Skeleton Aftermath

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Continued from Door H

The DM: On account of Vafrandir’s last note:

Consider Lexent on the surface. You have enough time to search the skeleton barracks and get what you’ve already found to the surface, so presume you’re guarding Lexent and Marcule, who is suffering, in shifts.
Apart from your own sword, Vafrandir, there are four others. And three shields. There are two chests that can be open; they contain clay cups, clothes, three wooden pipes and bottles that contained ale but have been drained, probably drunk. These things are of minimal value. There are two tightly-stoppeded flasks, four hematite gems, two cairngorn and six agates; all of these are cherry-sized, except two of the agates that are plum-sized. There’s a dagger with a silver hilt. And there are fifteen pieces of metal, looking not like placer nuggets but like puddled metal from a forge. These are silver-blue in colour, much too heavy to be iron and certainly not shiny enough to be silver. They have the same gloss as the polished hematite, yet they seem as dense as lead. That’s what you find in the chests.

The DM: Out.

Lexent: In.

The DM: In.

Pandred: In. We'll take the swords and shields, as well as the flasks and gems. The dagger and unusual metal as well. The incidentals we can leave behind for now. I'll load them and Lexent into the cart.

The DM: Anything else?

Pandred: I don't think so, but if Lex has ideas I'm open.

Vafrandir: In. I'll not be available today but you may assume I'm hanging around and assisting with loading, that type of thing. Out.

The DM: If you’re not examining anything on site, I’m prepared to have you all returned to the cart with your plunder.

Pandred: I'd like to, but we haven't got two hp to rub together at this point. I'll load up and start back for Treborg.

Lexent: Logistically I don't see any reason not to take everything that will fit on the cart. The time difference in getting all of it out instead of just some seems negligible.

Lexent: Either way, I agree with this course of action and were I conscious, I would act on it.

Withdrawing & Night

The DM: It’s been a long June 25th and if it were not summer in Norway, it would be nearly dark by now. You have a couple of hours of progress you can make, with Pandred perfectly able to manage the cart regardless of having only 1 h.p. Her and Vafrandir will have to risk being exposed out here and setting up camp in the highlands, but you are about 2 miles from the skeleton lair by the time you rest. Move onto the next morning? Set up guards?

Lexent(OOC): How much input should I or should I not be providing?

The DM: You can comment on the game and ask rule-based questions, but please don’t make suggestions to awake persons or help solve problems.

Pandred: How near is our forward camp at the boat?

The DM: Three miles north of here. Remember, you were following the goblin’s trail, not your usual route out of Treborg.

Pandred: Gross. Alright, we'll set up camp. The demi-humans will have to take watch, I'm useless in the dark.