Pandred

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Pandred

Human Fighter

Female, 18 (Feb 15, Christiania, Norway)

5'8", 143lbs - Northern European

Chestnut Brown Eyes, Russet Brown Hair, luxuriant and with healthy growth.

"Swordsman"

Level 3 --- XP:5747/8001

Resting After Mimmarudla
HP 26
Current 26
STR INT WIS CON DEX CHA
18/26 11 12 15 14 13
+1 Melee To-Hit, +3 Melee Damage
+1 Hp/level, Resurrection 94%, System Shock 93%
Maximum Henchmen 5
AC 2 Plate Mail + Shield (small), wooden

Weapon Proficiencies: Battleaxe (Native Weapon), Handaxe, Heavy Crossbow, Spear, Dagger, Club

Legacy Skills: Teamster - Can drive a donkey, team of Oxen (4 in hand), or draft horses (2 in hand), Can play the Horn.

Equipment

Encumbrance/AP

5 - 32lb 4 - 65lb 3 - 98lb 2 - 130lb 1 - 163lb

Current: 79.99 lb or <3> AP/Round

Current Monies: 29 GP 24 SP 8 CP

Indents below indicate equipment not currently carried.

  • Battleaxe - 7.5
  • Handaxe - 5
  • Shield, Small Wooden - 2.63
  • Heavy Crossbow - 7.53
  • Heavy Crossbow String - 0.33
  • Quiver, Small Cowhide - 0.76
  • Bolt, Heavy Crossbow (x9) - 2
  • Plate Mail - 45
  • Chausses, Linen - 3.99
  • Hauberk, Linen - 5.99
  • Helmet, Iron - 3
  • Cowhide Boots, High/Hard - 2.28
  • Belt, Cowhide - 0.44
  • Cloak, Wool Capelet and Hood - 5.20
  • Loin Cloth, Cotton - 0.53
  • Shirt, Cotton - 1.05
  • Coat, Rabbit - 16.67
  • Backpack, Leather - 3.1
  • Thong, Leather (x3) - 0.012
  • Iron Bottle, Dispenses 1 Salve/Day - ?

Sage Abilities

Animal Training

Camelback Riding - 8 . Dog Training - 7 . Falconry - 4 . Flying Mounts - 5 . Horseback Riding - 6 . Mahout - 5 . Underwater Mounts - 3

Leadership

Judgement - 3 . Logistics - 4 . Morale - 3 . Motivation - 7

Mastery of Arms -Selected Sage Field (Study in Bold)

Balance - 18 . Martial Discipline - 5 . Puissance - 24 . Unarmed Combat - 20
  • Balance Load: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
  • Firm Footwork: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
  • Leap to Feet: reduces the number of action points required when standing from a laying or seated position.
  • Mariner Combat: gives the character improved attack while fighting in water environments.
  • Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
  • Gain Proficiency: character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
  • Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
  • Boxing: improves the effectiveness of pummelling when striking with a closed fist.
  • Clinch Fighting: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.

Training

Athletics - 7 . Empowerment - 6 . Instruction - 5