Difference between revisions of "Lexent"

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== Other ==
 
== Other ==
  
Elves are naturally effective when using long and short swords, so that they receive a '''+1 to hit with these weapons'''. Likewise, elves receive a '''+1 to hit bonus when using any kind of bow'''. Elves do not receive this bonus when using a two-handed, bastard or broad sword, nor when using a crossbow.
+
Gnomes are highly magic resistant and tough, even more so than dwarves, gaining a bonus of +1 to saving throws against paralysation, polymorph, magic and magic items and breath weapons for every 3 points of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks.
Elves are skilled assassins, clerics, fighters, mages, rangers and thieves. Their presence of mind permits a '''+1 saving throw against charm spells''' for every 3½ points of intelligence ('''+3 for Vafrandir'''). An elf with an intelligence of 15 would have a +4 saving throw.
+
Gnomes are well trained against old enemies of their people, receiving a +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. Gnomes also improve their armour class by four points when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
Elves also possess '''infravision''', being able to see in the dark with relative clarity. Because of their experience moving through the outdoors, non-player character elves possess the stealth ability. Contrary to popular belief, elves do not possess any special abilities to identify secret or concealed doors.
+
Gnomes also possess infravision, being able to see in the dark with relative clarity. This comes from their ancestors, who dwelt below ground, and from a hundred generations of gnomes who have dwelt in the dark coniferous forests of northern Europe.
  
Vafrandir has a natural ability to master and control riding horses, donkeys and mules, regardless of class or training ('''horse handling I''').
+
Lexent receives 1? Damage per die vs. cold-based attacks.
A touch of luck has marginally increased the character's coin.
+
He has a 3 inch scar on his left thigh from an accident as a child.
He starts with one less weapon proficiency than usual.
+
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom.
He is overly cautious when it comes to combat, and must succeed at a '''wisdom check, which may be attempted each round, before entering melee'''.
+
He gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability.
He suffers from '''susceptibility to colds'''. Exposure of any kind to rain or snow in the outdoors will cause Vafrandir to experience cold symptoms.
+
He saves vs. poison at 1 level higher.
He gains a '''+2 modifier to saves against frostbite'''.
+
He requires only 4 hours of sleep per night to feel fully rested.
He is '''not subject to attacks of opportunity''' when moving at a stride of 2.
+
He is experienced at squeezing through tight spaces, and may move through unusually small holes.
He is able to perform handwalking, round offs and side aerials.
+
He is able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made.
Vafrandir's misfire cannot result in "friendly fire" if the accidental target is within 20 feet.
+
He has a strong chin and unnaturally smooth skin.
He has a deep, compelling voice, and his body is firm and toned.
+
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.
Should Vafrandir seek employment, or come into the service of any person, he will receive '''30% more than usual compensation'''.
 

Revision as of 16:35, 15 February 2021

In Progress. Copying Vafrandir's formatting for now.

Lexent Povarov is a male gnome from Parnuin in Vepses. His eyes are pine green, his skin is olive, and his hair is tawny, that's wavy and oily.

Personal Life

He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler (-1 damage per die from all heat attacks, not including fire). His birthday is 5 Dec, 1600 (making him 49 years old at his beginning in the campaign).

Stats

Cleric 1, missionary

XP 0
STR INT WIS CON DEX CHA
14 11 17 10 13 13
HP ??
HP (max) ??
AC 10 None
AP ?
weight 75 lbs.
height 3'4"

Skills

Sage Abilities

The Church
Heraldry, Signs, and Sigils ?
History ?
Politics ?
Religious Art & Music ?
Religious Design ?
Legends & Folklore
Artiacts ?
Beasts ?
Demi-gods ?
Heroes ?
Power
Divination ?
Dweomercraft ?
Faith ?
Medicine 12
Outer Planes ?
Theology & Customs
Astronomy & Astrology ?
Gods ?
Law & Policy ?
Ritual ?

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.

Weapon proficiencies

  • Flail, 1d6+1 damage
  • Sling, 1d4 damage

Equipment

Full equipment list on Google Drive

currently equipped
right hand sword (long), iron
left hand shield (small), fir

Other worn/carried

  • breeches, wool cloth
  • doublet, wool cloth
  • loin cloth, linen
  • shirt (men's), cotton
  • cloak, wool cloth
  • belt pouch (small), cowhide
  • belt, cowhide
  • scabbard (sword), sheepskin
  • helmet
  • leather armor
  • gloves, lambskin
  • boots (low hard), cowhide

Backpack

  • backpack, cowhide
  • daily ration (rest)
  • daily ration (rest)
  • daily ration (travel)
  • gloves, lambskin

Wealth

66 gp in belt pouch

Other

Gnomes are highly magic resistant and tough, even more so than dwarves, gaining a bonus of +1 to saving throws against paralysation, polymorph, magic and magic items and breath weapons for every 3 points of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks. Gnomes are well trained against old enemies of their people, receiving a +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. Gnomes also improve their armour class by four points when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind. Gnomes also possess infravision, being able to see in the dark with relative clarity. This comes from their ancestors, who dwelt below ground, and from a hundred generations of gnomes who have dwelt in the dark coniferous forests of northern Europe.

Lexent receives 1? Damage per die vs. cold-based attacks. He has a 3 inch scar on his left thigh from an accident as a child. He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom. He gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability. He saves vs. poison at 1 level higher. He requires only 4 hours of sleep per night to feel fully rested. He is experienced at squeezing through tight spaces, and may move through unusually small holes. He is able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made. He has a strong chin and unnaturally smooth skin. He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.