Back to Treborg

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Continued from Back to Camp.

Planning

Lexent: Sounds good to me. I could also use a trip to Stavanger. Hopefully I have enough to procure some armor, or at least improve my weapon.

Vafrandir: Probably the best course of action. No shame in getting some professional help.

Lexent: In.

Marcule: Did anyone else get an email from Alexis?

Lexent: Yep. Do we just wait to hear more, or should we try to make some plans?

Pandred: We can't act on anything, but if you've got ideas beyond "roll up with a bunch of dudes", which is what I was thinking, it wouldn't hurt to hear.

The DM: @%$&^(^%#%$&*&^%#%$#&^*$%$#@%%*(&*(&^$#@ In.

The DM: Sorry about that. Figured out the password.

Lexent: Honestly, I'd like more information. A bunch of men-at-arms will only be able to do so much against powerful undead/fiends. I'm kind of hoping that Fraser will be able to assist, but I don't expect to hear from him any time soon.

Marcule: I like the "Roll up with dudes plan" haha. there is something to be said for getting some men at arms.

The DM: If I can weigh in; what you need from men-at-arms is a support network. Food, more people to build a cairn, provide defense for the camp, possibly make it easier to climb up to the dungeon, cook your food in the morning and at night so you’re not risking malady checks when you come in tired; buy additional healing salves, improve your armour and other equipment; Marcule has an ability to make an armoured set of clothing that he’s able to wear as an illusionist, but has not done; there’s also the question of the gas gun, though I haven’t made rules for it yet. Knowing what your tools can do is also useful and sorting out what equipment WILL help with undead (holy water, for example).

The DM: Oh, and build regular communication with Treborg, so that you’re not out here without being sure there can’t be more food, more salve, replacement equipment, etc. Obviously, Oddsdrakken can be trusted to use Nadia as pilot to get stuff from Stavanger when you’re not there.

The DM: Sidenote: I was including the club in the equipment poster and realized that a “self-made” club can be differentiated from a “bought” club by simply saying the former breaks on a 1 in 3 and the latter on a 1 in 4. So please take that as canon, since you’ll be in a position to buy new clubs now. I'm going to move this conversation to a new post.

Vafrandir: In.

Vafrandir: All that takes time (wink wink), which we have, and money, which we have less of.

Lexent: And therein lies my concern. It seems as though Grond is beyond our current capabilities to confront, and while a support network would be useful for not wasting so many days trying to get TO the dungeon, they don't give us too much more to help confront him once we get there. We by ourselves can purchase the additional supplies, armour, and equipment. (Although personally, my funds for doing so are quite limited). The knowing what will help us and being able to accurately assess just how dangerous this situation is is what I hope Fraser will be able to help us with.

Lexent: Well, I suppose to start we should head back to camp.

The DM: Didn’t I just pour a bunch of money into the party’s pocket at the end of the last dungeon plunder? And there’s still the matter of Marcule’s credit.

Pandred: Disagree about being unable to take Grond. Things could get screwy if he's immune to normal weapons, but as far as I know he's either a ghost or a wizard with an awesome black mist intercom. More importantly, once we don't get hung up for three days over every couple bad rolls we'll be able to really dig down into the complex, with sappers maybe literally.