Difference between revisions of "Door H"
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'''The DM:''' Marcule is most likely holding his ground here; I’m going to move the skeletons and set up the next image. Pandred, you opened the door; give me an initiative roll: d6. | '''The DM:''' Marcule is most likely holding his ground here; I’m going to move the skeletons and set up the next image. Pandred, you opened the door; give me an initiative roll: d6. | ||
+ | |||
+ | '''[[Pandred]]''': '''4'''. |
Revision as of 13:15, 19 February 2021
Continued from Dire Wolf Battle
The DM: I have Lexent in 2228 and Vafrandir in 2127. I need to know where Marcule and Pandred are. Assume the movements you made with the chest have been done. I'm judging the chest has been moved off the map.
Pandred: I said I was on the door, so 2027 sounds right.
Lexent Alexis, would you object to me placing links to 'previous' pages (and 'next' ones where they don't exist) throughout the campaign?
- The DM: Nope. I'm just lazy.
The DM: I’ll put Marcule in 2128. Action?
Pandred: I open H.
The DM: Immediately, the party hears the snap and the rattle of a hundred bone joints snapping into action. The image says it all. Apparently, they’ve been activated by the movement of the door.
- The line of black dots are columns separating an anti-chamber from the barracks beyond. On first glance, you count seven skeletons. There are more.
Pandred: Door shut, door shut!
The DM: The door is shut, but let me remind you, these doors don’t latch and they open into the hall; not that secure.
- Lexent So they just rest against the frames?
Vafrandir: Pandred, back up and let them come to us, if they will.
Pandred: My thought exactly. Trying to configure us to maximize our frontage and minimize theirs. Alexis, how do those half-hexes work? Can they be fought from/moved through? Is there a penalty?
- P: Regardless I step into 2028.
The DM: Your actual size in the hex is exaggerated, to give the impression of the space you control. In actual size, you’re about 2 ft. in diameter, with clothes and armour and whatnot. The hex being 5 ft. in diameter, you can technically fight in a corner hex. However, an open door in the same hex is a -2 penalty, because your weapon’s swing will get hampered by the door’s presence.
- P: I was thinking more in line with what would be 1927 and similar, where the space depicted is pretty much exactly 2 feet or so.
- The DM: I’ll accept 1927.
- Lexent Which probably means they could also move to and fight from such hexes.
- The DM: As an afterthought, however, I don't believe 1927 can attack 1926; too slim a connection.
- Pandred: I want to stay in 2028, I just wanted to know if that row of hexes was something I should be aware of for the skeletons.
- The DM: It is available to them.
- Pandred: I want to stay in 2028, I just wanted to know if that row of hexes was something I should be aware of for the skeletons.
- The DM: As an afterthought, however, I don't believe 1927 can attack 1926; too slim a connection.
- Lexent Which probably means they could also move to and fight from such hexes.
- The DM: I’ll accept 1927.
Lexent I move to 2126.
The DM: Because of the distance between you, there’s no initiative to roll yet. I will roll initiative when the [first melee contact] occurs.
Lexent Then I suppose we must wait for that to occur. I wait for the door to open.
The DM: Marcule is most likely holding his ground here; I’m going to move the skeletons and set up the next image. Pandred, you opened the door; give me an initiative roll: d6.
Pandred: 4.