Outdoor Wolf Fight

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before wolves move.

Continued from June 29, 1650.

The DM: I roll a 6 against Pandred's 5. I'm just going to adjust the map. The wolves will run at the party at half speed, accounting for their reaction time.

Lexent: How will the scrambling rules interact with stride rules for us?

Outdoor Wolf Fight 1a.jpg

The DM: I’ve coloured an area grey on the map; moving into any hex on this “slope” costs 2 AP to enter. Non-scrambling people cannot move faster than stride-1 on this slope. Stride-able persons can move from stride/1-4. The skeletons are moving at stride-3, with a maximum of 4 AP available to them. You’ll remember they attack with one bite and one claw.

Party's Round 1

Act as you will. Lexent, 2 rounds have lapsed on the Prot. from Mal.

The DM: Oops, phone call. Out.

Lexent: Thank you.

Lexent: That should leave 10 rounds for you Marcule.

Pandred: No action from me until Alexis confirms per stride rules that Vaf and I should be able to throw our clubs during the wolves' turn, and if the wolf nearest to me allows me to do so at Point Blank.