Difference between revisions of "Marcule"
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<span style="color:#FF1493"> Thingamajig: Creates a small, useful object which can be used normally. -- Legerdemain </span> | <span style="color:#FF1493"> Thingamajig: Creates a small, useful object which can be used normally. -- Legerdemain </span> | ||
− | <span style="color:#FF1493">Close Wound: Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span> | + | <span style="color:#FF1493"> Close Wound: Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span> |
− | <span style="color:#FF1493"> -- Person-affecting: Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting.</span> | + | <span style="color:#FF1493"> Nod : Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span> |
+ | |||
+ | <span style="color:#FF1493"> Nod : Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span> | ||
+ | |||
+ | <span style="color:#FF1493"> Firefinger: Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal </span> | ||
+ | |||
+ | <span style="color:#FF1493"> Mouse: Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal </span> | ||
+ | |||
+ | <span style="color:#FF1493"> Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span> |
Revision as of 10:13, 20 September 2020
Contents
- 1 Level 1 --- XP -410/4001 --- GP:269 SP:0 CP:3 --- HP:13 --- Current HP:13
- 2 Stats
- 3 Weapons and Armour
- 3.1 AC:8 (Unable to wear armour)
- 3.2 Weapons (3 Proficiencies)
- 4 Right Hand: ---- Left Hand:
- 5 Equipment
- 6 Spells
- 7 Sage abilities
Level 1 --- XP -410/4001 --- GP:269 SP:0 CP:3 --- HP:13 --- Current HP:13
Gnome (100%) Illusionist (100%) Assassin
Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)
Height 3’8, 83 lbs
Cat's eye green, Jet black, with a slight body wave and youthful, Tan skin
Beauty: Character has a strong jaw, and is also stoutly equipped as a man."
Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.
Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.
Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.
Stats
Thaco: 20
- Dex: 16
- Int: 15
- Wis: 11
- Con: 17
- Char: 12
- Str: 15
Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.
Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.
Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.
Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.
Weapons and Armour
AC:8 (Unable to wear armour)
Weapons (3 Proficiencies)
1.Sabre, iron, (light scimitar) 3.64 LBS
Scabbard (sword), sheepskin (includes belt harness) 1.58 LBS
2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.0 LBS 2.0 LBS
3.Blowgun, rosewood (tube for firing light projectiles) 0.25 LBS -- (2)
Dart (blowgun), rosewood (projectile for blowgun) 0.04 LBS -- (24)
Agility: Character requires one more round than normal to load any form of crossbow.
Right Hand: ---- Left Hand:
Equipment
Choices: Possess credit. Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)
Encumbrance
Under 16LBS:None --- 17-32LBS:-1AP --- 33-48LBS:-2AP --- 49-64LBS:-3AP --- 65-80LBS:-4AP
Mount
Donkey (pack animal, adult)
Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS
Backpack
Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins) 3.10 LBS
Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins) 0.14 LBS
Belt, cowhide (2 in. wide) 0.44 LBS
Food
Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel) 4.00 LBS -- (10)
Taffy (paper box, 3 in. by 2 in. square) 1.28 LBS -- (2)
Jug, stoneware (9 in. tall, with handle, 16 oz. capacity) 1.89 LBS
Clothing -- CLO:
Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim) 2.00 LBS
Workman's wear (breeches, loin cloth, shirt) 5.43 LBS
Jacket, Rabbit (tailored) 8.3 LBS
Gloves, lambskin (soft leather, laces at wrist for comfort) 2.00 LBS
Boots (high soft), kidskin (knee-high) 3.80 LBS
Boots (low soft), rabbit (knee-high) 1.93 LBS
Healing
Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0.21 LBS -- (4)
Other Equipment
Flint (stone for starting fires) 0.24 LBS
Comb, blackwood (for personal grooming) 0.19 LBS
Dice, ivory (pair, six-sided) 0.02 LBS
Thieves pick, brass 0.06 LBS
Spells
Chromatic Orb
Phantasmal Figure
Wall of fog
Sage abilities
Puppetry -- (Bard)
Unreality -- (Illusionist)
Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.
Cantrips
Snap: Produces the sound of a breaking twig. -- haunting sound
Coloured lights: creates globes of illusionary light -- Illusionary
Dim: dims an existing light to half strength -- Illusionary
mirage: mask and image to appear as a landscape -- Illusionary
Rainbow: creates a rainbow to compel attention -- Illusionary
Two d'lusion: creates a two dimensional illusion -- Illusionary
Thingamajig: Creates a small, useful object which can be used normally. -- Legerdemain
Close Wound: Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting
Nod : Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting
Nod : Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting
Firefinger: Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal
Mouse: Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal
Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal