Difference between revisions of "Engelhart Askjellson"
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=== Sage Abilities === | === Sage Abilities === | ||
+ | |||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | ! colspan="2" | The Church | ||
+ | |- | ||
+ | | Heraldry, Signs & Sigils || 7 | ||
+ | |- | ||
+ | | History || 4 | ||
+ | |- | ||
+ | | Politics || 6 | ||
+ | |- | ||
+ | | Religious Art & Music || 8 | ||
+ | |- | ||
+ | | Religious Design || 7 | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | ! colspan="2" | Legends and Folklore | ||
+ | |- | ||
+ | | Artifacts || style="background-color:#cfc;" | 14 | ||
+ | |- | ||
+ | | Beasts || style="background-color:#ccf;" | 32 | ||
+ | |- | ||
+ | | Demigods || style="background-color:#cfc;" | 15 | ||
+ | |- | ||
+ | | Heroes || style="background-color:#cfc;" | 20 | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | ! colspan="2" | Power | ||
+ | |- | ||
+ | | Divination || 5 | ||
+ | |- | ||
+ | | Dweomercraft || 5 | ||
+ | |- | ||
+ | | Faith || 5 | ||
+ | |- | ||
+ | | Medicine || 7 | ||
+ | |- | ||
+ | | Outer Planes || 7 | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | ! colspan="2" | Theology & Customs | ||
+ | |- | ||
+ | | Astronomy & Astrology || 7 | ||
+ | |- | ||
+ | | Gods || 8 | ||
+ | |- | ||
+ | | Law & Policy || 13 | ||
+ | |- | ||
+ | | Ritual || 9 | ||
+ | |} | ||
=== Weapon proficiencies === | === Weapon proficiencies === |
Revision as of 19:05, 18 August 2020
Engelhart Askjellson is a lay-priest of Lutheran persuasion, hailing from the township of Stavanger, Norway, Kingdom of Denmark. He stands at a good near six-feet, crowned in luxuriant tawny curls framing placcid steel blue eyes and sprouting a respectful beard.
Contents
Stats
Strength | 13 |
Intelligence | 11 |
Wisdom | 17 |
Constitution | 15 |
Dexterity | 12 |
Charisma | 12 |
Level | 4 |
XP total | 12475/13001 |
THAC0 | 18 |
Hit Points | 24/37 |
Armour Class | 4 | Banded Mail armour |
Action Points | 4 |
Left Hand | Right Hand |
---|---|
Maul +1/+2 vs. Ogres & Giants |
class | Cleric |
race | Human (Scandinavian) |
gender | Male |
weight | 171 lbs. |
height | 5'10" |
age | 23 years (birthdate: March 12th, unknown birthplace) |
Skills
Sage Abilities
The Church | |
---|---|
Heraldry, Signs & Sigils | 7 |
History | 4 |
Politics | 6 |
Religious Art & Music | 8 |
Religious Design | 7 |
Legends and Folklore | |
---|---|
Artifacts | 14 |
Beasts | 32 |
Demigods | 15 |
Heroes | 20 |
Power | |
---|---|
Divination | 5 |
Dweomercraft | 5 |
Faith | 5 |
Medicine | 7 |
Outer Planes | 7 |
Theology & Customs | |
---|---|
Astronomy & Astrology | 7 |
Gods | 8 |
Law & Policy | 13 |
Ritual | 9 |
Weapon proficiencies
- Maul
- Warhammer
Equipment
- Maul +1/+2 vs. Ogres & Giants, reinforced with bands of mithril , +1 to hit, 1d10+1 damage
Other worn/carried
- to be updated
Backpack
- to be updated
Wealth
wealth: 30 g.p. ; 21 c.p. credit: none
Other
Personal Details
Raised by his father's father, after 14 years of age. Has an older sister, by 2 years.
personal relationships: Character is treated as the family favorite, and will regularly receive gifts from home; family will look forward to visits and news. Friends of the character will be treated well. All family members will happily work as hirelings, starting with a morale of 3.
progenitor's legacy & skills: Buccaneer: able to swim. 10 points of sailing study, with the character gaining 1d4-1 per level. Owns a 5-ton, 25 ft. sloop located at nearest practical dock. Birthplace determines location.
physical prowess: Is strongly aggressive in combat; add +1 bonus to hit creatures of less than 5 intelligence.
choices & decisions: The character may use intelligence in the place of any other ability check. regardless of the situation, twice per day.
talents: All hirelings & associates begin with a morale of 10.
tendencies & interests: Character begins adventuring with 150 experience.
health: Character resistant to arachnid poison; reduce damage by 50%.
composition: Character's reduces falling and impact damage by 1d6+1, twice per day.
agility: Character requires three rounds to mount a horse, and one full round to dismount, and has no ability whatsoever to ride a flying mount.
reflexes & coordination: Character has a high sensitivity to flashing light, and will be blinded for 1d4 rounds if a dark environment (darkness to torchlight) is suddenly lit up.
beauty: Character has attractively straight teeth, and is also is poorly equipped as a man.
personal magnetism: Character's behavior antagonizes tradespeople; suffer a -1 modifier when speaking with such persons.