 2016 at 11:26 PM Pandred said... I always get tempted to play a Paladin, but I fetishise that sweet influx of troops at 9th level to play non-standard fighter. Lay-on-hands sounds pretty radical though.
I trust your judgement here.
December 29, 2016 at 7:33 AM Lothar Svensson said... Assassin, Cleric, Fighter, Ranger. I think Paladin would make a goodly addition, and you've got the 17... Don't squander it like some idiot did. Of course, I also think it might be nice to have a Mage around as well. Though if we manage to survive long enough to get to 5th, one of us can take on a Mage or Illusionist as a henchman. My two cents.
December 29, 2016 at 10:26 AM Alexis Smolensk said... Embla = female, I'm guessing. I'll have to roll your background again if I'm wrong.
December 29, 2016 at 12:18 PM
Alexis Smolensk said...
I'm going to wait for confirmation of Embla's Gender before posting any content.
December 29, 2016 at 12:29 PM Danielle Osterman said... Yes. Sorry about leaving that out.
December 29, 2016 at 12:29 PM Alexis Smolensk said... A post for Embla Strand is up. You can find her generated background on the drive.
December 29, 2016 at 1:30 PM Embla Strand said... Thank you, Alexis.
I have a lot of money leftover (150+gp). Does anybody need anything?
I've already picked up a spade and hatchet to aid in our investigation of the barrow. Can anyone think of anything else that might be useful (or that their character needs)?
December 29, 2016 at 7:32 PM Lothar Svensson said... Some actual rope would be good, and I know some sappers we could hire. Also tents.
December 29, 2016 at 7:44 PM Embla Strand said... I've got 50ft of rope. Tents are tricky - an 8x8 tent will fit probably 2-3 of us and weighs 15lbs. A tent that'll house all of us (30x30) is very expensive and very weighty (almost 100lbs). I can get a second tent, but I'd appreciate it if someone else would carry it.
Anything else?
December 29, 2016 at 7:51 PM Embla Strand said... OK. I get a bonus study (single category within a field) from any other class. I'm torn between a few of options, and I'd appreciate some input.
Medicine - helps us heal faster and mediates some of the harm caused by significant injuries. No one else can use this skill (at least not until Englehart gets a new field, which will be a while). This is always useful, albeit in a limited capacity.
Logistics - helps us get and maintain equipment for less money, interact with work animals, and I become a better sentry. This will help us operate for longer farther from civilization. But it's also a Fighter skill, so Maxwell could take it now (and receive the benefits from all of the other studies in the same field) or Pandred could take it whenever she gains access to a new field.
Concealment - lets me hide by standing still. This helps me scout better and potentially gives us more control over how we initiate combats (as well as further enabling my assassinating and backstabbing tendencies). While this directly benefits the group the least, it is also the only study not available to any party member.
Thoughts? Other ideas?
December 29, 2016 at 9:26 PM Lothar Svensson said... Regarding the reassessment of Mercenary pay, what would be the revised expectation for my three sapper friends? I think we should seriously consider hiring at least one (or all three if we can afford it) when we go back to the barrow. They ought to be able to get us through the reinforced floor of the ruined farmhouse. Also we ought to pay some serious attention to our food supplies. I can hunt or fish to supplement, but I don't think I'll be able to sustain a group of any size for an extended time at my current skill level. By way of example, fishing on a strict average I'll be able to pull 8 lbs of fish per 10 hour day.
Embla, I think I'm leaning towards Logistics if Maxwell doesn't take it for this reason. If he does, perhaps Beasts from the cleric list? We're down a druid, so having a handle on some of the more esoteric beasties we might encounter could also be helpful.
December 30, 2016 at 8:12 AM Maxwell Joslyn said... Hey guys, I've decided I'm not going to keep playing. I really want to, but I'm soon to get even busier than before and I don't think I'll be able to give a proper amount of attention to the game.
December 30, 2016 at 9:18 AM Lothar Svensson said... Dang, man. That's too bad. We'll be sorry to see you go.
December 30, 2016 at 11:20 AM Embla Strand said... I'm sad to read it, Maxwell. We'll miss you.
December 30, 2016 at 6:46 PM Alexis Smolensk said... Lothar, regarding sappers and mercenaries.
Treat your sappers as the table under Mercenary Hirelings lists them, with those weapons and that armor, plus that price. Please ignore the character generator regarding these things going forward.
December 30, 2016 at 8:57 PM
Alexis Smolensk said...
For the moment, until the next post is up, please may I ask that Lothar and Engelhart do not know Embla and Pandred ~ I don't mind the advice that's gone across so far, but I'd like it if Lothar nor Engelhart give advice to the other two AT THIS TIME. They haven't met yet.
December 30, 2016 at 8:59 PM Danielle Osterman said... Do Pandred and I know each other?
December 30, 2016 at 9:07 PM Alexis Smolensk said... Yes, I'm going to play it that Embla is Pandred's much older friend.
December 30, 2016 at 10:00 PM Alexis Smolensk said... Just in case, I'll put it here too. The next post is up.
One-on-One ~ Round 14
At this moment, the lone unoccupied beetle chases Engelhart across the floor, leaving Engelhart with his next move. Lothar is 8 feet up the twine rope, before Engelhart's move. I will presume he continues to climb, but he is free to change his mind if he wants.
Since Engelhart still hasn't rested or removed any of his clothing, he receives 1 more heat damage.
If Lothar continues to climb out, I'll have to retire the above table; after that point, Lothar won't be able to get experience from what happens to Engelhart, so I'll have to continue with a unique table. Once Lothar is out and free, and no longer judging time in rounds, he will get experience. Engelhart will not until he is no longer in damage and can take stock of himself (as Lothar would do on the surface).
Here's the final total for experience:
Posted by Alexis Smolensk at 3:34 PM Email This BlogThis! Share to X Share to Facebook Share to Pinterest Labels: Fire beetle melee (1st), Mimmarudla's Barrow 39 comments: Engelhart Askjellson said... Bugger, didn't know my first move would have constituted a rest, being that it was still in the heat of combat and that I had moved.
I'll get right on the rolls, I'll go for the obvious flank attack, 3 AP to take the long route to 0704 and cap it with a slam:
Attack roll: 16, mod to 18 (heh.)
Damage roll: 2.
Tell me what's what.
December 28, 2016 at 3:44 PM Alexis Smolensk said... I wrote the definition of rest in the text on the 12th round:
"Unless he rests (uses only 1 AP to do no more than move or locate something to drink) . . ."
Got to read these posts, Engelhart.
That 2 damage kills your bug. It dies.
December 28, 2016 at 3:55 PM
Alexis Smolensk said...
As things stand, then, the battle is suspended; Lothar can climb up and out, and Engelhart can . . . well, let me know.
There's no combat, the beetles aren't attacking, so let me know what you intend, Engelhart. Your beetle had 1 hit point; since you took no damage, the bonus is unchanged and the present x.p. table can be updated ~ unless you get yourself into another fight.
December 28, 2016 at 3:57 PM Engelhart Askjellson said... I read correctly then. My initial move, as postulated, would not have constituted a rest, justifying my confusion at your saying it would.
Thank God that the bug is no more. Started rolling on the carpet and the die seems to have taken to my gentleness, I figure.
December 28, 2016 at 4:03 PM Engelhart Askjellson said... I'll... take off my jacket, sling my hammer, shoulder my shield.
There's a _terrible_ temptation to start knocking arrows into the oblivious beetles, picking them off one by one with Lothar's aid.
Ditto for lighting a torch or three and hurling them at the beetles while suspended from the twine.
But would it be fair for people wanting back in on this trip? Probably not...
December 28, 2016 at 4:08 PM
Alexis Smolensk said...
My stupidity, Engelhart. I read your first comment as moving back to 0607, not 0407. I guess I should read the damn comments, huh? That one is back on me.
December 28, 2016 at 4:31 PM
Lothar Svensson said...
I am up and out then, rolling onto my back and breathing the cool air, totally not freaking out at nearly dieing. Totally...
December 28, 2016 at 8:15 PM Alexis Smolensk said... Lothar, Aleksandra's backpack is laying near you. It contains 5 torches, a thieves' pick, 2 fish hooks, a dress, 2 dice, 21 copper coins, a club, 6 cigars, and a chemise. A rolled up bearskin is tied to the top of the pack. There is a flint laying next to the hole, within reach.
December 28, 2016 at 11:06 PM Alexis Smolensk said... Apparently Rowan and Gudbrand went down with their earthly goods on their bodies.
December 28, 2016 at 11:07 PM Lothar Svensson said... Careful with that temptation, Engelhart. Poking those bugs some more is liable to agitate them into attacking again. I recommend tying my quaterstaff (and anything else you feel comfortable grabbing off the floor) to the bottom of the rope and then climb on out of there.
December 29, 2016 at 5:28 AM Lothar Svensson said... It's still shortly after one, correct? Would we have enough daylight to trek back to Stavenger? That'd come to 12 hours of hiking today. I imagine there'd be some kind of "forced march" damage for attempting it, but the benefit is we'd be able to tumble onto the doorstep of Engelhart's grandfather and rest for a few days (or a week, so I can get over this sickness... like I ought to have done before we came out on this ill-conceived misadventure).
If we can't make it back tonight, either due to limited light or travel damage being too perilous, we'll have to make a fire, cook some food, and try to erect some sort of shelter to keep from freezing during the night.
Taking stock of food, I've potatoes. 8 lbs of potatoes. Not the most interesting, not the most advantageous, but enough for the two of us for one day. And easy enough to cook on a campfire. Engelhart, do you have any food on you? I don't remember who had jerky.
December 29, 2016 at 5:42 AM Engelhart Askjellson said... Tears streaming from his eyes, Engelhart inhales, grasps his wooden cross and tremblingly crosses the barrow floor, whispering in prayer above the clicking cacophony of mandible rending flesh:
"Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me; Your rod and Your staff, they comfort me."
I cast Sanctuary at a discreet distance, grab Lothar's Bow and Staff, tie them to the twine with a crude knot and make good my ascent.
December 29, 2016 at 7:55 AM Lothar Svensson said... While Engelhart climbs I assist as best I can to get him out as quickly as possible.
December 29, 2016 at 8:05 AM Engelhart Askjellson said... Into Lothar's view comes this figure of bereavement-clad youth. Haunted eyes forcing their way up into the sun's cusp, Cross clenched between straight teeth.
Engelhart drops heavily onto the green hill to cry, to thump the ground, rip out tufts of grass, to shout and to ask of Him "Why", with gnashing teeth. This he does, for a long spell.
At length, he adresses Lothar, a pained tone walled between grieving gasps:
"Verily, o Lothar..."
"...The Good Lord giveth, and He taketh it away..."
...
"Though outside the Lord's pale, these were good men... stout folk, this much is true."
...
"I had vainly conceived of bringing them into the fold, ME - whose only preachings have been to the fish!"
"Alas, in this I failed, for want of time, for want of perseverance or of conviction"
...
"Yet... they do deserve a burial, He would not have spared me otherwise."
"But I should be forever wary of sharing the fortunes of heathens."
...
"I am due to return to this place, God's grace permitting, but I won't do so without a good company of hearty Christian men at my back."
"Tell me, o son of Sven, will you be one of them?"
December 29, 2016 at 8:38 AM
Lothar Svensson said...
"I've had little attention paid me from men of the cloth in my upbringing, as my parents were criminals in the eyes of the town. Yet, though I thought for sure we all would perish in that dark hole, something brought us two out alive. If your god is one worthy to follow even after a tragedy such as this, I will follow him with you. But I will need to know more of him, and of myself, before I can decide. Please, give me some time and teaching. I will give you an answer by Sunday."
December 29, 2016 at 9:01 AM Engelhart Askjellson said... "So be it, then."
"Let us be on our way, I beg you, to get us far from this accursed place, into welcoming shelter, either our port of origin or somewhere else, I know not."
"In this, I defer to you second only to God, o Lothar. Get us back to our fire. That we may return another day and do right by the fallen."
December 29, 2016 at 9:50 AM Lothar Svensson said... Alright. First order of business then is to assess our options. The way I see it, we have 3 options.
First, we can try to make the trek all the way back to Stavenger right away and rely on your grandfather to put us up when we get back. This plan may involve some sort of penalty for extended travel time, being that it will mean 12 hours of intense hiking in a day, on top of 12+ rounds of combat.
Second, we could try going back halfway, to the lake, and try the alternative trail that may (or may not) lead to some kind of hunting cabin an unknown distance from the trailhead. Could be an hour, could be four. Which path may put us in shelter for the night, but may also end up causing us more pain than just going back to Stavenger if it takes longer to find than three hours.
Third, we could make camp here and set out in the morning. This is, I think the riskiest depending on weather and the potential for forced march damage. We'd have to have a fire going, certainly, as the temperatures are only going to get colder as night falls. I've not got enough clothing to sleep comfortably in the current climate, even if I borrow Aleksandra's bear skin. Getting colder will only make it worse, I don't know how much a fire will do to ameliorate that, or even if we can keep it going through the night. I had planned on taking shelter in the barrow when we first set off, obviously that option is off the table. Now I think our best bet is in the ruined farmhouse.
We do have enough food to last us, though, even if it is just potatoes. Did you bring the leftovers you received out with you? We could make a pretty good meal from that if you did. Do you have alternative suggestions or ideas?
Alexis, what information can you give us about the courses of action I've outlined?
December 29, 2016 at 10:09 AM Alexis Smolensk said... Playing catch-up, then.
Don't forget Aleksandra's things.
Yes, it is shortly after one o'clock. If we argue that you left about an hour after I set this post, then you're right Lothar about the potential time. However, being that the ranger survived, it takes LESS time to return than it does to head out. Going out, you're scouting the best route, taking a few blind turns and short forays to the next hill to make up your mind. On the way back, you already know the right route. I'd say this will knock off about 25% of your time back, or about 90 minutes. That means it should take about 4.5 hours back, meaning before dark and only half an hour after a typical 10 hour day of travelling.
You and Engelhart will have to eat six pounds of food each today, due to the combat. That is in keeping with my present food rules.
December 29, 2016 at 11:29 AM Alexis Smolensk said... I do count both of you as being OUT now, so please take your experience. I have updated it for the last kill that Engelhart made. It isn't enough for either of you to go up a level, but it is a fine bump.
Lothar, take your bow and staff.
If you wish to get baptised, there is typically a tithe to be paid.
December 29, 2016 at 11:32 AM Lothar Svensson said... Engelhart, I really hope you brought the leftovers with you. I think we can eat them cold before we head out, and finish filling our bellies when we return to town. Since getting back to Stavenger tonight will not hurt us, I recommend we grab Aleksandra's pack and move out as soon as possible. I can't carry the whole thing by myself (it's 25 lbs), so if we could split it between us (or if you carry the whole thing, Engelhart) I'd appreciate it.
Thoughts/comments?
December 29, 2016 at 11:49 AM Alexis Smolensk said... Apart from the correction regarding time back to Stavanger, I find nothing lacking in Lothar's suggestions.
It is funny how an online campaign can let me sit down and figure out things I normally take for granted.
It is surprisingly difficult to find how much a campfire warms a person. I find nothing for a fire's effect on CLO, nor what the temperature is within 10 feet of a fire, nor how more comfortable a person is sitting next to a fire as opposed to not.
I do have a figure that says a cooking fire will burn about 5-10 lbs. of wood per hour; and while I don't have a figure for how much wood can be gathered, I'll rule that it takes 10 minutes of searching without a hatchet/wood axe (not a war axe!) to gather that much wood. Two persons could thus find an eight-hour night's wood in about 40 minutes. With an axe, I'd cut that time in half.
I'll further rule (until I have better information) that a fire will raise the temperature for four persons by 4 degrees C, provided it is kept burning. This will then drop 1 degree per hour if the fire isn't tended, and will correspondingly use 75%, 50% and 25% of the fuel normally needed.
Just things to consider.
December 29, 2016 at 11:54 AM Lothar Svensson said... Thanks for the reminder about the food. I still had it in my head it was 3 pounds for a combat day.
I'm sure the fire info will be relevant in the future. I will try to perform some experiments and gather data about campfires in the coming weeks so that some data exists.
December 29, 2016 at 12:09 PM Lothar Svensson said... How much is the baptism tithe?
December 29, 2016 at 12:51 PM Alexis Smolensk said... As a cleric would say, "How much you got?"
Probably about 20 g.p.
December 29, 2016 at 1:05 PM Lothar Svensson said... On the Immersion cleric sage ability it says "To be a 'believer,' a character need only make a declaration of their intention to follow a religion. This enables them to receive the benefits of certain clerical spells and rituals."
Would this kind of "dry" declaration be enough for now?
December 29, 2016 at 1:10 PM Alexis Smolensk said... Damn my memory.
Clearly, I have remembered that wikipedia entry inaccurately. I think I wrote it something like four years ago and I have not yet had a character ask to be immersed or ask to immerse someone else in that time.
I will abide by the wiki. I just want to add that there is a ton that I have written there, that I've forgotten (that is why we write these rules down!). Please do not hesitate to bring them up when you find them.
We will call a "declaration" nothing more than kneeling in front of minimum 1st level cleric and agreeing to be of that cleric's religion.
December 29, 2016 at 1:34 PM Alexis Smolensk said... I have updated the wiki slightly, adding that the declaration can make one subject to excommunication if the tenets of the religion are subverted.
December 29, 2016 at 1:36 PM Engelhart Askjellson said... Engelhart's preference lies with hearth and home, but I'll go with whatever the Scout decides.
I had roughly 3 pounds (the ceiling to my first Encumbrance milestone) of leftovers of the Easter feast. That was when we first set out, I assume they'd not much depleted for the short time we've been on this journey.
I can carry the pack by myself, but I will be at an AP penalty, no idea how that translates into our marching progress rate.
One last thing: let us at least draw the twine back up, lest any creepy crawlies come from down below.
December 29, 2016 at 3:10 PM Alexis Smolensk said... Engelhart, any food you brought along with you starting the day would count off the six pounds you need to eat, whether it was eaten before or after the combat. The weight indicated is for the whole day, not just after you've fought.
December 29, 2016 at 3:17 PM Lothar Svensson said... Do we need to eat before traveling?
December 29, 2016 at 3:23 PM Alexis Smolensk said... I won't ding you in time to get back, unless you want to cook something. Nor will I ding you if you want to walk hungry for four/five hours until you reach Stavanger.
December 29, 2016 at 4:52 PM Engelhart Askjellson said... Let us go. The next post beckons.
December 29, 2016 at 5:09 PM Lothar Svensson said... Indeed. We head back, complete with Aleksandra's pack and the twine rope.
December 29, 2016 at 5:11 PM Alexis Smolensk said... Don't forget the flint laying on the ground.
{tonight, I'm going to work on hirelings, a bit on the bard and on my novel, which is going well again. I'll pick this up some tomorrow night]
December 29, 2016 at 5:23 PM Lothar Svensson said... Ah yes. I had already mentally tucked it back into the pack.
December 29, 2016 at 5:24 PM Alexis Smolensk said... All right, I have one more point of business. Lothar, can we take it as a given that you'll stay a week with Engelhart's grandfather, and Engelhart, is that fine with you?
If we can agree on that point, moving forward, I'd like to set the next post a week from today, on April 26th.
Good?
December 30, 2016 at 9:01 PM Lothar Svensson said... I'm good with that.
December 31, 2016 at 5:45 AM Engelhart Askjellson said... Good as done.
December 31, 2016 at 7:48 AM Alexis Smolensk said... The next post is up.
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Pandred Character This post is for Arduin's female human fighter.
Adjusting your scores for age, you gain a point of constitution and lose a point of wisdom, being that you're 17. This gives you:
Strength: 18/26 +1 to-hit; +3 damage Intelligence: 11 Wisdom: 11 Constitution: 15 +1 hp/level Dexterity: 14 Charisma: 13
As a fighter, you get d10 for hit points. Starting at maximum, you add one for your constitution, making 11 h.p. You weigh 143 lbs., which just barely gets you into a d8 for mass. I've rolled a 5. That starts you off with 16 h.p.
Your birthplace is Christiania, Norway, which is modern-day Oslo.
Your maximum encumbrance is 163 lbs. You do not suffer any movement penalty if you carry 65 lbs or less.
Natural armor class is 10. Your THAC0 is 20.
Because of your background, you start with an extra proficiency, or five in total. Let me know what you'd like ~ and because, apparently, there's a feeling that people have that I wouldn't let someone just change their mind, just assume the list you choose is "soft." But you have the price list already, so you can figure it out.
Then, have a look at the Fighter Sage Abilities. You will need to pick a field and then a study in that field. When you let me know, we'll calculate the knowledge points you have.
NEXT:
Further notes about your character. We've already covered your brother Lambert. But please let me know what instrument among those listed that you wish to take. This may, when I get started on bardic skills, have some influence in the future.
Regarding your hunger and dehydration, the exact phrasing is old and comes before my recent rules; let's say that your character needs 1/2 lb. less per day, per activity. For example, only needs 1 1/2 lbs. a day when resting, or 3 1/2 lbs. a day when travelling.
You're very slow with a bow, so it is better that you took a crossbow . . .
I will probably forget about your sensitivity to a bright, flashing light; it is the sort of thing that comes up rarely. Please, if you're willing, remind me. I can't make you do it. I wish I had the memory necessary to remember this small stuff.
Your increase in obtaining hirelings is a 50% improvement on your wisdom: thus, you make a wisdom check against your increased wisdom to see if you can find a good hireling, someone with a positive outlook. This is subject to a -2 penalty per degree of hireling above a common light footman, but you can make a check once per day. I'll set a maximum of one check per thousand in population that a city, town or village has (with a minimum of one roll).
These are rules I've just made up. Sound good? Posted by Alexis Smolensk at 4:26 PM Email This BlogThis! Share to X Share to Facebook Share to Pinterest Labels: Pandred 34 comments: Engelhart Askjellson said... Looks hell of solid, like a Fighter should.
Can I ask you what the percentile next to Strength is for? Why does it only apply to Str 18's?
December 28, 2016 at 4:45 PM Alexis Smolensk said... It is called exceptional, or percentile strength, and tends to be only available to fighters who roll a natural 18 in generating their characters (sometimes, a half-orc of the right age can improve a natural 17 to an 18/10 strength, but that's the only possibility, since no other racial benefit adds to strength).
Exceptional strength is rolled on a d100. It is divided into the following tiers:
18/01-50 +1 +3 18/51-75 +2 +3 18/76-90 +2 +4 18/91-99 +2 +5 18/00 +3 +6 (often referred to as eighteen-double-naught)
I've heard a lot of reasons why the idea was first advanced in the Greyhawk book back in the mid-70s. I continue to use it because it provides a proper gain on bonuses from ordinary humans up through ogres and giants. An ogre has an 18/00 strength. A hill giant has a 19 strength (+3+7), a stone giant has a 20 strength (+3+8), a frost giant has a 21 strength (+4+9), a fire giant has a 22 strength (+4+10), a cloud giant has a 23 strength (+5+11), a storm giant has a 24 strength (+6+12) and a titan has a 25 strength (+7+14).
Getting a huge strength bonus is a terrific benefit to a fighter, both in damage done and the potential for experience ~ but it is of such value to the party at large that I have long let it stand. I have had three 18/00 characters run in my world . . . and strangely, none of them ever stayed with the campaign for more than a few months. The highest strength I have ever run was an 18/94. I loved that fighter, but the campaign died after about 18 months. That was back when I was 19.
I have to ask myself, would I ever get rid of the rule? Possibly, but at worst I would tone it down. But the massive bonus is so rare that it has come up only a few times and where I have seen it, the bonus did not unbalance the party. There is a feeling, going back to when I began running D&D in 1979, that if you roll a natural 18, you ought to be a fighter. Not everyone agrees with that.
December 28, 2016 at 5:43 PM Pandred said... If I could get some expanded details on the nature of Logistics and Puissance, those are the two I'm most interested in.
Puissance mentions increasing skill-at-arms, does that mean it's similar to "doubling up" on proficiency as introduced in 2e and later editions, or do you have other bonuses in mind?
Logistics seems amazing, but a specific sort of example on how/if I could repair something or stretch food farther would be ideal.
Unrelated to either, but related to my proficiencies, I mentioned in the previous post I was interested in the Tech Level of Stavanger and surrounds: I'd like to revisit that question. As a fighter, what do I know about the people of this area and surrounds? What's the prevailing equipment and method of battle?
December 28, 2016 at 7:01 PM Alexis Smolensk said... I have expanded Puissance somewhat. I'll work on Logistics now.
December 28, 2016 at 7:50 PM Alexis Smolensk said... There's an increased write up on Logistics. I hope its enough to help. At the beginning, you're likely to have some very basic skills in managing animals, repairing and strengthening items, foraging and greater endurance when on guard.
December 28, 2016 at 8:04 PM
Pandred said...
Alright. I invite others to comment on something they'd find useful here, but I'm currently leaning towards Puissance.
You know, just straight fuck'em-up-fighter.
Soft list of Proficiencies is Dagger, Longsword, Spear, Light Crossbow, and Club.
Longsword for most fighting, Dagger for "oh shit" fighting and possibly throwing, Club because I'm poor and I know a corpse where I can get one, Spear because it can be thrown and -I JUST LIKE IT OKAY-, and Light Crossbow for fights we can prepare for, where that brutal damage could stun someone in one round and then I just toss it aside or pass to some young squire to reload.
December 28, 2016 at 10:25 PM Pandred said... MMmmmmscrew it, I'm really pumped to get in the thick of it again. My gut says Puissance, I'm takin' it!
To clarify I'm choosing:
Field: Mastery of Arms Study: Puissance
December 28, 2016 at 10:31 PM Alexis Smolensk said... Let me just say that the national weapon of Norway is the battle axe; taking puissance, this will be the most advantageous weapon you can use in terms of hitting and damage (ultimately). I'm to write the amateur skill for this, giving +1 to hit when using a battle axe.
Against men, that would give you a +3 to hit.
December 28, 2016 at 11:28 PM Alexis Smolensk said... I've updated the Puissance List again. At the moment, none of the list shown has links that give information, but this is one of the easiest sage studies to outline.
I may add more abilities as they occur to me, but probably in the upper tiers, which are noticeably left blank for the time being (need 60 points for Expert, anyway).
December 28, 2016 at 11:56 PM Pandred said... Given that I'll be getting a sixth proficiency from Puissance, I'll go ahead and take Battleaxe.
If by some happenstance I am not amateur level in Puissance when we roll my sage studies, Battleaxe will replace Longsword.
December 29, 2016 at 6:22 AM Pandred said... What sort of hireling would my younger brother be, and do I need to fetch him from Christiansand, or would he begin in my entourage?
December 29, 2016 at 7:21 AM Alexis Smolensk said... First, if you wish to use a shield as a weapon, you'll be subject in proficiency penalties for that too, unless you take shield as a proficiency. You may not want to bother, as you may prefer a battle axe.
As regards to your brother, he is 15. I've been using this [unwritten] rule that siblings will have nearly the same stats as the player character, rolled on 2d6, with 7 being equal and the deviation from 7 determining the alteration.
To see if your 15-year-old brother (call him 'Lambert') is a level, I have to start with his wisdom (did he make good decision?). I rolled a 4, which makes his wisdom an 8. A wisdom check shows he is not a leveled character. Another check shows that he has no combat training.
You would have to go to Christiania (not Christianstad, that's a different place in Norway, spelled with a 'k') to get him.
December 29, 2016 at 12:08 PM Alexis Smolensk said... I have updated the sage abilities file in the drive. You automatically start with amateur status in your chosen study.
December 29, 2016 at 12:13 PM Pandred said... Damn. I can hardly ask my fellows to travel so far just for an unleveled hireling.
I've got a 50% bonus to gaining hirelings. About how long would I need to hang around Stavanger to find someone willing to hang back with my things and occasionally fire a crossbow at my foes? A spear carrier or a shieldbearer or squire or whatever you'd like to call it.
I'm not really certain how acquiring paid followers works in your world.
December 29, 2016 at 2:38 PM Alexis Smolensk said... If you want a hireling, please roll a d20. Please indicate if you want them to be a light footman, a heavy footman, a sapper, an artillerist, a bowman, a crossbowman or some other specialty unit. The price for a light footman is 6 g.p. per month. Everything goes up from there.
December 29, 2016 at 2:50 PM
Pandred said...
Will I be expected to provide their equipment? What sort of treasure share is typical in your world, if any?
I'm pretty sure I've decided, but I want to make sure I'm not stressing my potential funding, especially since I'm certain I WILL need to feed them regardless of how they gain their equipment.
December 29, 2016 at 3:15 PM Pandred said... On second thought, while I'm interested in the answer, I think my funding won't be as much an issue as I previously guessed, and I'll make the roll now for a Crossbowman.
I'll stipulate here that I don't intend to actually hire a crossbowman unless they can use a Heavy Crossbow, as after looking through the equipment list I think I'm going to revise some of my choices.
d20: 12
I'll finalize my proficiencies when I provide the link to Pandred's blog page.
December 29, 2016 at 3:45 PM
Alexis Smolensk said...
Hirelings will provide their own armor and weapons, wear their own clothes. Everything else you must pay for.
I'm already adjusting the system. In fact, I'm changing the cost of the men-at-arms as well, dispensing with the DMG as a guideline and building my own. I'll be publishing it on the wiki, along with the scheme for hiring, this evening.
Your roll of 12 will give you the following choices for hiring. I'm afraid you missed a crossbowman by 2 points.
~ light archer, no armor, short bow and club, 86 s.p./month ~ light footman, leather & shield, hand axe and spear, 120 s.p./month ~ slinger, studded leather armor, sling and quarterstaff, 132 s.p./month ~ heavy archer, leather armor, long bow and dagger, 144 s.p./month
For the purpose of the game, I'd rather that this was your last roll before the game started. You can search again, but I'll have to file some sort of price for searching after that (5 g.p. per day of searching and frequenting taverns). This search you can have for free.
December 29, 2016 at 4:50 PM Pandred said... That sounds fair. I'll convene with the party when Lothar and Engelhart make it back to Stavanger about our plans then. I'm very keen that whomever I hire is able to use my Heavy Crossbow in my stead.
December 29, 2016 at 6:51 PM Embla Strand said... Alexis, could one of my two friends use the Heavy Crossbow?
December 29, 2016 at 7:13 PM Embla Strand said... And Pandred, did you snag some strings for that crossbow?
December 29, 2016 at 7:22 PM Alexis Smolensk said... Afraid not, Embla. The companions you have are non-leveled and are proficient only in short bow and hand axe. Their penalty for non-proficient weapon is -6.
December 29, 2016 at 7:33 PM
Pandred said...
Yeah, got my strings. How could I possibly forget? What else would make the satisfying *twang* before someone gurgled their last will and testament?
December 29, 2016 at 7:33 PM Alexis Smolensk said... Here, Pandred, is some content about enlisting hirelings, newly minted.
December 29, 2016 at 7:45 PM Alexis Smolensk said... Here, Pandred, is some content about enlisting hirelings, newly minted. Since Embla seems to be here as much as Pandred, I draw the attention of both of you to the page on Mercenary Hirelings.
Embla, regarding your shortbow archers, please adjust them according to the table shown under mercenaries (and confirm with me please that you've seen this). You can leave them with short bow and hand axe, but discount the leather armor they were wearing and take note of the much reduced cost. The content on the character generator has just become apocryphal (as so much content there is becoming as I make changes).
December 29, 2016 at 7:49 PM Alexis Smolensk said... [I'm going to go do other things now for the rest of the evening. I will pick this up tomorrow evening and give Embla the rest of the content on her character once she chooses that rogue study given by the generator]
December 29, 2016 at 7:50 PM Embla Strand said... Thanks for the new content, Alexis. I'll bring what I have in line to the new wiki entry.
I'll pick the study this evening, before I head to bed.
December 29, 2016 at 8:19 PM Pandred said... http://pandred.blogspot.com/
Got a character blog for Pandred up and running. All six weapons listed are my proficiencies, namely Battleaxe, Handaxe, Heavy Crossbow, Spear, Dagger, and Club.
Horn is the musical proficiency, and I'll share Lutheran Protestantism as religion with my cohorts. Allies can see I've purchased no food. I figured I'd wait until we'd all reconvened and figure out what our plan is.
What are the benefits versus the penalties for hiring an agent, by the way? As near as I can tell, I pay 10gp to get what I'm looking for now, rather than chancing it on 5gp per day. Does it take longer? Are the hirelings found this way of poorer quality or disposition? It seems too good to be true, but I might not be understanding the whole picture here.
December 30, 2016 at 2:44 PM Alexis Smolensk said... Ah, the key is that it takes longer. I forgot to include that. I'll update the wiki.
We'll say it takes an agent will provide the right hirelings after two weeks.
The benefit to doing it yourself depends on your wisdom and how many people you need. After all, if your wisdom is quite high, you only need one or two people, you're not particular, why hire an agent?
December 30, 2016 at 9:04 PM Alexis Smolensk said... For the system, I'm assuming a hireling is a hireling. I don't want to get into tables for obtaining "great" hirelings as opposed to "good" hirelings or "amazing" hirelings. What you get is adequate hirelings ~ it is up to the player to encourage them and make them better (increasing their morale, their skill set, etcetera).
December 30, 2016 at 9:08 PM Embla Strand said... Also, Pandred, I dub us the battleaxe bitches, if that is acceptable to you.
December 31, 2016 at 8:15 PM Pandred said... "Aaaaaaand in this corner, you know them well: the scantily clad Scandinavians, the fuck-'em-up Fighters, it's-
the Baaaaaaaaaattleaxe Bitcheeeeees!"
I need more hirelings to herald my arrival. Someone find me a bard!
December 31, 2016 at 8:20 PM Embla Strand said... Yup. Bard necessary for our entourage. We are going to rock so hard.
December 31, 2016 at 8:41 PM Alexis Smolensk said... I sense an anachronism warning.
Well, at least they're happy.
Embla Strand Character This post is for Dani's female half-orc assassin.
Adjusting for age and race, Embla gains +1 strength and +1 constitution for being mature, and +1 strength, +1 constitution and -2 charisma for being a half-orc. This gives you:
Strength: 17 +1 to-hit; +1 damage Intelligence: 14 Wisdom: 12 Constitution: 18 +4 hp/level Dexterity: 12 Charisma: 9
As an assassin, you start with 1d8 for hit points, the roll of which is always deemed to be maximum, or 8 h.p. to start. Due to the recent change of assassin to thief, the constitution bonus is not +2 but +4, as it would be for any fighter. Therefore, this gives you 12 h.p. Because you weigh 191 lbs., you get a d8 for mass hit points. I rolled a 5, so your character starts with 17 hit points.
Your birthplace is Golnow, in Further Pomerania. This is modern-day northwest Poland, near the Baltic Sea, where there is a half-orc colony of about 300, a quarter of the town. The colony was founded by mercenary soldiers from Cumana, who fought in Poland in the 1630s.
Your maximum encumbrance is 202 lbs. You do not suffer any movement penalty if you carry 81 lbs. or less.
Natural armor class is 10. Your THAC0 is 20.
You start with three proficiencies. Remember to consider these as "soft" choices. Also note your benefits with spear or javelin. See drive.
Then, have a look at the Assassin Sage Abilities. Like before, you will need to pick a field and then a study in that field. NOTE, because of your background, you may also take any study from any class (but not the field surrounding that study), in which you will also gain 10 points of knowledge.
We'll continue once you've made those choice.
Posted by Alexis Smolensk at 1:29 PM Email This BlogThis! Share to X Share to Facebook Share to Pinterest Labels: Embla 38 comments: Maxwell Joslyn said... Damn, Embla is tough!
December 29, 2016 at 2:13 PM Pandred said... Yeah, won't lie, I'm pretty jealous of that constitution. 17 strength backstab isn't anything to sneeze at either.
December 29, 2016 at 2:26 PM Engelhart Askjellson said... Between Pandred and Embla, we got us a mean mincing machine for beetle meat.
Remember if you might want to be good Christians, though. Don't want you glancing off the chitin.
December 29, 2016 at 2:42 PM Danielle Osterman said... My muscles brings all the boys to the yard and damn right, it's better than yours ;-)
Alexis, I'll take Skullduggery, Sure-Footedness (it's sneakytimes).
December 29, 2016 at 4:30 PM Danielle Osterman said... Wait, is the extra study in addition to my choice, or replacing it?
And for proficiencies, I'll take spear, club, and battle axe. Also, what profession does my mother have?
Does the +1 on strength checks give me a percentile roll as well, or no dice?
December 29, 2016 at 4:51 PM Alexis Smolensk said... I've already adjusted your strength. The +1 is when rolling the d20 to hit. Your strength is 17. You don't get a percentile.
Nor is the +1 for strength checks.
Your mother was a house frau.
The extra study is in ADDITION to your normal assassin studies.
December 29, 2016 at 4:59 PM Embla Strand said... Wow. That's exciting. I am salivating at the prospect. Let the research commence!
December 29, 2016 at 6:21 PM Embla Strand said... As I start purchasing goods, I was hoping to clarify: does the purchase of armor (leather, studded leather, etc.) include the acquisition of chausses and a hauberk?
December 29, 2016 at 6:35 PM Alexis Smolensk said... No, it doesn't. Chausses and Hauberk are not included.
December 29, 2016 at 7:30 PM Embla Strand said... Also, I'd like to hire both of my friends - the two men-at-arms. What are their names and other stats?
December 29, 2016 at 7:34 PM Embla Strand said... Oh, and Englehart, what is your faith? I'd like to be a member of whatever denomination of Christianity you represent.
December 29, 2016 at 7:35 PM Embla Strand said... Thanks, Alexis. In that case, what would the CLO value be for studded leather armor? As an arming jacket?
December 29, 2016 at 7:37 PM Embla Strand said... And I'm shifting my proficiency from spear to javelin.
December 29, 2016 at 8:20 PM Embla Strand said... Looking at the sage abilities, do you have any plans of giving Assassins access to the Concealment ability, from the Thief list? Both forms of stealth seem highly useful to the Assassin.
The Women Hear a Story at the Greasy Cod December 29, 2016 at 8:57 PM Alexis Smolensk said... Because I have changed the assassin to being a fighter class, I am reserving those abilities for the thief alone. This will both limit the assassin's ability to easily assassinate and make the thief a more special character.
December 29, 2016 at 9:04 PM Embla Strand said... That makes a great deal of sense. Thank you.
That makes my choice harder...
December 29, 2016 at 9:05 PM Engelhart Askjellson said... That'll be Lutheran Protestantism, mistress Strand.
December 30, 2016 at 5:28 AM Embla Strand said... Thank you kindly, Engelhart.
I'll take Logistics as my extra study, and I am Lutheran.
December 30, 2016 at 8:42 AM Alexis Smolensk said... Regarding CLO for studded leather armor, please list it as the hauberk - I'm going to rule that armor is bulky, full of metal and generally not useful as a clothing insulation. Not factual, obviously, but at this time I'm not sure how I would rate it.
Chain mail, for instance, would obviously be hot in the summer time but freezing cold in winter ~ in other words, practically the reverse of what's needed. For the time being, we'll count all armor as wearing a hauberk, while most armors (excepting leather and studded leather) include the chausses (pants) as well. I suspect that will make armor hot enough on a warm day already.
December 30, 2016 at 9:14 PM Alexis Smolensk said... Logistics it is.
Obviously, one I haven't worked on.
[OOC: Friday evenings are now my worst times; and tomorrow is New Years. I'll work on Logistics a little come New Years' Day ~ I don't expect to be hung over]
December 30, 2016 at 9:15 PM Embla Strand said... I'm just providing motivation to keep working on new rules! First the bard, then the assassin, and now Logistics! You're welcome ;).
Thank you for the info on studded leather. I'll incorporate that in. To confirm, a hauberk is unnecessary when only wearing leather or studded leather armor?
December 30, 2016 at 9:18 PM Alexis Smolensk said... The hauberk and chausses are basically "padded" armor. Leather armor has the leather pieces sewn into or overtop of the hauberk, so it wouldn't make sense to wear a hauberk and then put the hauberk and leather overtop of that. Studded leather is leather with flat metal studs hammered through the leather/hauberk for extra strength.
December 30, 2016 at 10:03 PM Pandred said... This in mind, with what armors is buying the chausses and hauberk needed? Is that just Ring Mail and above?
December 30, 2016 at 10:14 PM Alexis Smolensk said... Well, you need to buy the hauberk and chasses together if you want padded armor. So every armor except leather and studded leather.
December 30, 2016 at 10:33 PM Embla Strand said... I've hired both of my archers (and purchased them leather armor). Do they need me to purchase arrows, or do they take care of that with the money I've spent on them?
I've (hesitantly) named them Lorne and Laura.
December 31, 2016 at 8:14 PM Alexis Smolensk said... Don't you think that calling them by names that are not their own might bother them a little? Especially since one of them in a man?
I don't want you getting the idea that these are your henchmen or that they are somehow possessed by you as characters. They will do as you want ~ in combats, I will let you "run" them, though I'll veto any action that seems cowardly or unseemly. And to some degree you'll be responsible for their hit points and any equipment of your own you put on their backs. But they are NPCs in their own right ~ as such, I get to name them and the dice will decide their gender.
Being from around Stavanger, the fellow is named Petar and the woman named Willa.
They will buy their own arrows; count on them having a dozen if you go out adventuring.
December 31, 2016 at 8:39 PM Embla Strand said... I didn't know what their names were - I'll correct their names on my sheet. I did not mean to overstep, Alexis.
Sounds great.
December 31, 2016 at 8:44 PM Alexis Smolensk said... Hah, you're just excited!
December 31, 2016 at 8:50 PM Embla Strand said... I've uploaded my character sheet to the drive
December 31, 2016 at 8:58 PM Alexis Smolensk said... Cool. Thank you.
December 31, 2016 at 9:17 PM Embla Strand said... Question: in the Javelin range entry on the wiki, medium range overlaps with short range.
Currently, the wiki says 2, 3-9, 7-18, 19-27.
Do you mean 2,3-9,10-18, 19-27 OR 2,3-6,7-18,19-27?
Thanks!
January 5, 2017 at 11:13 PM Alexis Smolensk said... Please take that as 10-18.
January 5, 2017 at 11:22 PM
Embla Strand said...
With our encounter with the human skeleton, it occurred to me that part of Murder should include anatomical information on all the creatures the assassin can assassinate. Just a thought.
January 19, 2017 at 12:06 PM Embla Strand said... Question: can I strengthen or repair an item during a resting period - can I gain the benefits of resting while strengthening or repairing something?
February 22, 2017 at 9:55 PM Alexis Smolensk said... Embla,
No, that would count as work.
A work-day is 10 hours. This means you could work patiently on something, strengthening half a pound a day of something, in about 1.25 hours ~ so if someone else manages your camping duties each night, you can steadily improve things.
February 22, 2017 at 10:12 PM Embla Strand said... Question about our followers - how much experience will they need to gain character levels? When they do, will they all become fighters, or do they have more options available to them? I couldn't seem to find the appropriate rules on the wiki or the blog.
March 2, 2017 at 1:12 PM Alexis Smolensk said... Ah, the ever-annoying training question.
I give thought to this one weekly. For x.p., a non-combat-trained NPC needs 200 x.p. of combat to be considered combat-trained. It then requires 1,000 x.p. for a combat-trained NPC to have the potential to be leveled.
However, I also want a "training" formula that works behind this. An NPC shouldn't just gain sage abilities, proficiencies and more hit points. There should be a tutoring aspect, and this should require a character with the training sage ability. I'm still trying to figure out how this works, however. I hope to have insight on this after the monk character is semi-ready to go, as it (and the mage) are my next biggest priorities. The mage class needs me to finish a mage write-up of 1st and 2nd level spells. Right now, I don't have those on the wiki.
March 2, 2017 at 2:33 PM Embla Strand said... Question: as a fighter-type class, do I get more of a benefit from my 17 strength than my current +1 to-hit and +1 damage?