Difference between pages "Aftermath Goblin Camp" and "Skeleton Aftermath"

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Continued from '''[[Door H]]'''
  
'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make.  Additionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
+
'''The DM:''' On account of Vafrandir’s last note:
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
 
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 
: '''The DM:''' correct.  Was.
 
  
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levelsVafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
+
: Consider Lexent on the surfaceYou have enough time to search the skeleton barracks and get what you’ve already found to the surface, so presume you’re guarding Lexent and Marcule, who is suffering, in shifts.
: Embla: 445
 
: Marcule: 425
 
: Pandred: 919
 
: Vafrandir: 270
 
  
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
+
: Apart from your own sword, Vafrandir, there are four others.  And three shields.  There are two chests that can be open; they contain clay cups, clothes, three wooden pipes and bottles that contained ale but have been drained, probably drunk.  These things are of minimal value.  There are two tightly-stoppeded flasks, four hematite gems, two cairngorn and six agates; all of these are cherry-sized, except two of the agates that are plum-sized.  There’s a dagger with a silver hilt.  And there are fifteen pieces of metal, looking not like placer nuggets but like puddled metal from a forge.  These are silver-blue in colour, much too heavy to be iron and certainly not shiny enough to be silver.  They have the same gloss as the polished hematite, yet they seem as dense as lead.  That’s what you find in the chests.
  
'''The DM:''' I assume you rifle the bodies.
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'''The DM:''' Out.
  
'''The DM:''' Okay. Getting late. See you on monday.  Out.
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'''[[Lexent]]''': In.
  
'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
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'''The DM:''' In.
  
'''The DM:''' In/Out. Slept in. Give me 45 min.
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'''[[Pandred]]''': In. We'll take the swords and shields, as well as the flasks and gems. The dagger and unusual metal as well. The incidentals we can leave behind for now. I'll load them and Lexent into the cart.
  
'''The DM:''' Okay. In. Where do we start?
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'''The DM:''' Anything else?
  
'''[[Vafrandir]]:''' In.
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'''[[Pandred]]''': I don't think so, but if Lex has ideas I'm open.
  
'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
+
'''[[Vafrandir]]:''' In. I'll not be available today but you may assume I'm hanging around and assisting with loading, that type of thing. Out.
  
'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles.  No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs.  For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
+
'''The DM:''' If you’re not examining anything on site, I’m prepared to have you all returned to the cart with your plunder.
: These medallions are worth 32 x.p. apiece.
 
  
'''The DM:''' The chest seems to have been put in the fire that morning.  It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
+
'''[[Pandred]]''': I'd like to, but we haven't got two hp to rub together at this point. I'll load up and start back for Treborg.
: I'll wait for you to say you're entering any of the tents.
 
  
'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
+
'''[[Lexent]]''': Logistically I don't see any reason not to take everything that will fit on the cart. The time difference in getting all of it out instead of just some seems negligible.
  
'''The DM:''' You would have seen Anders the day you left.  He practically lives at the building site, so he probably hadn't been to his own home in several days.  Since you haven't said which tent, I'll start with the one on the furthest right.  There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best.  You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots.  As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either.  Apparently, the goblins have been starving.
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'''[[Lexent]]''': Either way, I agree with this course of action and were I conscious, I would act on it.
  
'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
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== Withdrawing & Night ==
 +
'''The DM:''' It’s been a long June 25th and if it were not summer in Norway, it would be nearly dark by now.  You have a couple of hours of progress you can make, with Pandred perfectly able to manage the cart regardless of having only 1 h.p.  Her and Vafrandir will have to risk being exposed out here and setting up camp in the highlands, but you are about 2 miles from the skeleton lair by the time you rest. Move onto the next morning?  Set up guards?
  
'''The DM:''' This appears to be more of the same.  There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
+
'''[[Lexent]]'''(OOC): How much input should I or should I not be providing?
  
'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
+
'''The DM:''' You can comment on the game and ask rule-based questions, but please don’t make suggestions to awake persons or help solve problems.
  
'''The DM:''' Before you enter the last tent, you notice something very different about the exterior.  To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
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'''[[Pandred]]''': How near is our forward camp at the boat?
  
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
+
'''The DM:''' Three miles north of here.  Remember, you were following the goblin’s trail, not your usual route out of Treborg.
  
'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high.  Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole. Goblin footprints are right next to them, showing the animals were wrestled.  There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
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'''[[Pandred]]''': Gross. Alright, we'll set up camp. The demi-humans will have to take watch, I'm useless in the dark.
  
'''The DM:''' As you look, you see there are rungs leading down into the hole ...
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'''The DM:''' Marcule will need to rest. Lexent is outPandred can still hear, and this being very far north, it is never fully dark (nautical twilight most of the night).  I’m rolling a d6.
 
 
'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
 
 
 
'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on boardHeh heh.
 
 
 
'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
 
 
 
'''The DM:''' Out.
 
 
 
== Decisions to be Made ==
 
'''The DM:''' In.
 
  
'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
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'''The DM:''' No encounters. It’s morning again.
  
'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
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'''[[Pandred]]''': Then let's hoof it back to Treborg so we can get real rest. I'll apply '''2''' hp from my salve to Lexent to get him on his feet.
: Well, that's done.  I want to dig into the poster, but that's mind-consuming, so I'll play a game instead.  I'm still right here.
 
  
'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
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'''The DM:''' Lexent, I’ve added a sage ability to your [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) Medicine] amateur study. Not a full description, but something that has occurred to me as logical.  Make a wisdom check as well.
  
'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
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'''[[Lexent]]''': I unfortunately roll a 16 again.
  
'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
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== Treborg, 26th of June ==
 +
'''The DM:''' It will take seven hours to get back to Treborg; it is about 3 in the afternoon there.  Your appearance and condition will be noticed as you enter town, with a half-dozen residents coming forward to ask what has happened.
  
'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.
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'''[[Pandred]]''': "Scrap in the hills with some goblins. Looks like their hole in the ground is full to bursting with the undead. They didn't look too kindly on us, do any of you know them? Or, uh...Grond?" I'll look around for my trusty squire. "Odds! Odds, where are you?"
:'''[[Vafrandir]]:''' A shame!
 
  
'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
+
'''Oddsdrakken:''' Here sir!
  
'''Marcule:''' I agree that might change our thinking.
+
'''[[Pandred]]''' "Could have used you Odds, it was a nail-biter." I'll procure one of the salves I gave him and try again on poor Lex for '''3''' this time.
  
'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
+
'''[[Lexent]]:''' And finally a 3.
:'''The DM:''' All the tents were seen.
 
  
'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
+
'''The DM:''' the villagers are awfully distressed at your reveal that you’ve discovered undead, and begin rapidly speaking to one another in terror.
  
'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
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'''Villager #1: ''' “Have you led them here?”
  
'''The DM:''' I've asked on my blog for another joiner.  Don't know if I'll get one.
+
'''Villager #2: ''' “We’ll be murdered in our beds!”
  
'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
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'''Villager #3: ''' “Someone has to warn Stavanger!”
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
 
  
'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
+
'''[[Lexent]]''': "Thank you Pandred, Did it seem as though we were followed? It seems I was unconscious for most of a day and I don't see any sign of them attacking."
  
'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
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'''[[Pandred]]''': In an effort to calm the rabble: "I don't think we were followed, and the hole would be devilishly tough to crawl out of in numbers. And besides that, we're headed back as soon as we've rested."

Revision as of 11:46, 26 February 2021

Continued from Door H

The DM: On account of Vafrandir’s last note:

Consider Lexent on the surface. You have enough time to search the skeleton barracks and get what you’ve already found to the surface, so presume you’re guarding Lexent and Marcule, who is suffering, in shifts.
Apart from your own sword, Vafrandir, there are four others. And three shields. There are two chests that can be open; they contain clay cups, clothes, three wooden pipes and bottles that contained ale but have been drained, probably drunk. These things are of minimal value. There are two tightly-stoppeded flasks, four hematite gems, two cairngorn and six agates; all of these are cherry-sized, except two of the agates that are plum-sized. There’s a dagger with a silver hilt. And there are fifteen pieces of metal, looking not like placer nuggets but like puddled metal from a forge. These are silver-blue in colour, much too heavy to be iron and certainly not shiny enough to be silver. They have the same gloss as the polished hematite, yet they seem as dense as lead. That’s what you find in the chests.

The DM: Out.

Lexent: In.

The DM: In.

Pandred: In. We'll take the swords and shields, as well as the flasks and gems. The dagger and unusual metal as well. The incidentals we can leave behind for now. I'll load them and Lexent into the cart.

The DM: Anything else?

Pandred: I don't think so, but if Lex has ideas I'm open.

Vafrandir: In. I'll not be available today but you may assume I'm hanging around and assisting with loading, that type of thing. Out.

The DM: If you’re not examining anything on site, I’m prepared to have you all returned to the cart with your plunder.

Pandred: I'd like to, but we haven't got two hp to rub together at this point. I'll load up and start back for Treborg.

Lexent: Logistically I don't see any reason not to take everything that will fit on the cart. The time difference in getting all of it out instead of just some seems negligible.

Lexent: Either way, I agree with this course of action and were I conscious, I would act on it.

Withdrawing & Night

The DM: It’s been a long June 25th and if it were not summer in Norway, it would be nearly dark by now. You have a couple of hours of progress you can make, with Pandred perfectly able to manage the cart regardless of having only 1 h.p. Her and Vafrandir will have to risk being exposed out here and setting up camp in the highlands, but you are about 2 miles from the skeleton lair by the time you rest. Move onto the next morning? Set up guards?

Lexent(OOC): How much input should I or should I not be providing?

The DM: You can comment on the game and ask rule-based questions, but please don’t make suggestions to awake persons or help solve problems.

Pandred: How near is our forward camp at the boat?

The DM: Three miles north of here. Remember, you were following the goblin’s trail, not your usual route out of Treborg.

Pandred: Gross. Alright, we'll set up camp. The demi-humans will have to take watch, I'm useless in the dark.

The DM: Marcule will need to rest. Lexent is out. Pandred can still hear, and this being very far north, it is never fully dark (nautical twilight most of the night). I’m rolling a d6.

The DM: No encounters. It’s morning again.

Pandred: Then let's hoof it back to Treborg so we can get real rest. I'll apply 2 hp from my salve to Lexent to get him on his feet.

The DM: Lexent, I’ve added a sage ability to your Medicine amateur study. Not a full description, but something that has occurred to me as logical. Make a wisdom check as well.

Lexent: I unfortunately roll a 16 again.

Treborg, 26th of June

The DM: It will take seven hours to get back to Treborg; it is about 3 in the afternoon there. Your appearance and condition will be noticed as you enter town, with a half-dozen residents coming forward to ask what has happened.

Pandred: "Scrap in the hills with some goblins. Looks like their hole in the ground is full to bursting with the undead. They didn't look too kindly on us, do any of you know them? Or, uh...Grond?" I'll look around for my trusty squire. "Odds! Odds, where are you?"

Oddsdrakken: Here sir!

Pandred "Could have used you Odds, it was a nail-biter." I'll procure one of the salves I gave him and try again on poor Lex for 3 this time.

Lexent: And finally a 3.

The DM: the villagers are awfully distressed at your reveal that you’ve discovered undead, and begin rapidly speaking to one another in terror.

Villager #1: “Have you led them here?”

Villager #2: “We’ll be murdered in our beds!”

Villager #3: “Someone has to warn Stavanger!”

Lexent: "Thank you Pandred, Did it seem as though we were followed? It seems I was unconscious for most of a day and I don't see any sign of them attacking."

Pandred: In an effort to calm the rabble: "I don't think we were followed, and the hole would be devilishly tough to crawl out of in numbers. And besides that, we're headed back as soon as we've rested."