Difference between revisions of "June 29th, 1650"

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'''[[Vafrandir]]:''' Away we go. The cart is still plenty full with supplies.
 
'''[[Vafrandir]]:''' Away we go. The cart is still plenty full with supplies.
  
'''The DM:''' Let’s say you’re on the edge of Treborg, facing east.  For the first three miles moving towards 2 o’clock on the compass, there are scattered fields and woods that are carefully maintained.  Beyond that, moving at two o’clock, for two miles you climb a low hill made up of shield granite.  At the peak of that ridge, four miles from Treborg, at a speed of 3/4 mile per hour, you come to a “fork,” but only in your mind.  There’s no specific landform or cairn, it’s just a place you’ve been to half a dozen times now.
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'''The DM:''' Let’s say you’re on the edge of Treborg, facing east.  For the first three miles moving towards 1 o’clock on the compass, there are scattered fields and woods that are carefully maintained.  Beyond that, moving at 2 o’clock, for two miles you climb a low hill made up of shield granite.  At the peak of that ridge, four miles from Treborg, at a speed of 3/4 mile per hour, you come to a “fork,” but only in your mind.  There’s no specific landform or cairn, it’s just a place you’ve been to half a dozen times now.
  
 
'''The DM:''' Turning towards 12 o’clock from this fork, you roll level on the cart, getting around some of the water courses at ½ mile per hour, for two miles, until you get to the top of a valley that swings slightly towards 11 o’clock.  From there, descending at ¼ mile per hour, after ¾ of a mile you bring the cart adjacent to the crashed airship.
 
'''The DM:''' Turning towards 12 o’clock from this fork, you roll level on the cart, getting around some of the water courses at ½ mile per hour, for two miles, until you get to the top of a valley that swings slightly towards 11 o’clock.  From there, descending at ¼ mile per hour, after ¾ of a mile you bring the cart adjacent to the crashed airship.

Revision as of 13:37, 8 March 2021

Continued from At Home, Dividing Treasure

The DM: It is a cool day, with a fresh southeast breeze and a steady rain falling from a grey sky.

Lexent: "Well Vafrandir, Should we spend time looking into the other disappearances, or hurry straight back to the hole?"

Vafrandir: I don't mine popping over to Kristensen's. I suspect it was a crime of opportunity, but it won't hurt to let him know. Also, if we have opportunity to restore anything to these people for what they've lost, I think we should take it.

Lexent: "I agree. We should be able to compensate their losses out of what we find in that horrid pit, assuming we survive it. Though, I didn't want to make any promises before we can resolve the situation."

Lexent: I head toward Kristensen's property.

Vafrandir: I'll accompany. "True, we don't know what will be usable or useful to them. Or indeed if we'll even survive...that last fight was close."

The DM: I’m afraid it is just a crime of opportunity. The calf was with its mother when they took it. Kristensen will say it’s a pity, as his milk cow is five years old and he was going to butcher it next spring, when the calf began to give milk. Now he guesses he’ll be without a milk cow for at least a year, if he can convince the 5 yr. old to bear another calf. He wears your ears off with farmer talk.

Lexent: When it is polite to do so, we thank him and take our leave. How much of the day do we have remaining, and has the weather improved? Weather's about the same.

The DM: It's noon.

Lexent: How long do we estimate that it will take to return to the goblin encampment, and how far distant is it from the ship?

The DM: 9 miles, it's a 14 hour walk.

Lexent: That being the case, I recommend that we head in that direction and can camp this evening. In the meantime, would it be possible to get a map showing roughly the relative locations of and distances between Treborg, the ship, and the goblin encampment? I'm having a hard time keeping it straight in my head.

Vafrandir: Sure. It's rainy, but I don't want to hang around too long for the weather to improve.

Lexent: It sounds as though we are in agreement. I begin heading back toward the goblin encampment.

Vafrandir: Away we go. The cart is still plenty full with supplies.

The DM: Let’s say you’re on the edge of Treborg, facing east. For the first three miles moving towards 1 o’clock on the compass, there are scattered fields and woods that are carefully maintained. Beyond that, moving at 2 o’clock, for two miles you climb a low hill made up of shield granite. At the peak of that ridge, four miles from Treborg, at a speed of 3/4 mile per hour, you come to a “fork,” but only in your mind. There’s no specific landform or cairn, it’s just a place you’ve been to half a dozen times now.

The DM: Turning towards 12 o’clock from this fork, you roll level on the cart, getting around some of the water courses at ½ mile per hour, for two miles, until you get to the top of a valley that swings slightly towards 11 o’clock. From there, descending at ¼ mile per hour, after ¾ of a mile you bring the cart adjacent to the crashed airship.

The DM: Going the other way from the fork, you roll level for one mile (2 hours) eastward, towards 3 o’clock. You do this until you find a fairly easy going footpath that takes you towards 2 o’clock for three miles, at 1 mile per hour with the cart. That’s 13 hours altogether. At that point, you have taken the cart as far as it will go; you climb through the rocks for one more mile, at ½ mile per hour, as it’s tough going. That’s nine miles altogether and it brings you to the skeleton dungeon.

Ryfolke (west) & Ioglefeld (east)

The DM: That should be enough info for you to make a map. There’s a big mountain to the north of the skeleton dungeon and to the east of the airship, that’s the same mountain. That mountain is the first of a string of mountains that leads NNE into Hordaland County (you’re in Rogaland). There are three low mountains between the crashed airship and the sea, and a loose group of mountains east and south of the skeleton dungeon. This last group reaches to the fjord south of the dungeon and separates Ryfolke from Ioglefeld.

The DM: Not every mountain I’ve described is shown on the map. Remember, the map “mountains” are just symbols. One hex is 6.67 miles.

I’m going to go back now and correct the compass headings, as Treborg is farther south than I’d exactly remembered. So bear with me a moment and I’ll get those fixed.