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- ...ffected by any movement, except that it can only move at 5 total hexes per round. It has no stride ability, something the spell page has to be updated for. === Goblins Round 2 ===18 KB (3,167 words) - 15:48, 19 February 2021
- === Party Round 1 === == Round 2 ==14 KB (2,579 words) - 15:34, 19 February 2021
- ...from minor hemorraghing. If wounded, character will<br>suffer 2 hp damage/round; they must have their wounds bound<br>twice to stop the bleeding, unless a ...result in "friendly fire"<br>if the accidental target is within 20 feet (4 combat hexes)2 KB (337 words) - 13:37, 7 May 2021
- === Party's Round 1 === ...wary) requires a dexterity check. But the rule as written holds for this combat.17 KB (3,133 words) - 12:33, 12 March 2021
- ...re seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s ma == Round 1 ==25 KB (4,466 words) - 10:48, 5 May 2021
- == Party’s Round 03 == ...’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit w13 KB (2,414 words) - 09:53, 9 April 2021
- ...his morning, so she is one round behind; she'll appear in 0405 in the next round. ...0 ft. from the spider. The spider fails save and is blinded/stunned for 1 round.19 KB (3,423 words) - 16:27, 19 February 2021
- '''Current:''' 34.06 lb or '''<4>''' AP/Round ...ance - 28 . '''Martial Discipline''' - 19 . '''Puissance''' - 33 . Unarmed Combat - 226 KB (826 words) - 12:26, 18 June 2021
- ..."clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed. === Party's Round 02 ===14 KB (2,454 words) - 11:00, 7 April 2021
- == 1st Round == ...ndir''': Very good. I'm carrying 52.33 lb., including my backpack; before combat, this can be shed to give me 45.23 lb (-1 AP, or 4 total).15 KB (2,584 words) - 12:26, 23 August 2020
- == Round 1 == === Skeleton Round 1 ===36 KB (6,249 words) - 16:51, 24 February 2021
- ...ps://wiki.alexissmolensk.com/index.php/Unarmed_Combat_(sage_study) Unarmed Combat] || style="background-color:#fcc;" | 19 ...wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) '''Mariner Combat''']: gives the character improved attack while fighting in water environmen10 KB (1,357 words) - 13:38, 20 July 2021
- == Round 1 == '''The DM''': The characters take their combat turn.23 KB (4,148 words) - 17:26, 19 February 2021
- ...you two want to wait for more participants, or shall we move to the second round? '''[[Vafrandir]]:''' We may as well have another round at least.31 KB (5,660 words) - 11:21, 30 April 2021
- ...n understand or desire to communicate anyway. We push forward: my personal combat options are limited but if the wolf really intends to stop us it'll have to ...turn order isn't that relevant. I'm not creating a hex map to support the combat because it's a running mess, with wolves popping in and out spontaneously.24 KB (4,378 words) - 16:18, 19 February 2021
- [[File:Wolf Combat.jpg|right|420px]] == Round 1 ==8 KB (1,466 words) - 16:20, 19 February 2021
- ...nd cast: Thingamajig pulling a whistle into existence. Cant i blow it same round ? if yes than i am blowing it hard. ...''' First things first. Dive into a hole, regain your composure, that's a round; the wolves flying over you, with the figure ceasing to run along side you,21 KB (3,874 words) - 16:16, 19 February 2021
- ...we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh. ...e likely using infravision. About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wid23 KB (4,260 words) - 15:46, 19 February 2021
- ...m, but I’ll rule it comes boiling out, so you can attack it from 2230 this round. You’re closer to 2230 than Lexent, so I’ll give you the option first. === Party’s 2nd Round ===24 KB (4,511 words) - 15:43, 19 February 2021
- :'''[[Lexent]]''' So far I have been wary of trying to rely on my casting in combat, but it is a good thing to consider. ...ance to have the spell foiled, as you can cast it and throw it in your own round.14 KB (2,686 words) - 12:42, 8 March 2021
- ...look over the side and into the gulley. It is a low, flat gulley about 8 combat hexes wide. There you see a small encampment, six tents, some brush that's '''The DM:''' maximum distance that can be moved while casting a spell is 1 combat hex. Let's call it 0925. Pandred?26 KB (4,734 words) - 15:51, 19 February 2021
- physical prowess: Is strongly aggressive in combat; add +1 bonus to hit creatures of less than 5 intelligence. agility: Character requires three rounds to mount a horse, and one full round to dismount, and has no ability whatsoever to ride a flying mount.8 KB (1,036 words) - 13:00, 22 September 2020
- ...out as the voice of reason. Anybody else feel differently? (Odds has no combat training and isn't a man-at-arms; the sappers are, however) ...our crossbow? Unless you think you can get through the bars in less than a round more.17 KB (3,085 words) - 09:51, 28 April 2021
- ...DM:''' how close do you wish to get? Comfortable speaking distance is six combat hexes. '''The DM:''' Don't forget, Lexent; that takes a round to cast before you can throw it; he'd know you were throwing a spell. Well17 KB (2,935 words) - 11:22, 27 July 2021